Files
OpenNest/OpenNest.Core/Splitting/WeldGapTabSplit.cs
2026-03-24 11:59:45 -04:00

83 lines
3.3 KiB
C#

using System.Collections.Generic;
using OpenNest.Geometry;
namespace OpenNest;
/// <summary>
/// Generates rectangular tabs on one side of the split edge (negative side).
/// The positive side remains a straight line. Tabs act as weld-gap spacers.
/// </summary>
public class WeldGapTabSplit : ISplitFeature
{
public string Name => "Weld-Gap Tabs";
public SplitFeatureResult GenerateFeatures(SplitLine line, double extentStart, double extentEnd, SplitParameters parameters)
{
var extent = extentEnd - extentStart;
var tabCount = parameters.TabCount;
var tabWidth = parameters.TabWidth;
var tabHeight = parameters.TabHeight;
// Evenly space tabs along the split line
var spacing = extent / (tabCount + 1);
var negEntities = new List<Entity>();
var isVertical = line.Axis == CutOffAxis.Vertical;
var pos = line.Position;
// Tabs protrude toward the negative side (lower coordinate on the split axis)
var tabDir = -1.0;
var cursor = extentStart;
for (var i = 0; i < tabCount; i++)
{
var tabCenter = extentStart + spacing * (i + 1);
var tabStart = tabCenter - tabWidth / 2;
var tabEnd = tabCenter + tabWidth / 2;
if (isVertical)
{
if (tabStart > cursor + OpenNest.Math.Tolerance.Epsilon)
negEntities.Add(new Line(new Vector(pos, cursor), new Vector(pos, tabStart)));
negEntities.Add(new Line(new Vector(pos, tabStart), new Vector(pos + tabDir * tabHeight, tabStart)));
negEntities.Add(new Line(new Vector(pos + tabDir * tabHeight, tabStart), new Vector(pos + tabDir * tabHeight, tabEnd)));
negEntities.Add(new Line(new Vector(pos + tabDir * tabHeight, tabEnd), new Vector(pos, tabEnd)));
}
else
{
if (tabStart > cursor + OpenNest.Math.Tolerance.Epsilon)
negEntities.Add(new Line(new Vector(cursor, pos), new Vector(tabStart, pos)));
negEntities.Add(new Line(new Vector(tabStart, pos), new Vector(tabStart, pos + tabDir * tabHeight)));
negEntities.Add(new Line(new Vector(tabStart, pos + tabDir * tabHeight), new Vector(tabEnd, pos + tabDir * tabHeight)));
negEntities.Add(new Line(new Vector(tabEnd, pos + tabDir * tabHeight), new Vector(tabEnd, pos)));
}
cursor = tabEnd;
}
// Final segment from last tab to extent end
if (isVertical)
{
if (extentEnd > cursor + OpenNest.Math.Tolerance.Epsilon)
negEntities.Add(new Line(new Vector(pos, cursor), new Vector(pos, extentEnd)));
}
else
{
if (extentEnd > cursor + OpenNest.Math.Tolerance.Epsilon)
negEntities.Add(new Line(new Vector(cursor, pos), new Vector(extentEnd, pos)));
}
// Positive side: plain straight line (reversed direction)
var posEntities = new List<Entity>();
if (isVertical)
posEntities.Add(new Line(new Vector(pos, extentEnd), new Vector(pos, extentStart)));
else
posEntities.Add(new Line(new Vector(extentEnd, pos), new Vector(extentStart, pos)));
return new SplitFeatureResult(negEntities, posEntities);
}
}