Files
OpenNest/OpenNest.Core/Align.cs
AJ Isaacs 1d9bcc63d2 chore: sort using directives
Auto-formatter reordering of using statements across the solution.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 16:47:42 -04:00

187 lines
5.9 KiB
C#

using OpenNest.Geometry;
using System.Collections.Generic;
namespace OpenNest
{
public static class Align
{
public static void Vertically(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(fixedEntity.BoundingBox.Center.X - movableEntity.BoundingBox.Center.X, 0);
}
public static void Vertically(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Vertically(fixedEntity, entity));
}
public static void Vertically(Part fixedPart, Part movablePart)
{
movablePart.Offset(fixedPart.BoundingBox.Center.X - movablePart.BoundingBox.Center.X, 0);
}
public static void Vertically(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Vertically(fixedPart, part));
}
public static void Horizontally(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(0, fixedEntity.BoundingBox.Center.Y - movableEntity.BoundingBox.Center.Y);
}
public static void Horizontally(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Horizontally(fixedEntity, entity));
}
public static void Horizontally(Part fixedPart, Part movablePart)
{
movablePart.Offset(0, fixedPart.BoundingBox.Center.Y - movablePart.BoundingBox.Center.Y);
}
public static void Horizontally(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Horizontally(fixedPart, part));
}
public static void Left(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(fixedEntity.BoundingBox.Left - movableEntity.BoundingBox.Left, 0);
}
public static void Left(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Left(fixedEntity, entity));
}
public static void Left(Part fixedPart, Part movablePart)
{
movablePart.Offset(fixedPart.BoundingBox.Left - movablePart.BoundingBox.Left, 0);
}
public static void Left(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Left(fixedPart, part));
}
public static void Right(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(fixedEntity.BoundingBox.Right - movableEntity.BoundingBox.Right, 0);
}
public static void Right(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Right(fixedEntity, entity));
}
public static void Right(Part fixedPart, Part movablePart)
{
movablePart.Offset(fixedPart.BoundingBox.Right - movablePart.BoundingBox.Right, 0);
}
public static void Right(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Right(fixedPart, part));
}
public static void Top(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(0, fixedEntity.BoundingBox.Top - movableEntity.BoundingBox.Top);
}
public static void Top(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Top(fixedEntity, entity));
}
public static void Top(Part fixedPart, Part movablePart)
{
movablePart.Offset(0, fixedPart.BoundingBox.Top - movablePart.BoundingBox.Top);
}
public static void Top(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Top(fixedPart, part));
}
public static void Bottom(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(0, fixedEntity.BoundingBox.Bottom - movableEntity.BoundingBox.Bottom);
}
public static void Bottom(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Bottom(fixedEntity, entity));
}
public static void Bottom(Part fixedPart, Part movablePart)
{
movablePart.Offset(0, fixedPart.BoundingBox.Bottom - movablePart.BoundingBox.Bottom);
}
public static void Bottom(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Bottom(fixedPart, part));
}
public static void EvenlyDistributeHorizontally(List<Part> parts)
{
if (parts.Count < 3)
return;
var list = new List<Part>(parts);
list.Sort((p1, p2) => p1.BoundingBox.Center.X.CompareTo(p2.BoundingBox.Center.X));
var lastIndex = list.Count - 1;
var first = list[0];
var last = list[lastIndex];
var start = first.BoundingBox.Center.X;
var end = last.BoundingBox.Center.X;
var diff = end - start;
var spacing = diff / lastIndex;
for (int i = 1; i < lastIndex; ++i)
{
var part = list[i];
var newX = start + i * spacing;
var curX = part.BoundingBox.Center.X;
part.Offset(newX - curX, 0);
}
}
public static void EvenlyDistributeVertically(List<Part> parts)
{
if (parts.Count < 3)
return;
var list = new List<Part>(parts);
list.Sort((p1, p2) => p1.BoundingBox.Center.Y.CompareTo(p2.BoundingBox.Center.Y));
var lastIndex = list.Count - 1;
var first = list[0];
var last = list[lastIndex];
var start = first.BoundingBox.Center.Y;
var end = last.BoundingBox.Center.Y;
var diff = end - start;
var spacing = diff / lastIndex;
for (int i = 1; i < lastIndex; ++i)
{
var part = list[i];
var newX = start + i * spacing;
var curX = part.BoundingBox.Center.Y;
part.Offset(0, newX - curX);
}
}
}
}