Files
OpenNest/OpenNest.Engine/Jobs/NestJobPlacementValidator.cs
T
aj aec0523062 style: apply CSharpier formatting to all C# sources
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.

Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).

Formatting is now enforceable: dotnet csharpier check . passes.
2026-09-20 16:41:50 -04:00

440 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using OpenNest.Converters;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest;
/// <summary>Validates a trial against immutable job geometry before the runner commits accounting.</summary>
internal static class NestJobPlacementValidator
{
private const double Epsilon = 0.0000001;
internal static void ValidateCandidate(
PlateCandidate candidate,
NestPlateStock stock,
IReadOnlyDictionary<string, int> remaining,
IReadOnlyDictionary<string, NestJobPart> parts
)
{
if (candidate == null)
throw new InvalidOperationException("The plate nester returned a null candidate.");
var counts = new Dictionary<string, int>(StringComparer.Ordinal);
var placed = new List<ShapeTopology>();
foreach (var placement in candidate.Placements)
{
if (
placement.PartId == null
|| !remaining.TryGetValue(placement.PartId, out var available)
|| !parts.TryGetValue(placement.PartId, out var part)
)
throw new InvalidOperationException(
"Candidate references an unknown requirement ID."
);
if (
!double.IsFinite(placement.X)
|| !double.IsFinite(placement.Y)
|| !double.IsFinite(placement.Rotation)
)
throw new InvalidOperationException("Candidate poses must be finite.");
counts.TryGetValue(placement.PartId, out var count);
if (count >= available)
throw new InvalidOperationException("Candidate overproduces a requirement.");
if (!RotationIsAllowed(part.Rotation, placement.Rotation))
throw new InvalidOperationException(
"Candidate rotation is not allowed for the requirement."
);
var shape = Transform(CreateShape(part.Geometry), placement);
if (!FitsWorkArea(shape, stock))
throw new InvalidOperationException(
"Candidate placement falls outside the usable stock area."
);
foreach (var other in placed)
{
if (Overlaps(shape, other))
throw new InvalidOperationException("Candidate placements overlap.");
if (stock.PartSpacing > 0 && Distance(shape, other) < stock.PartSpacing - Epsilon)
throw new InvalidOperationException(
"Candidate placements violate required part spacing."
);
}
placed.Add(shape);
counts[placement.PartId] = count + 1;
}
}
internal static void ValidateGeometry(PartGeometrySnapshot geometry)
{
_ = CreateShape(geometry);
}
private static bool RotationIsAllowed(RotationPolicy policy, double rotation)
{
if (policy.Kind == RotationPolicyKind.Automatic)
return true;
if (policy.Kind == RotationPolicyKind.Fixed)
return AnglesEqual(rotation, policy.Start);
if (rotation < policy.Start - Epsilon || rotation > policy.End + Epsilon)
return false;
var steps = (rotation - policy.Start) / policy.Step;
return System.Math.Abs(steps - System.Math.Round(steps)) <= Epsilon;
}
private static bool AnglesEqual(double left, double right)
{
var delta = (left - right) % (System.Math.PI * 2);
return System.Math.Abs(delta) <= Epsilon
|| System.Math.Abs(System.Math.Abs(delta) - System.Math.PI * 2) <= Epsilon;
}
private static ShapeTopology CreateShape(PartGeometrySnapshot geometry)
{
var entities = ConvertProgram.ToGeometry(DrawingJobMapper.ToProgram(geometry));
var cutEntities = new List<Entity>();
foreach (var entity in entities)
if (!ReferenceEquals(entity.Layer, SpecialLayers.Rapid))
cutEntities.Add(entity);
var contours = ShapeBuilder.GetShapes(cutEntities);
if (contours.Count == 0)
throw new ArgumentException("Geometry must contain a closed contour.");
var closedEntities = new List<Entity>();
var marks = new List<Shape>();
foreach (var contour in contours)
{
if (contour.IsClosed())
{
ValidateContour(contour);
closedEntities.AddRange(contour.Entities);
}
else
marks.Add(contour);
}
if (closedEntities.Count == 0)
throw new ArgumentException("Geometry must contain a closed outer contour.");
// ShapeProfile selects the outer profile, but does not validate containment and
// treats open chains as cutouts. Only validated closed contours may define material.
var profile = new ShapeProfile(closedEntities);
foreach (var cutout in profile.Cutouts)
ValidateInternalChain(cutout, profile.Perimeter, new List<Shape>());
foreach (var mark in marks)
ValidateMark(mark, profile.Perimeter, profile.Cutouts);
profile.NormalizeWinding();
return new ShapeTopology(profile.Perimeter, profile.Cutouts);
}
private static void ValidateMark(Shape mark, Shape perimeter, List<Shape> holes)
{
const double chordTolerance = 0.00001;
var boundaries = new List<Shape> { perimeter };
boundaries.AddRange(holes);
var polygons = boundaries.ConvertAll(s => s.ToPolygonWithTolerance(chordTolerance));
foreach (var entity in mark.Entities)
{
if (entity.Length <= Epsilon || entity is not (Line or Arc))
throw new ArgumentException("Unsupported or degenerate internal mark.");
var parameters = new List<double> { 0, 1 };
foreach (var boundary in boundaries)
{
entity.Intersects(boundary, out var intersections);
foreach (var point in intersections)
AddParameter(point);
// Include endpoints of coincident edges (parallel intersections may be empty).
foreach (var point in boundary.Entities.CollectPoints())
if (entity.ClosestPointTo(point).DistanceTo(point) <= Epsilon)
AddParameter(point);
}
parameters.Sort();
for (var index = 0; index < parameters.Count; index++)
{
Check(PointAt(parameters[index]));
if (index > 0)
Check(PointAt((parameters[index - 1] + parameters[index]) / 2));
}
void AddParameter(Vector point)
{
if (!point.IsValid())
throw new ArgumentException("Indeterminate mark intersection.");
var value = entity is Line line
? line.StartPoint.DistanceTo(point) / line.Length
: Angle.NormalizeRad(
((Arc)entity).IsReversed
? ((Arc)entity).StartAngle - ((Arc)entity).Center.AngleTo(point)
: ((Arc)entity).Center.AngleTo(point) - ((Arc)entity).StartAngle
) / ((Arc)entity).SweepAngle();
if (value >= 0 && value <= 1)
parameters.Add(value);
}
Vector PointAt(double value)
{
if (entity is Line line)
return line.StartPoint + (line.EndPoint - line.StartPoint) * value;
var arc = (Arc)entity;
var angle = arc.StartAngle + (arc.IsReversed ? -1 : 1) * arc.SweepAngle() * value;
return arc.Center
+ new Vector(System.Math.Cos(angle), System.Math.Sin(angle)) * arc.Radius;
}
void Check(Vector point)
{
for (var index = 0; index < boundaries.Count; index++)
{
// Exact analytic boundary contact is allowed; near-boundary uncertainty is not.
var onBoundary = false;
foreach (var edge in boundaries[index].Entities)
if (edge.ClosestPointTo(point).DistanceTo(point) <= Epsilon)
onBoundary = true;
if (onBoundary)
continue;
foreach (var edge in polygons[index].ToLines())
if (edge.ClosestPointTo(point).DistanceTo(point) <= 2 * chordTolerance)
throw new ArgumentException(
"Internal mark is too close to a material boundary."
);
var inside = StrictlyInside(polygons[index], point);
if (index == 0 ? !inside : inside)
throw new ArgumentException(
"Open geometry leaves the closed material region."
);
}
}
}
}
private static void ValidateInternalChain(Shape chain, Shape perimeter, List<Shape> holes)
{
// A connected analytic entity cannot leave material without crossing its boundary.
// Reject contact too: conservative, rather than guessing at tangent/collinear cuts.
// The witness point is farther than the polygonization error from every boundary.
const double chordTolerance = 0.00001;
var boundaries = new List<Shape> { perimeter };
boundaries.AddRange(holes);
var polygons = boundaries.ConvertAll(s => s.ToPolygonWithTolerance(chordTolerance));
foreach (var entity in chain.Entities)
{
if (entity.Length <= Epsilon)
throw new ArgumentException("Geometry contains a zero-length internal edge.");
var point = entity switch
{
Line line => line.StartPoint,
Arc arc => arc.StartPoint(),
Circle circle => circle.Center.Offset(circle.Radius, 0),
_ => throw new ArgumentException("Unsupported internal geometry."),
};
if (!StrictlyInside(polygons[0], point))
throw new ArgumentException(
"Open or disconnected geometry lies outside the closed perimeter."
);
for (var index = 0; index < boundaries.Count; index++)
{
if (index > 0 && polygons[index].ContainsPoint(point))
throw new ArgumentException("Internal geometry lies in a cutout.");
foreach (var edge in polygons[index].ToLines())
if (edge.ClosestPointTo(point).DistanceTo(point) <= 2 * chordTolerance)
throw new ArgumentException(
"Internal geometry is too close to a material boundary."
);
if (entity.Intersects(boundaries[index]))
throw new ArgumentException(
"Internal geometry crosses or touches a material boundary."
);
}
}
}
private static void ValidateContour(Shape contour)
{
if (!contour.IsClosed())
throw new ArgumentException("Geometry must contain closed contours with usable edges.");
foreach (var entity in contour.Entities)
if (entity.Length <= Epsilon)
throw new ArgumentException("Geometry contains a zero-length edge.");
if (contour.Area() <= Epsilon)
throw new ArgumentException("Geometry must contain non-degenerate contours.");
}
private static ShapeTopology Transform(ShapeTopology source, NestJobPlacement placement)
{
var perimeter = TransformContour(source.Perimeter, placement);
var cutouts = new List<Shape>(source.Cutouts.Count);
foreach (var cutout in source.Cutouts)
cutouts.Add(TransformContour(cutout, placement));
return new ShapeTopology(perimeter, cutouts);
}
private static Shape TransformContour(Shape source, NestJobPlacement placement)
{
var contour = (Shape)source.Clone();
contour.Rotate(placement.Rotation);
contour.Offset(placement.X, placement.Y);
return contour;
}
private static bool FitsWorkArea(ShapeTopology shape, NestPlateStock stock)
{
var workArea = WorkArea(stock);
if (!FitsWorkArea(shape.Perimeter, workArea))
return false;
foreach (var cutout in shape.Cutouts)
if (!FitsWorkArea(cutout, workArea))
return false;
return true;
}
private static Box WorkArea(NestPlateStock stock)
{
var left = stock.Quadrant is 1 or 4 ? 0 : -stock.Size.Length;
var bottom = stock.Quadrant is 1 or 2 ? 0 : -stock.Size.Width;
return new Box(
left + stock.EdgeSpacing.Left,
bottom + stock.EdgeSpacing.Bottom,
stock.Size.Length - stock.EdgeSpacing.Left - stock.EdgeSpacing.Right,
stock.Size.Width - stock.EdgeSpacing.Bottom - stock.EdgeSpacing.Top
);
}
private static bool FitsWorkArea(Shape contour, Box workArea)
{
var bounds = contour.BoundingBox;
return bounds.Left >= workArea.Left - Epsilon
&& bounds.Right <= workArea.Right + Epsilon
&& bounds.Bottom >= workArea.Bottom - Epsilon
&& bounds.Top <= workArea.Top + Epsilon;
}
private static bool Overlaps(ShapeTopology left, ShapeTopology right)
{
var leftPoly = ToPolygon(left.Perimeter);
var rightPoly = ToPolygon(right.Perimeter);
if (!leftPoly.BoundingBox.Intersects(rightPoly.BoundingBox))
return false;
// True material overlap requires shared interior area, not boundary touching.
// Edge/corner contact (zero clearance) is a valid placement when part spacing is zero.
// Collision checks this by clipping triangulated polygons and rejecting zero-area
// slivers, so it catches containment and small corner intersections that a witness
// probe can miss, while contact stays legal; cutouts are subtracted from both sides.
return Collision.HasOverlap(
leftPoly,
rightPoly,
ToPolygons(left.Cutouts),
ToPolygons(right.Cutouts)
);
}
/// <summary>
/// Winding-number point-in-polygon. Returns false for points on an edge or vertex.
/// </summary>
private static bool StrictlyInside(Polygon polygon, Vector point)
{
var n = polygon.IsClosed() ? polygon.Vertices.Count - 1 : polygon.Vertices.Count;
if (n < 3)
return false;
var winding = 0;
for (var i = 0; i < n; i++)
{
var p1 = polygon.Vertices[i];
var p2 = polygon.Vertices[(i + 1) % n];
if (OnSegment(p1, p2, point))
return false;
if (p1.Y <= point.Y)
{
if (p2.Y > point.Y && IsLeft(p1, p2, point) > 0)
winding++;
}
else if (p2.Y <= point.Y && IsLeft(p1, p2, point) < 0)
{
winding--;
}
}
return winding != 0;
}
private static bool OnSegment(Vector a, Vector b, Vector p)
{
var cross = (b.X - a.X) * (p.Y - a.Y) - (b.Y - a.Y) * (p.X - a.X);
if (!cross.IsEqualTo(0.0))
return false;
return System.Math.Min(a.X, b.X) - Epsilon <= p.X
&& p.X <= System.Math.Max(a.X, b.X) + Epsilon
&& System.Math.Min(a.Y, b.Y) - Epsilon <= p.Y
&& p.Y <= System.Math.Max(a.Y, b.Y) + Epsilon;
}
private static double IsLeft(Vector p1, Vector p2, Vector p) =>
(p2.X - p1.X) * (p.Y - p1.Y) - (p2.Y - p1.Y) * (p.X - p1.X);
private static double Distance(ShapeTopology left, ShapeTopology right)
{
var result = double.PositiveInfinity;
foreach (var leftContour in AllContours(left))
foreach (var rightContour in AllContours(right))
result = System.Math.Min(
result,
BoundaryDistance(ToPolygon(leftContour), ToPolygon(rightContour))
);
return result;
}
private static IEnumerable<Shape> AllContours(ShapeTopology shape)
{
yield return shape.Perimeter;
foreach (var cutout in shape.Cutouts)
yield return cutout;
}
private static List<Polygon> ToPolygons(List<Shape> contours)
{
var polygons = new List<Polygon>(contours.Count);
foreach (var contour in contours)
polygons.Add(ToPolygon(contour));
return polygons;
}
private static Polygon ToPolygon(Shape contour)
{
var polygon = contour.ToPolygon();
polygon.UpdateBounds();
return polygon;
}
private static double BoundaryDistance(Polygon left, Polygon right)
{
var result = double.PositiveInfinity;
foreach (var leftLine in left.ToLines())
{
foreach (var rightLine in right.ToLines())
{
if (leftLine.Intersects(rightLine))
return 0;
result = System.Math.Min(
result,
leftLine.ClosestPointTo(rightLine.StartPoint).DistanceTo(rightLine.StartPoint)
);
result = System.Math.Min(
result,
leftLine.ClosestPointTo(rightLine.EndPoint).DistanceTo(rightLine.EndPoint)
);
result = System.Math.Min(
result,
rightLine.ClosestPointTo(leftLine.StartPoint).DistanceTo(leftLine.StartPoint)
);
result = System.Math.Min(
result,
rightLine.ClosestPointTo(leftLine.EndPoint).DistanceTo(leftLine.EndPoint)
);
}
}
return result;
}
private sealed class ShapeTopology(Shape perimeter, List<Shape> cutouts)
{
internal Shape Perimeter { get; } = perimeter;
internal List<Shape> Cutouts { get; } = cutouts;
}
}