Files
OpenNest/OpenNest.Core/Plate.cs
T
ajandClaude Opus 5.5 7ce5e73a82 refactor: share duplicated paging, HTTP and helper code
Roslyn duplicate scans found the same code copied across layers:
- Data: the three browse sessions share BrowseSession<TPage, TSort>;
  the remote clients share NestServerHttp (JSON options, If-Match,
  error text).
- WinForms: five paged lists share BrowsePager for loading text,
  navigation, sort glyphs and failure messages. The Add Drawings to
  Release, Drawing Library and set browser dialogs now dispose their
  browse sessions.
- Server: NestQueryRequest reuses DrawingLibraryRequest's helpers;
  revision history queries share count and paging binds.
- Engine: RemnantPlateNester delegates to DefaultPlateNester;
  CuttingPlanService reuses JointCuttingPlanSearch.Map.
- Core: LineArc and CleanHole lead-ins share LineArcApproach with
  unchanged arithmetic order, so output is bit-identical.
- IO: Dxf.GetGeometry overloads share one reader; .nest JSON test
  helpers move to NestArchiveJson.

Also fixes the production compiler warnings (CS8632, CS8603, CS0108)
and moves a test off an obsolete forwarding API.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 08:45:36 -04:00

976 lines
36 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using OpenNest.Collections;
using OpenNest.Geometry;
using OpenNest.Math;
using OpenNest.Shapes;
using OpenNest.Support;
namespace OpenNest
{
public class Plate
{
private int quadrant;
public event EventHandler<ItemAddedEventArgs<Part>> PartAdded
{
add { Parts.ItemAdded += value; }
remove { Parts.ItemAdded -= value; }
}
public event EventHandler<ItemRemovedEventArgs<Part>> PartRemoved
{
add { Parts.ItemRemoved += value; }
remove { Parts.ItemRemoved -= value; }
}
public event EventHandler<ItemChangedEventArgs<Part>> PartChanged
{
add { Parts.ItemChanged += value; }
remove { Parts.ItemChanged -= value; }
}
/// <summary>
/// Raised once after the part order changes without adding or removing parts, including
/// a committed cutting plan that also installed planned programs. Refresh order- and
/// program-derived views; quantity accounting is unchanged.
/// </summary>
public event EventHandler PartsReordered
{
add { Parts.ItemsReordered += value; }
remove { Parts.ItemsReordered -= value; }
}
public Plate()
: this(60, 120) { }
public Plate(double width, double length)
: this(new Size(width, length)) { }
public Plate(Size size)
{
EdgeSpacing = new Spacing();
Size = size;
Parts = new ObservableList<Part>();
Parts.ItemAdded += Parts_PartAdded;
Parts.ItemRemoved += Parts_PartRemoved;
CutOffs = new ObservableList<CutOff>();
ClampZones = new ObservableList<ClampZone>();
ClampZones.ItemAdded += (_, _) => OnClampZonesChanged();
ClampZones.ItemRemoved += (_, _) => OnClampZonesChanged();
ClampZones.ItemChanged += (_, _) => OnClampZonesChanged();
Quadrant = 1;
}
private void Parts_PartAdded(object sender, ItemAddedEventArgs<Part> e)
{
if (!e.Item.BaseDrawing.IsCutOff)
e.Item.BaseDrawing.Quantity.Nested += Quantity;
}
private void Parts_PartRemoved(object sender, ItemRemovedEventArgs<Part> e)
{
if (!e.Item.BaseDrawing.IsCutOff)
e.Item.BaseDrawing.Quantity.Nested -= Quantity;
}
/// <summary>
/// The spacing between parts.
/// </summary>
public double PartSpacing { get; set; }
/// <summary>
/// The spacing along the edges of the plate.
/// </summary>
public Spacing EdgeSpacing;
/// <summary>
/// The size of the plate. A plate following a <see cref="ClampRail"/> re-resolves
/// its clamp zones for the new size.
/// </summary>
public Size Size
{
get { return size; }
set
{
size = value;
ResolveClampRail();
}
}
private Size size;
public CNC.CuttingStrategy.CuttingParameters CuttingParameters { get; set; }
/// <summary>
/// Material grain direction in radians. 0 = horizontal.
/// </summary>
public double GrainAngle { get; set; }
/// <summary>
/// The parts that the plate contains.
/// </summary>
public ObservableList<Part> Parts { get; set; }
/// <summary>
/// The cut-off lines defined on this plate.
/// </summary>
public ObservableList<CutOff> CutOffs { get; set; }
/// <summary>
/// Fixed rectangular machine-clamp keep-outs in plate coordinates
/// (<see cref="ClampZone"/>). Never parts: excluded from quantity, utilization,
/// cut sequence and CNC output; placement rules and display consume them. Mutate
/// through this list; <see cref="ClampZonesChanged"/> fires for every change.
/// </summary>
public ObservableList<ClampZone> ClampZones { get; }
/// <summary>
/// Raised after <see cref="ClampZones"/> content changes so views can refresh
/// the zone overlay. Carries no geometry arguments.
/// </summary>
public event EventHandler ClampZonesChanged;
private void OnClampZonesChanged() => ClampZonesChanged?.Invoke(this, EventArgs.Empty);
/// <summary>
/// The machine clamp rail this plate follows, or null when its
/// <see cref="ClampZones"/> are explicit (engine sheets, files without a rail). While
/// set, the zones are derived: re-resolved whenever <see cref="Size"/> or
/// <see cref="Quadrant"/> changes, because the clamps are fixed to the machine.
/// </summary>
public ClampRail ClampRail { get; private set; }
/// <summary>
/// The machine support bed this sheet rests on (its nest's, see
/// <see cref="Nest.SetSupportBed"/>), or null for none. Display, analysis and support
/// tabs only: never material, spacing or a keep-out.
/// </summary>
public SupportBed SupportBed { get; set; }
private static readonly IReadOnlySet<string> NoRemovedClamps = ImmutableHashSet<string>.Empty;
/// <summary>
/// Rail clamp ids taken off this sheet, by Auto Nest as a last resort (D8) so a part
/// that could not be nested anywhere with every clamp in place still fits, or by hand
/// (<see cref="SetClampRemoved"/>). Empty unless
/// <see cref="ClampRail"/> is set; <see cref="ClampZones"/> already excludes them, so
/// nothing else needs to consult this list to avoid them. Ids stay listed across a
/// resize/rotate even when the matching clamp is temporarily beyond the sheet, so it
/// re-appears removed if a later resize brings it back onto the sheet (C13).
/// </summary>
public IReadOnlySet<string> RemovedClamps { get; private set; } = NoRemovedClamps;
/// <summary>
/// Minutes this sheet's cut-time estimate gains from <see cref="RemovedClamps"/> (D9):
/// each listed clamp the rail places on this sheet adds
/// <see cref="OpenNest.ClampRail.RemovalMinutes"/> once; a listed clamp that is beyond
/// the sheet (or unknown to the rail) is not pulled and costs nothing. Zero when there
/// is no rail (removal is meaningless without one to remove clamps from).
/// </summary>
public double ClampRemovalMinutes =>
ClampRail == null || RemovedClamps.Count == 0
? 0
: ClampRail.ResolveFor(Size, Quadrant).Count(zone => RemovedClamps.Contains(zone.Id))
* ClampRail.RemovalMinutes;
/// <summary>
/// Follows <paramref name="rail"/> and replaces the zones with its resolution for
/// this sheet; null detaches and removes every zone. Unchanged zones raise no events.
/// </summary>
public void SetClampRail(ClampRail rail) => SetClampRail(rail, null);
/// <summary>
/// Follows <paramref name="rail"/> with the clamps named in <paramref name="removedClamps"/>
/// taken off this sheet (D8): zones become the rail's resolution for this sheet minus
/// those ids. Null <paramref name="rail"/> detaches, clears every zone and forgets the
/// removed set (removal only means something while following a rail).
/// </summary>
public void SetClampRail(ClampRail rail, IEnumerable<string> removedClamps)
{
ClampRail = rail;
RemovedClamps = rail == null || removedClamps == null
? NoRemovedClamps
: removedClamps.ToImmutableHashSet(StringComparer.Ordinal);
ReplaceClampZones(ResolveRailZones());
}
/// <summary>
/// The rail clamp this sheet places at <paramref name="point"/> (the parts' placement
/// frame, see <see cref="ClampZoneFrame"/>), whether in place or removed, grown by
/// <paramref name="tolerance"/> on every side; null without a rail or a clamp there.
/// Returned bounds are in the placement frame.
/// </summary>
public ClampZone RailClampAt(Vector point, double tolerance = 0)
{
if (ClampRail == null)
return null;
var left = Quadrant is 2 or 3 ? -Size.Length : 0;
var bottom = Quadrant is 3 or 4 ? -Size.Width : 0;
foreach (var zone in ClampRail.ResolveFor(Size, Quadrant))
{
var box = zone.Bounds.Translate(left, bottom);
if (box.Offset(tolerance).Contains(point))
return new ClampZone(zone.Id, box);
}
return null;
}
/// <summary>
/// Takes the rail clamp <paramref name="id"/> off this sheet, or puts it back, as a
/// manual counterpart to Auto Nest's last-resort removal (D8): the zones and
/// <see cref="ClampRemovalMinutes"/> follow. False when nothing changed: no rail, a clamp
/// the rail does not place on this sheet, or one already in the requested state.
/// </summary>
public bool SetClampRemoved(string id, bool removed)
{
if (ClampRail == null || id == null || RemovedClamps.Contains(id) == removed)
return false;
if (removed && !ClampRail.ResolveFor(Size, Quadrant).Any(zone => zone.Id == id))
return false;
var ids = removed ? RemovedClamps.Append(id) : RemovedClamps.Where(x => x != id);
SetClampRail(ClampRail, ids);
return true;
}
private void ResolveClampRail()
{
// Called from the constructor's Size assignment before the zone list exists.
if (ClampRail != null)
ReplaceClampZones(ResolveRailZones());
}
private IReadOnlyList<ClampZone> ResolveRailZones()
{
if (ClampRail == null)
return Array.Empty<ClampZone>();
var resolved = ClampRail.ResolveFor(Size, Quadrant);
if (RemovedClamps.Count == 0)
return resolved;
var kept = new List<ClampZone>(resolved.Count);
foreach (var zone in resolved)
if (!RemovedClamps.Contains(zone.Id))
kept.Add(zone);
return kept;
}
private void ReplaceClampZones(IReadOnlyList<ClampZone> zones)
{
if (ClampRail.SameZones(ClampZones, zones))
return;
ClampZones.Clear();
foreach (var zone in zones)
ClampZones.Add(zone);
}
/// <summary>
/// Regenerates all cut-off drawings and materializes each of their trimmed segments as
/// a part. Existing cut-off parts are removed first, then each regenerated segment goes
/// back to the place in the cut sequence (<see cref="Parts"/> order) of the saved segment
/// of its cut-off it overlaps most, so a part drag or cut-off move doesn't send it to the
/// end of the sequence; a segment with no saved counterpart follows the segment before
/// it. New cut-offs are added at the end.
/// </summary>
public void RegenerateCutOffs(CutOffSettings settings)
{
var saved = new Dictionary<CutOff, List<(int Index, double Start, double End)>>();
for (var i = Parts.Count - 1; i >= 0; i--)
{
if (!Parts[i].BaseDrawing.IsCutOff)
continue;
var cutoff = CutOffs.FirstOrDefault(c => ReferenceEquals(c.Drawing, Parts[i].BaseDrawing));
if (cutoff != null)
{
if (!saved.TryGetValue(cutoff, out var segments))
saved[cutoff] = segments = new List<(int, double, double)>();
var extent = CutOffSegments.Extent(Parts[i], cutoff.Axis == CutOffAxis.Vertical);
segments.Add((i, extent?.Start ?? double.NaN, extent?.End ?? double.NaN));
}
Parts.RemoveAt(i);
}
RegenerateCutOffs(settings, (cutoff, extents) =>
{
if (!saved.TryGetValue(cutoff, out var segments))
return null;
var indices = new int[extents.Count];
var previous = segments.Min(s => s.Index);
for (var k = 0; k < extents.Count; k++)
{
var (start, end) = extents[k];
var best = -1;
var bestOverlap = 0.0;
foreach (var (index, savedStart, savedEnd) in segments)
{
var overlap = System.Math.Min(end, savedEnd) - System.Math.Max(start, savedStart);
if (overlap > bestOverlap)
{
best = index;
bestOverlap = overlap;
}
}
indices[k] = previous = best >= 0 ? best : previous;
}
return indices;
});
}
/// <summary>
/// Regenerates all cut-off drawings and materializes each of their trimmed segments as a
/// part, placing a cut-off's segments consecutively from its index in
/// <paramref name="sequence"/> (its place in <see cref="Parts"/> order). Cut-offs missing
/// from it are added at the end. Callers must remove existing cut-off parts first.
/// </summary>
public void RegenerateCutOffs(CutOffSettings settings, IReadOnlyDictionary<CutOff, int> sequence) =>
RegenerateCutOffs(settings, (cutoff, extents) =>
sequence != null && sequence.TryGetValue(cutoff, out var index)
? Enumerable.Range(index, extents.Count).ToArray() : null);
/// <summary>
/// As <see cref="RegenerateCutOffs(CutOffSettings, IReadOnlyDictionary{CutOff, int})"/>,
/// but each cut-off lists one index per segment in ascending order along its axis. A list
/// whose length differs from the regenerated segment count places the segments
/// consecutively from its smallest index.
/// </summary>
public void RegenerateCutOffs(CutOffSettings settings, IReadOnlyDictionary<CutOff, IReadOnlyList<int>> sequence) =>
RegenerateCutOffs(settings, (cutoff, extents) =>
{
if (sequence == null || !sequence.TryGetValue(cutoff, out var indices) || indices == null || indices.Count == 0)
return null;
if (indices.Count != extents.Count)
return Enumerable.Range(indices.Min(), extents.Count).ToArray();
// Program order can run toward the origin; the file lists segments ascending.
var ascending = Enumerable.Range(0, extents.Count).OrderBy(k => extents[k].Start).ToArray();
var result = new int[extents.Count];
for (var rank = 0; rank < ascending.Length; rank++)
result[ascending[rank]] = indices[rank];
return result;
});
// sequence gives a cut-off's segment indices in program order from its segments' extents
// along its axis (NaN when unmeasurable), or null to append them.
private void RegenerateCutOffs(CutOffSettings settings,
Func<CutOff, IReadOnlyList<(double Start, double End)>, IReadOnlyList<int>> sequence)
{
var cache = BuildPerimeterCache(this);
var placed = new List<(int Index, int Order, Part Part)>();
// Regenerate and materialize each cut-off's segments
foreach (var cutoff in CutOffs)
{
cutoff.Regenerate(this, settings, cache);
var programs = cutoff.SegmentPrograms();
if (programs.Count == 0)
continue;
var vertical = cutoff.Axis == CutOffAxis.Vertical;
var parts = programs.Select(program => new Part(cutoff.Drawing, program)).ToArray();
var extents = parts.Select(part => CutOffSegments.Extent(part, vertical) ?? (double.NaN, double.NaN)).ToArray();
var indices = sequence?.Invoke(cutoff, extents);
for (var k = 0; k < parts.Length; k++)
{
if (indices != null && k < indices.Count)
placed.Add((indices[k], placed.Count, parts[k]));
else
Parts.Add(parts[k]);
}
}
// Lowest index first: each insert then lands on its saved index, because every part
// sequenced before it is already in place. Segments sharing an index keep their
// program order (a later insert at the same index lands before an earlier one).
foreach (var (index, _, part) in placed.OrderBy(p => p.Index).ThenByDescending(p => p.Order))
Parts.Insert(System.Math.Clamp(index, 0, Parts.Count), part);
}
/// <summary>
/// Builds a dictionary mapping each non-cut-off part to its perimeter entity.
/// Closed shapes use ShapeProfile; open contours fall back to ConvexHull.
/// </summary>
public static Dictionary<Part, Geometry.Entity> BuildPerimeterCache(Plate plate)
{
var cache = new Dictionary<Part, Geometry.Entity>();
foreach (var part in plate.Parts)
{
if (part.BaseDrawing.IsCutOff)
continue;
cache[part] = BuildPartPerimeter(part);
}
return cache;
}
/// <summary>
/// Converts one part's own program into its placed perimeter entity (closed
/// profile, or a convex hull fallback for a genuinely open contour). This is
/// the same conversion <see cref="BuildPerimeterCache"/> runs per part; callers
/// without a pre-built cache (e.g. a direct, uncached <see cref="CutOff.Regenerate"/>
/// call) use it to get the same conservative, converted-material envelope instead
/// of trusting the part's cached bounding box alone.
/// </summary>
public static Geometry.Entity BuildPartPerimeter(Part part)
{
try
{
var entities = Converters
.ConvertProgram.ToGeometry(part.Program)
.Where(e => SpecialLayers.IsMaterial(e.Layer))
.ToList();
if (entities.Count == 0)
return null;
// Leads are cutting paths in scrap, not boundary edges. Chaining them
// into the outline can make a closed part appear open and replace its
// recesses with a convex hull. Keep the full geometry for the existing
// conservative fallback when the material contour really is open.
var outline = entities.Where(e => e.Layer != SpecialLayers.Leadin &&
e.Layer != SpecialLayers.Leadout).ToList();
var profile = new Geometry.ShapeProfile(outline);
if (profile.Perimeter.IsClosed())
{
var perimeter = profile.Perimeter;
perimeter.Offset(part.Location);
return perimeter;
}
var points = entities.CollectPoints();
if (points.Count < 3)
return null;
var hull = Geometry.ConvexHull.Compute(points);
hull.Offset(part.Location);
return hull;
}
catch
{
return null;
}
}
/// <summary>
/// The number of times to cut the plate.
/// </summary>
public int Quantity { get; set; }
/// <summary>
/// The quadrant the plate is located in.
/// 1 = TopRight
/// 2 = TopLeft
/// 3 = BottomLeft
/// 4 = BottomRight
/// </summary>
public int Quadrant
{
get { return quadrant; }
set
{
quadrant = value <= 4 && value > 0 ? value : 1;
ResolveClampRail();
}
}
/// <summary>
/// Rotates the plate clockwise or counter-clockwise along with all parts.
/// </summary>
/// <param name="rotationDirection"></param>
/// <param name="keepSameQuadrant"></param>
public void Rotate90(RotationType rotationDirection, bool keepSameQuadrant = true)
{
const double oneAndHalfPI = System.Math.PI * 1.5;
Size = new Size(Size.Length, Size.Width);
// After Size swap above, new Size.Width = old Length (old X extent),
// new Size.Length = old Width (old Y extent).
// Convention: Length = X axis, Width = Y axis.
if (rotationDirection == RotationType.CW)
{
Rotate(oneAndHalfPI);
if (keepSameQuadrant)
{
switch (Quadrant)
{
case 1:
Offset(0, Size.Width);
break;
case 2:
Offset(-Size.Length, 0);
break;
case 3:
Offset(0, -Size.Width);
break;
case 4:
Offset(Size.Length, 0);
break;
default:
return;
}
}
else
{
Quadrant = Quadrant < 2 ? 4 : Quadrant - 1;
}
}
else
{
Rotate(Angle.HalfPI);
if (keepSameQuadrant)
{
switch (Quadrant)
{
case 1:
Offset(Size.Length, 0);
break;
case 2:
Offset(0, Size.Width);
break;
case 3:
Offset(-Size.Length, 0);
break;
case 4:
Offset(0, -Size.Width);
break;
default:
return;
}
}
else
{
Quadrant = Quadrant > 3 ? 1 : Quadrant + 1;
}
}
}
/// <summary>
/// Rotates the plate 180 degrees along with all parts.
/// </summary>
/// <param name="keepSameQuadrant"></param>
public void Rotate180(bool keepSameQuadrant = true)
{
if (keepSameQuadrant)
{
Vector centerpt;
switch (Quadrant)
{
case 1:
centerpt = new Vector(Size.Length * 0.5, Size.Width * 0.5);
break;
case 2:
centerpt = new Vector(-Size.Length * 0.5, Size.Width * 0.5);
break;
case 3:
centerpt = new Vector(-Size.Length * 0.5, -Size.Width * 0.5);
break;
case 4:
centerpt = new Vector(Size.Length * 0.5, -Size.Width * 0.5);
break;
default:
return;
}
Rotate(System.Math.PI, centerpt);
}
else
{
Rotate(System.Math.PI);
Quadrant = (Quadrant + 2) % 4;
if (Quadrant == 0)
Quadrant = 4;
}
}
/// <summary>
/// Rotates the parts on the plate.
/// </summary>
/// <param name="angle"></param>
public void Rotate(double angle)
{
for (var i = Parts.Count - 1; i >= 0; i--)
{
if (Parts[i].BaseDrawing.IsCutOff)
Parts.RemoveAt(i);
}
for (var i = 0; i < Parts.Count; ++i)
{
var part = Parts[i];
part.Rotate(angle);
}
foreach (var cutoff in CutOffs)
cutoff.Position = cutoff.Position.Rotate(angle);
}
/// <summary>
/// Rotates the parts on the plate around the specified origin.
/// </summary>
/// <param name="angle"></param>
/// <param name="origin"></param>
public void Rotate(double angle, Vector origin)
{
for (var i = Parts.Count - 1; i >= 0; i--)
{
if (Parts[i].BaseDrawing.IsCutOff)
Parts.RemoveAt(i);
}
for (var i = 0; i < Parts.Count; ++i)
{
var part = Parts[i];
part.Rotate(angle, origin);
}
foreach (var cutoff in CutOffs)
{
var pos = cutoff.Position - origin;
pos = pos.Rotate(angle);
cutoff.Position = pos + origin;
}
}
/// <summary>
/// Offsets the parts on the plate.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void Offset(double x, double y)
{
// Remove cut-off parts before transforming
for (var i = Parts.Count - 1; i >= 0; i--)
{
if (Parts[i].BaseDrawing.IsCutOff)
Parts.RemoveAt(i);
}
for (var i = 0; i < Parts.Count; ++i)
{
var part = Parts[i];
part.Offset(x, y);
}
// Transform cut-off positions
foreach (var cutoff in CutOffs)
cutoff.Position = new Vector(cutoff.Position.X + x, cutoff.Position.Y + y);
}
/// <summary>
/// Offsets the parts on the plate.
/// </summary>
/// <param name="voffset"></param>
public void Offset(Vector voffset)
{
for (var i = Parts.Count - 1; i >= 0; i--)
{
if (Parts[i].BaseDrawing.IsCutOff)
Parts.RemoveAt(i);
}
for (var i = 0; i < Parts.Count; ++i)
{
var part = Parts[i];
part.Offset(voffset);
}
foreach (var cutoff in CutOffs)
cutoff.Position = new Vector(
cutoff.Position.X + voffset.X,
cutoff.Position.Y + voffset.Y
);
}
/// <summary>
/// The smallest box that contains the plate.
/// </summary>
/// <param name="includeParts"></param>
/// <returns></returns>
public Box BoundingBox(bool includeParts = true)
{
var plateBox = new Box();
// Width = Y axis (vertical), Length = X axis (horizontal)
switch (Quadrant)
{
case 1:
plateBox.X = 0;
plateBox.Y = 0;
break;
case 2:
plateBox.X = (float)-Size.Length;
plateBox.Y = 0;
break;
case 3:
plateBox.X = (float)-Size.Length;
plateBox.Y = (float)-Size.Width;
break;
case 4:
plateBox.X = 0;
plateBox.Y = (float)-Size.Width;
break;
default:
return new Box();
}
plateBox.Width = Size.Width;
plateBox.Length = Size.Length;
if (!includeParts)
return plateBox;
var boundingBox = new Box();
var partsBox = Parts.GetBoundingBox();
boundingBox.X = partsBox.Left < plateBox.Left ? partsBox.Left : plateBox.Left;
boundingBox.Y = partsBox.Bottom < plateBox.Bottom ? partsBox.Bottom : plateBox.Bottom;
boundingBox.Length =
partsBox.Right > plateBox.Right
? partsBox.Right - boundingBox.X
: plateBox.Right - boundingBox.X;
boundingBox.Width =
partsBox.Top > plateBox.Top
? partsBox.Top - boundingBox.Y
: plateBox.Top - boundingBox.Y;
return boundingBox;
}
/// <summary>
/// The area within the edge spacing.
/// </summary>
/// <returns></returns>
public Box WorkArea()
{
var box = BoundingBox(false);
box.X += EdgeSpacing.Left;
box.Y += EdgeSpacing.Bottom;
box.Length -= EdgeSpacing.Left + EdgeSpacing.Right;
box.Width -= EdgeSpacing.Top + EdgeSpacing.Bottom;
return box;
}
/// <summary>
/// The offset that centers the parts' combined bounds in the <see cref="WorkArea"/>,
/// so uneven edge spacing (such as a wider clamp-side margin) shifts them with it.
/// Zero when the plate has no parts.
/// </summary>
public Vector OffsetToCenterPartsInWorkArea() =>
Parts.Count == 0 ? new Vector() : WorkArea().Center - Parts.GetBoundingBox().Center;
/// <summary>
/// Automatically sizes the plate to fit the parts.
/// </summary>
/// <param name="roundingFactor">The factor to round the actual size up to.</param>
/// <example>
/// AutoSize 9.7 x 10.1
/// * roundingFactor=1.0 new Size=10 x 11
/// * roundingFactor=0.5 new Size=10 x 10.5
/// * roundingFactor=0.25 new Size=9.75 x 10.25
/// * roundingFactor=0.0 new Size=9.7 x 10.1
/// </example>
public void AutoSize(double roundingFactor = 1.0)
{
if (Parts.Count == 0)
return;
var bounds = Parts.GetBoundingBox();
// Convention: Length = X axis, Width = Y axis
double xExtent;
double yExtent;
switch (Quadrant)
{
case 1:
xExtent = System.Math.Abs(bounds.Right) + EdgeSpacing.Right;
yExtent = System.Math.Abs(bounds.Top) + EdgeSpacing.Top;
break;
case 2:
xExtent = System.Math.Abs(bounds.Left) + EdgeSpacing.Left;
yExtent = System.Math.Abs(bounds.Top) + EdgeSpacing.Top;
break;
case 3:
xExtent = System.Math.Abs(bounds.Left) + EdgeSpacing.Left;
yExtent = System.Math.Abs(bounds.Bottom) + EdgeSpacing.Bottom;
break;
case 4:
xExtent = System.Math.Abs(bounds.Right) + EdgeSpacing.Right;
yExtent = System.Math.Abs(bounds.Bottom) + EdgeSpacing.Bottom;
break;
default:
return;
}
Size = new Size(
Rounding.RoundUpToNearest(yExtent, roundingFactor),
Rounding.RoundUpToNearest(xExtent, roundingFactor)
);
}
/// <summary>
/// Sizes the plate using the <see cref="PlateSizes"/> catalog: small
/// layouts snap to an increment, larger ones round up to the next
/// standard mill sheet. The plate's long-axis orientation (X vs Y)
/// is preserved. Does nothing if the plate has no parts.
/// </summary>
public PlateSizeResult SnapToStandardSize(PlateSizeOptions options = null)
{
if (Parts.Count == 0)
return default;
var bounds = Parts.GetBoundingBox();
// Quadrant-aware extents relative to the plate origin, matching AutoSize.
double xExtent;
double yExtent;
switch (Quadrant)
{
case 1:
xExtent = System.Math.Abs(bounds.Right) + EdgeSpacing.Right;
yExtent = System.Math.Abs(bounds.Top) + EdgeSpacing.Top;
break;
case 2:
xExtent = System.Math.Abs(bounds.Left) + EdgeSpacing.Left;
yExtent = System.Math.Abs(bounds.Top) + EdgeSpacing.Top;
break;
case 3:
xExtent = System.Math.Abs(bounds.Left) + EdgeSpacing.Left;
yExtent = System.Math.Abs(bounds.Bottom) + EdgeSpacing.Bottom;
break;
case 4:
xExtent = System.Math.Abs(bounds.Right) + EdgeSpacing.Right;
yExtent = System.Math.Abs(bounds.Bottom) + EdgeSpacing.Bottom;
break;
default:
return default;
}
// PlateSizes.Recommend takes (short, long); canonicalize then map
// the result back so the plate's long axis stays aligned with the
// parts' long axis.
var shortDim = System.Math.Min(xExtent, yExtent);
var longDim = System.Math.Max(xExtent, yExtent);
var result = PlateSizes.Recommend(shortDim, longDim, options);
// Plate convention: Length = X axis, Width = Y axis.
if (xExtent >= yExtent)
Size = new Size(result.Width, result.Length); // X is the long axis
else
Size = new Size(result.Length, result.Width); // Y is the long axis
return result;
}
/// <summary>
/// Gets the area of the top surface of the plate.
/// </summary>
/// <returns></returns>
public double Area()
{
return Size.Width * Size.Length;
}
/// <summary>
/// Gets the volume of the plate.
/// </summary>
public double Volume(double thickness)
{
return Area() * thickness;
}
/// <summary>
/// Gets the weight of the plate.
/// </summary>
public double Weight(double thickness, double density)
{
return Volume(thickness) * density;
}
/// <summary>
/// Percentage of the material used.
/// </summary>
/// <returns>Returns a number between 0.0 and 1.0</returns>
public double Utilization()
{
return Parts.Where(p => !p.BaseDrawing.IsCutOff).Sum(part => part.BaseDrawing.Area)
/ Area();
}
public bool HasOverlappingParts(out List<Vector> pts)
{
pts = new List<Vector>();
var realParts = Parts.Where(p => !p.BaseDrawing.IsCutOff).ToList();
for (var i = 0; i < realParts.Count; i++)
{
var part1 = realParts[i];
var b1 = part1.BoundingBox;
for (var j = i + 1; j < realParts.Count; j++)
{
var part2 = realParts[j];
var b2 = part2.BoundingBox;
// Skip pairs whose bounding boxes don't meaningfully overlap.
// Floating-point rounding can produce sub-epsilon overlaps for
// parts that are merely edge-touching, so require the overlap
// region to exceed Epsilon in both dimensions.
var overlapX =
System.Math.Min(b1.Right, b2.Right) - System.Math.Max(b1.Left, b2.Left);
var overlapY =
System.Math.Min(b1.Top, b2.Top) - System.Math.Max(b1.Bottom, b2.Bottom);
if (overlapX <= Math.Tolerance.Epsilon || overlapY <= Math.Tolerance.Epsilon)
continue;
if (part1.Intersects(part2, out var pts2))
pts.AddRange(pts2);
}
}
return pts.Count > 0;
}
}
}