Files
OpenNest/OpenNest.Engine/VerticalRemnantEngine.cs
AJ Isaacs c5943e22eb fix: correct Width/Length axis mapping and add spiral center-fill
Box constructor and derived properties (Right, Top, Center, Translate, Offset)
had Width and Length swapped — Length is X axis, Width is Y axis. Corrected
across Core geometry, plate bounding box, rectangle packing, fill algorithms,
tests, and UI renderers.

Added FillSpiral with center remnant detection and recursive FillBest on
the gap between the 4 spiral quadrants. RectFill.FillBest now compares
spiral+center vs full best-fit fairly. BestCombination returns a
CombinationResult record instead of out params.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 21:22:55 -04:00

43 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using OpenNest.Engine;
using OpenNest.Engine.Fill;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest
{
/// <summary>
/// Optimizes for the largest right-side vertical drop.
/// Scores by count first, then minimizes X-extent.
/// Prefers horizontal nest direction and angles that keep parts narrow in X.
/// </summary>
public class VerticalRemnantEngine : DefaultNestEngine
{
public VerticalRemnantEngine(Plate plate) : base(plate) { }
public override string Name => "Vertical Remnant";
public override string Description => "Optimizes for largest right-side vertical drop";
protected override IFillComparer CreateComparer() => new VerticalRemnantComparer();
public override NestDirection? PreferredDirection => NestDirection.Horizontal;
public override List<double> BuildAngles(NestItem item, ClassificationResult classification, Box workArea)
{
var baseAngles = new List<double> { classification.PrimaryAngle, classification.PrimaryAngle + Angle.HalfPI };
baseAngles.Sort((a, b) => RotatedWidth(item, a).CompareTo(RotatedWidth(item, b)));
return baseAngles;
}
private static double RotatedWidth(NestItem item, double angle)
{
var bb = item.Drawing.Program.BoundingBox();
var cos = System.Math.Abs(System.Math.Cos(angle));
var sin = System.Math.Abs(System.Math.Sin(angle));
return bb.Length * cos + bb.Width * sin;
}
}
}