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The second delta review compared the filtered checks with the previous implementation on 5,400 generated cases. Rapid checks matched in every case, but 114 lead checks differed: a long lead passing a small circle or arc well over 0.001 away was reported clear, while the native line/circle query, through rounding in its squared terms, reports a contact there. A coordinate limit and a fixed margin cannot bound that cancellation. Lead checks therefore examine every other part's material again, exactly as before the filter; LeadMaterialSnapshot no longer keeps an extent. Rapid checks, including the pre-post review's, keep skipping completed contours more than 0.001 clear of the rapid. The 900000-long lead beside a radius-0.0001 circle is a regression test. Planning a dense 144-part grid now takes about 19 s again (lead checks dominate); a new part order is still found where the old search gave up.
123 lines
6.9 KiB
C#
123 lines
6.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using OpenNest.Diagnostics;
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using OpenNest.Geometry;
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namespace OpenNest.CNC.CuttingPlanning;
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/// <summary>A complete unsafe result is distinct from an incomplete/unsupported check.</summary>
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public sealed record LeadPathValidationResult(bool IsComplete, bool IsClear, string Reason);
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/// <summary>Certifies actual emitted native lead paths against owned nominal material.</summary>
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public static class LeadPathValidator
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{
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public static LeadPathValidationResult Check(OwnedExecution execution, LeadMaterialSnapshot target,
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IReadOnlyList<LeadMaterialSnapshot> otherMaterials, CancellationToken token = default)
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{
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token.ThrowIfCancellationRequested();
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if (execution == null || target == null || otherMaterials == null)
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return new(false, false, "Missing execution or material snapshots.");
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if (!target.IsComplete || otherMaterials.Any(m => m == null || !m.IsComplete))
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return new(false, false, "Material snapshot is incomplete.");
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try
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{
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var budget = 1000000;
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for (var i = 0; i < execution.Motions.Count; i++)
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{
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token.ThrowIfCancellationRequested();
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var move = execution.Motions[i];
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if (move.Layer is not (LayerType.Leadin or LayerType.Leadout))
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continue;
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if (move.Rapid || move.Start is not { } start || move.Curve == null
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|| !double.IsFinite(move.Length) || move.Length <= PostVerificationGeometry.Epsilon
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|| start.DistanceTo(move.Curve.Start) > PostVerificationGeometry.Epsilon
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|| move.End.DistanceTo(move.Curve.End) > PostVerificationGeometry.Epsilon)
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return new(false, false, "Lead motion is missing, degenerate or inconsistent.");
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Vector? allowed = null;
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var groupEdge = i;
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var step = move.Layer == LayerType.Leadin ? 1 : -1;
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while (groupEdge + step >= 0 && groupEdge + step < execution.Motions.Count
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&& execution.Motions[groupEdge + step].Layer == move.Layer)
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{
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token.ThrowIfCancellationRequested();
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if (--budget < 0)
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throw new NotSupportedException("Lead validation exceeds the native query limit.");
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groupEdge += step;
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}
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var adjacentIndex = groupEdge + step;
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var genuineJoint = false;
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if (adjacentIndex >= 0 && adjacentIndex < execution.Motions.Count)
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{
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var adjacent = execution.Motions[adjacentIndex];
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if (!adjacent.Rapid && adjacent.Layer is LayerType.Cut or LayerType.Display
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&& adjacent.Curve != null && adjacent.Length > PostVerificationGeometry.Epsilon)
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{
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var edge = execution.Motions[groupEdge];
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var joint = move.Layer == LayerType.Leadin ? edge.End : edge.Curve.Start;
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var contourJoint = move.Layer == LayerType.Leadin ? adjacent.Curve.Start : adjacent.End;
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foreach (var boundary in target.Rings.SelectMany(r => r))
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{
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token.ThrowIfCancellationRequested();
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if (--budget < 0)
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throw new NotSupportedException("Lead validation exceeds the native query limit.");
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if (joint.DistanceTo(contourJoint) <= PostVerificationGeometry.Epsilon
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&& boundary.SameSupport(adjacent.Curve)
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&& boundary.Contains(adjacent.Curve.Start) && boundary.Contains(adjacent.End)
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&& boundary.Contains(adjacent.Curve.Midpoint)
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&& adjacent.Length <= boundary.Length + PostVerificationGeometry.Epsilon)
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{
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genuineJoint = true;
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if (groupEdge == i)
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allowed = joint;
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break;
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}
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}
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}
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}
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if (!genuineJoint)
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return new(true, false, "Lead chain has no genuine adjacent target contour entry or exit.");
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if (allowed is { } jointPoint
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&& (move.Layer == LayerType.Leadin ? start : move.End).DistanceTo(jointPoint) <= PostVerificationGeometry.Epsilon)
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return new(true, false, "A positive-length lead returns to its contour joint; contact is not endpoint-only.");
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var failure = CheckMaterial(target, allowed);
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if (failure != null)
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return new(true, false, $"Lead motion {i} contacts or enters target material outside its adjacent contour joint ({failure}).");
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foreach (var material in otherMaterials)
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{
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token.ThrowIfCancellationRequested();
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if (ReferenceEquals(material, target))
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continue;
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if (CheckMaterial(material, null) != null)
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return new(true, false, "Lead contacts or enters another placed material.");
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}
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string CheckMaterial(LeadMaterialSnapshot material, Vector? permittedJoint)
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{
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foreach (var boundary in material.Rings.SelectMany(r => r))
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{
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token.ThrowIfCancellationRequested();
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if (--budget < 0)
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throw new NotSupportedException("Lead validation exceeds the native query limit.");
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var contacts = move.Curve.Contacts(boundary, out var overlap);
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if (overlap || contacts.Any(p => permittedJoint is not { } joint
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|| p.DistanceTo(joint) > PostVerificationGeometry.Epsilon))
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return $"boundary; allowed={permittedJoint}; contacts={string.Join(";", contacts)}; overlap={overlap}";
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}
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// With all other boundary contacts excluded, the connected open path
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// has constant material membership. Use the native arc midpoint, not
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// the chord midpoint or endpoints (which can both lie in scrap).
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return material.ContainsMaterial(move.Curve.Midpoint, token) ? "interior" : null;
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}
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}
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// Missing leads are the ReleasedContourState check's responsibility.
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return new(true, true, null);
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}
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catch (Exception ex) when (ex is ArgumentException or NotSupportedException)
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{
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return new(false, false, ex.Message);
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}
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}
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}
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