Files
OpenNest/Source/OpenNest.Core/Sequence.cs
2016-05-16 22:09:19 -04:00

68 lines
1.8 KiB
C#

using System.Collections.Generic;
namespace OpenNest
{
public interface ISequencer
{
List<Part> SequenceParts(IList<Part> parts);
List<Part> SequenceParts(IList<Part> parts, Vector origin);
}
public class SequenceByNearest : ISequencer
{
public List<Part> SequenceParts(IList<Part> parts)
{
return SequenceParts(parts, Vector.Zero);
}
public List<Part> SequenceParts(IList<Part> parts, Vector origin)
{
if (parts.Count == 0)
return new List<Part>();
var dupList = new List<Part>(parts);
var seqList = new List<Part>(parts.Count);
var lastPart = GetClosestPart(origin, dupList);
seqList.Add(lastPart);
dupList.Remove(lastPart);
for (int i = 0; i < parts.Count - 1 /*STOP BEFORE LAST PART*/; i++)
{
var nextPart = GetClosestPart(lastPart.Location, dupList);
if (nextPart == null)
break;
seqList.Add(nextPart);
dupList.Remove(nextPart);
lastPart = nextPart;
}
return seqList;
}
private Part GetClosestPart(Vector pt, IList<Part> parts)
{
if (parts.Count == 0)
return null;
var closestPart = parts[0];
var closestDistance = parts[0].Location.DistanceTo(pt);
for (int i = 1; i < parts.Count; i++)
{
var distance = parts[i].Location.DistanceTo(pt);
if (distance < closestDistance)
{
closestPart = parts[i];
closestDistance = distance;
}
}
return closestPart;
}
}
}