89 lines
2.7 KiB
C#
89 lines
2.7 KiB
C#
using System;
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namespace OpenNest.RectanglePacking
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{
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internal class FillBestFit : FillEngine
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{
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public FillBestFit(Bin bin)
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: base(bin)
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{
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}
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public override void Fill(Item item)
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{
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var bin1 = BestFitHorizontal(item);
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var bin2 = BestFitVertical(item);
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if (bin1.Items.Count == bin2.Items.Count)
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{
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var usedArea1 = bin1.Items.GetBoundingBox().Area();
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var usedArea2 = bin2.Items.GetBoundingBox().Area();
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if (usedArea2 < usedArea1)
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Bin.Items.AddRange(bin2.Items);
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else
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Bin.Items.AddRange(bin1.Items);
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}
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else if (bin1.Items.Count > bin2.Items.Count)
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Bin.Items.AddRange(bin1.Items);
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else
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Bin.Items.AddRange(bin2.Items);
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}
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public override void Fill(Item item, int maxCount)
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{
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throw new NotImplementedException();
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}
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private Bin BestFitHorizontal(Item item)
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{
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var bin = Bin.Clone() as Bin;
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int normalColumns = 0;
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int rotateColumns = 0;
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if (!BestCombination.FindFrom2(item.Width, item.Height, bin.Width, out normalColumns, out rotateColumns))
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return bin;
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var normalRows = (int)Math.Floor((bin.Height + Tolerance.Epsilon) / item.Height);
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var rotateRows = (int)Math.Floor((bin.Height + Tolerance.Epsilon) / item.Width);
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item.Location = bin.Location;
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bin.Items.AddRange(VPattern(item, normalRows, normalColumns, int.MaxValue));
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item.Location.X += item.Width * normalColumns;
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item.Rotate();
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bin.Items.AddRange(VPattern(item, rotateRows, rotateColumns, int.MaxValue));
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return bin;
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}
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private Bin BestFitVertical(Item item)
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{
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var bin = Bin.Clone() as Bin;
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int normalRows = 0;
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int rotateRows = 0;
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if (!BestCombination.FindFrom2(item.Height, item.Width, Bin.Height, out normalRows, out rotateRows))
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return bin;
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var normalColumns = (int)Math.Floor((Bin.Width + Tolerance.Epsilon) / item.Width);
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var rotateColumns = (int)Math.Floor((Bin.Width + Tolerance.Epsilon) / item.Height);
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item.Location = bin.Location;
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bin.Items.AddRange(VPattern(item, normalRows, normalColumns, int.MaxValue));
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item.Location.Y += item.Height * normalRows;
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item.Rotate();
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bin.Items.AddRange(VPattern(item, rotateRows, rotateColumns, int.MaxValue));
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return bin;
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}
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}
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}
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