Files
OpenNest/OpenNest.Engine/AngleCandidateBuilder.cs
2026-03-16 22:29:52 -04:00

98 lines
3.4 KiB
C#

using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenNest.Engine.ML;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest
{
/// <summary>
/// Builds candidate rotation angles for single-item fill. Encapsulates the
/// full pipeline: base angles, narrow-area sweep, ML prediction, and
/// known-good pruning across fills.
/// </summary>
public class AngleCandidateBuilder
{
private readonly HashSet<double> knownGoodAngles = new();
public bool ForceFullSweep { get; set; }
public List<double> Build(NestItem item, double bestRotation, Box workArea)
{
var angles = new List<double> { bestRotation, bestRotation + Angle.HalfPI };
var testPart = new Part(item.Drawing);
if (!bestRotation.IsEqualTo(0))
testPart.Rotate(bestRotation);
testPart.UpdateBounds();
var partLongestSide = System.Math.Max(testPart.BoundingBox.Width, testPart.BoundingBox.Length);
var workAreaShortSide = System.Math.Min(workArea.Width, workArea.Length);
var needsSweep = workAreaShortSide < partLongestSide || ForceFullSweep;
if (needsSweep)
{
var step = Angle.ToRadians(5);
for (var a = 0.0; a < System.Math.PI; a += step)
{
if (!angles.Any(existing => existing.IsEqualTo(a)))
angles.Add(a);
}
}
if (!ForceFullSweep && angles.Count > 2)
{
var features = FeatureExtractor.Extract(item.Drawing);
if (features != null)
{
var predicted = AnglePredictor.PredictAngles(
features, workArea.Width, workArea.Length);
if (predicted != null)
{
var mlAngles = new List<double>(predicted);
if (!mlAngles.Any(a => a.IsEqualTo(bestRotation)))
mlAngles.Add(bestRotation);
if (!mlAngles.Any(a => a.IsEqualTo(bestRotation + Angle.HalfPI)))
mlAngles.Add(bestRotation + Angle.HalfPI);
Debug.WriteLine($"[AngleCandidateBuilder] ML: {angles.Count} angles -> {mlAngles.Count} predicted");
angles = mlAngles;
}
}
}
if (knownGoodAngles.Count > 0 && !ForceFullSweep)
{
var pruned = new List<double> { bestRotation, bestRotation + Angle.HalfPI };
foreach (var a in knownGoodAngles)
{
if (!pruned.Any(existing => existing.IsEqualTo(a)))
pruned.Add(a);
}
Debug.WriteLine($"[AngleCandidateBuilder] Pruned: {angles.Count} -> {pruned.Count} angles (known-good)");
return pruned;
}
return angles;
}
/// <summary>
/// Records angles that produced results. These are used to prune
/// subsequent Build() calls.
/// </summary>
public void RecordProductive(List<AngleResult> angleResults)
{
foreach (var ar in angleResults)
{
if (ar.PartCount > 0)
knownGoodAngles.Add(Angle.ToRadians(ar.AngleDeg));
}
}
}
}