Files
OpenNest/OpenNest.Tests/Geometry
ajandClaude Opus 5.5 dceb5f7d18 test(geometry): cover Collision with ClipperBridge inputs; document GPU contract
Collision stays hand-rolled because it is the reference for a future GPU
kernel, but its inputs now come from Clipper region offsets. Pin down that
lines-only, round-join, 1e-4-precision polygons keep the contact and
part-in-part semantics: a neighbor inside a collapsed slot, a part inside
a hole that shrank by the spacing, and zero-spacing edge contact.

Document which steps are per-polygon preparation to cache and upload once,
and which are per-pair kernel-shaped work.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 09:25:26 -04:00
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