Files
OpenNest/OpenNest.Engine/BestFit/PolygonHelper.cs
T
aj aec0523062 style: apply CSharpier formatting to all C# sources
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.

Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).

Formatting is now enforceable: dotnet csharpier check . passes.
2026-09-20 16:41:50 -04:00

80 lines
2.6 KiB
C#

using System.Linq;
using OpenNest.Converters;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.Engine.BestFit
{
public static class PolygonHelper
{
public static PolygonExtractionResult ExtractPerimeterPolygon(
Drawing drawing,
double halfSpacing
)
{
var entities = ConvertProgram
.ToGeometry(drawing.Program)
.Where(e => e.Layer != SpecialLayers.Rapid)
.ToList();
if (entities.Count == 0)
return new PolygonExtractionResult(null, Vector.Zero);
var definedShape = new ShapeProfile(entities);
var perimeter = definedShape.Perimeter;
if (perimeter == null)
return new PolygonExtractionResult(null, Vector.Zero);
// Ensure CW winding for correct outward offset direction.
definedShape.NormalizeWinding();
var inflated =
halfSpacing > 0 ? (perimeter.OffsetOutward(halfSpacing) ?? perimeter) : perimeter;
// Convert to polygon with circumscribed arcs for tight nesting.
var polygon = inflated.ToPolygonWithTolerance(0.01, circumscribe: true);
if (polygon.Vertices.Count < 3)
return new PolygonExtractionResult(null, Vector.Zero);
// Normalize: move polygon to origin.
polygon.UpdateBounds();
var bb = polygon.BoundingBox;
polygon.Offset(-bb.Left, -bb.Bottom);
// No correction needed: BestFitFinder always pairs the same drawing with
// itself, so the polygon-to-part offset is identical for both parts and
// cancels out in the NFP displacement.
return new PolygonExtractionResult(polygon, Vector.Zero);
}
public static Polygon RotatePolygon(Polygon polygon, double angle, bool reNormalize = true)
{
if (angle.IsEqualTo(0))
return polygon;
var result = new Polygon();
var cos = System.Math.Cos(angle);
var sin = System.Math.Sin(angle);
foreach (var v in polygon.Vertices)
{
result.Vertices.Add(new Vector(v.X * cos - v.Y * sin, v.X * sin + v.Y * cos));
}
if (reNormalize)
{
// Re-normalize to origin.
result.UpdateBounds();
var bb = result.BoundingBox;
result.Offset(-bb.Left, -bb.Bottom);
}
return result;
}
}
public record PolygonExtractionResult(Polygon Polygon, Vector Correction);
}