Files
OpenNest/OpenNest.Engine/Jobs/RotationPolicy.cs
T
ec5f57171f feat(engine): add RotationPolicy.EnumerateAngles and RotationCandidates
All three plugin engines turned a RotationPolicy into trial angles by hand
(fixed angle, stepped sweep, or right angles plus the minimum-bounding-
rectangle angle for Automatic), each with its own normalization, dedup and
sweep caps. EnumerateAngles gives one deterministic, Allows-checked list;
RotationCandidates.ForShape adds the MBR-aligning angles via the existing
Polygon.FindBestRotation, and DistinctOutlines drops angles where the part
looks identical. A cap of one returns the sweep start rather than throwing,
since engines request a single sample for small orientation budgets.

Co-Authored-By: Codex <noreply@openai.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:33:52 -04:00

181 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
namespace OpenNest.Engine.Jobs;
public enum RotationPolicyKind
{
Fixed,
BoundedSweep,
Automatic,
}
/// <summary>Immutable rotation constraints, in radians about the geometry origin.</summary>
public sealed class RotationPolicy
{
private RotationPolicy(
RotationPolicyKind kind,
double start,
double end,
double step,
bool allow180Equivalent
)
{
if (!double.IsFinite(start) || !double.IsFinite(end) || !double.IsFinite(step))
throw new ArgumentException("Angles must be finite.");
Kind = kind;
Start = start;
End = end;
Step = step;
Allow180Equivalent = allow180Equivalent;
}
public RotationPolicyKind Kind { get; }
public double Start { get; }
public double End { get; }
public double Step { get; }
/// <summary>Whether an orientation 180° from an allowed angle is also legal.</summary>
public bool Allow180Equivalent { get; }
public static RotationPolicy Automatic { get; } =
new(RotationPolicyKind.Automatic, 0, 0, 0, false);
public static RotationPolicy Fixed(double angle, bool allow180Equivalent = false) =>
new(RotationPolicyKind.Fixed, angle, angle, 0, allow180Equivalent);
public static RotationPolicy BoundedSweep(
double start,
double end,
double step,
bool allow180Equivalent = false
)
{
if (step <= 0 || end < start)
throw new ArgumentException("Sweep needs a positive step and ordered bounds.");
return new RotationPolicy(
RotationPolicyKind.BoundedSweep,
start,
end,
step,
allow180Equivalent
);
}
/// <summary>Preserves the legacy zero-step automatic sentinel; zero never means locked rotation.</summary>
public static RotationPolicy FromLegacy(
double stepAngle,
double rotationStart,
double rotationEnd,
bool allow180Equivalent = false
) =>
stepAngle == 0
? Automatic
: BoundedSweep(rotationStart, rotationEnd, stepAngle, allow180Equivalent);
/// <summary>
/// Enumerates legal radians in stable order, normalized to [0, 2π) and deduplicated
/// with a circular tolerance of 1e-7 radians (zero and a full turn are equivalent).
/// Fixed returns the start; Automatic returns 0, π/2, π, 3π/2.
/// Sweeps follow the step grid from Start through the last grid point at or before End.
/// If necessary, grid indices are evenly subsampled (rounded to the nearest index),
/// including both grid endpoints when maxSamples is at least two; a cap of one returns
/// Start alone. An off-grid End is not legal and is not included.
/// Allowed 180-degree equivalents immediately follow each base angle and do not count
/// toward maxSamples. Every returned angle satisfies <see cref="Allows"/>.
/// </summary>
/// <param name="maxSamples">Positive cap on base sweep samples, before deduplication.</param>
/// <exception cref="ArgumentOutOfRangeException">The sample cap is not positive.</exception>
/// <exception cref="InvalidOperationException">The sweep grid exceeds finite numeric range.</exception>
public IReadOnlyList<double> EnumerateAngles(int maxSamples = 720)
{
if (maxSamples < 1)
throw new ArgumentOutOfRangeException(nameof(maxSamples));
var angles = new List<double>();
if (Kind == RotationPolicyKind.Automatic)
{
for (var turn = 0; turn < 4; turn++)
AddAngle(angles, turn * (System.Math.PI / 2));
}
else if (Kind == RotationPolicyKind.Fixed)
AddBase(Start);
else
{
var lastIndex = System.Math.Floor((End - Start) / Step + 1e-7);
if (!double.IsFinite(lastIndex))
throw new InvalidOperationException("The sweep grid exceeds finite numeric range.");
var count = (int)System.Math.Min(lastIndex + 1, maxSamples);
for (var sample = 0; sample < count; sample++)
{
var index = count == 1 ? 0
: System.Math.Round(lastIndex * (sample / (double)(count - 1)));
AddBase(Start + index * Step);
}
}
return angles;
void AddBase(double angle)
{
AddAngle(angles, angle);
if (Allow180Equivalent)
AddAngle(angles, angle + System.Math.PI);
}
}
internal void AddAngle(List<double> angles, double angle)
{
var fullTurn = 2 * System.Math.PI;
angle %= fullTurn;
if (angle < 0)
angle += fullTurn;
if (angle >= fullTurn)
angle = 0;
if (!Allows(angle))
return;
foreach (var existing in angles)
if (AnglesEqual(existing, angle, 1e-7))
return;
angles.Add(angle);
}
/// <summary>True when a placement rotation satisfies this policy. Fixed and bounded
/// policies compare orientations modulo full turns; an allowed 180° equivalent is included.</summary>
public bool Allows(double rotation)
{
const double epsilon = 0.0000001;
if (!double.IsFinite(rotation))
return false;
if (Kind == RotationPolicyKind.Automatic)
return true;
if (Kind == RotationPolicyKind.Fixed)
return AnglesEqual(rotation, Start, epsilon)
|| (Allow180Equivalent && AnglesEqual(rotation, Start + System.Math.PI, epsilon));
return SweepAllows(rotation, epsilon)
|| (Allow180Equivalent && SweepAllows(rotation - System.Math.PI, epsilon));
}
private bool SweepAllows(double rotation, double epsilon)
{
var fullTurn = System.Math.PI * 2;
var firstTurn = System.Math.Ceiling((Start - epsilon - rotation) / fullTurn);
var lastTurn = System.Math.Floor((End + epsilon - rotation) / fullTurn);
for (var turns = firstTurn; turns <= lastTurn; turns++)
{
var equivalent = rotation + turns * fullTurn;
if (equivalent < Start - epsilon || equivalent > End + epsilon)
continue;
var steps = (equivalent - Start) / Step;
if (System.Math.Abs(steps - System.Math.Round(steps)) <= epsilon)
return true;
}
return false;
}
private static bool AnglesEqual(double left, double right, double epsilon)
{
var delta = (left - right) % (System.Math.PI * 2);
return System.Math.Abs(delta) <= epsilon
|| System.Math.Abs(System.Math.Abs(delta) - System.Math.PI * 2) <= epsilon;
}
}