Files
OpenNest/OpenNest.Engine/RectanglePacking/BinConverter.cs
AJ Isaacs 99edad4228 refactor: extract responsibilities from NestEngine into focused classes
- Move BuildPairParts to BestFitResult.BuildParts() instance method
- Extract BinConverter (RectanglePacking) for Part/NestItem/Bin conversions
- Extract RotationAnalysis for FindBestRotation and FindHullEdgeAngles

NestEngine reduced from 484 to 287 lines — now purely orchestration,
strategy selection, and comparison logic.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 21:37:50 -05:00

87 lines
2.2 KiB
C#

using System.Collections.Generic;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.RectanglePacking
{
internal static class BinConverter
{
public static Bin CreateBin(Box area, double partSpacing)
{
var bin = new Bin
{
Location = area.Location,
Size = area.Size
};
bin.Width += partSpacing;
bin.Height += partSpacing;
return bin;
}
public static Item ToItem(NestItem item, double partSpacing, int id = 0)
{
var box = item.Drawing.Program.BoundingBox();
box.Width += partSpacing;
box.Height += partSpacing;
return new Item
{
Id = id,
Location = box.Location,
Size = box.Size
};
}
public static List<Item> ToItems(List<NestItem> items, double partSpacing, double plateArea)
{
var binItems = new List<Item>();
for (var i = 0; i < items.Count; i++)
{
var item = items[i];
var binItem = ToItem(item, partSpacing, i);
var maxQty = (int)System.Math.Floor(plateArea / binItem.Area());
var qty = item.Quantity < maxQty ? item.Quantity : maxQty;
for (var j = 0; j < qty; j++)
binItems.Add(binItem.Clone() as Item);
}
return binItems;
}
public static List<Part> ToParts(Bin bin, List<NestItem> items)
{
var parts = new List<Part>();
foreach (var item in bin.Items)
{
var nestItem = items[item.Id];
var part = ToPart(item, nestItem.Drawing);
parts.Add(part);
}
return parts;
}
private static Part ToPart(Item item, Drawing dwg)
{
var part = new Part(dwg);
if (item.IsRotated)
part.Rotate(Angle.HalfPI);
var boundingBox = part.Program.BoundingBox();
var offset = item.Location - boundingBox.Location;
part.Offset(offset);
return part;
}
}
}