Files
OpenNest/OpenNest.Core/CutOff.cs
AJ Isaacs 5fc7d1989a feat: add CutOff and CutOffSettings domain classes with segment generation
CutOff computes cut segments along a vertical or horizontal axis,
excluding zones around existing parts with configurable clearance.
CutOffSettings controls part clearance, overtravel, minimum segment
length, and cut direction (toward/away from origin).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 19:32:33 -04:00

169 lines
5.5 KiB
C#

using OpenNest.CNC;
using OpenNest.Geometry;
using System.Collections.Generic;
using System.Linq;
namespace OpenNest
{
public enum CutOffAxis
{
Horizontal,
Vertical
}
public class CutOff
{
public Vector Position { get; set; }
public CutOffAxis Axis { get; set; }
public double? StartLimit { get; set; }
public double? EndLimit { get; set; }
public Drawing Drawing { get; private set; }
public CutOff(Vector position, CutOffAxis axis)
{
Position = position;
Axis = axis;
Drawing = new Drawing(GetName()) { IsCutOff = true };
}
public void Regenerate(Plate plate, CutOffSettings settings)
{
var segments = ComputeSegments(plate, settings);
var program = BuildProgram(segments, settings);
Drawing.Program = program;
}
private string GetName()
{
var axisChar = Axis == CutOffAxis.Vertical ? "V" : "H";
var coord = Axis == CutOffAxis.Vertical ? Position.X : Position.Y;
return $"CutOff-{axisChar}-{coord:F2}";
}
private List<(double Start, double End)> ComputeSegments(Plate plate, CutOffSettings settings)
{
var bounds = plate.BoundingBox(includeParts: false);
double lineStart, lineEnd, cutPosition;
if (Axis == CutOffAxis.Vertical)
{
cutPosition = Position.X;
lineStart = StartLimit ?? bounds.Y;
lineEnd = EndLimit ?? (bounds.Y + bounds.Length + settings.Overtravel);
}
else
{
cutPosition = Position.Y;
lineStart = StartLimit ?? bounds.X;
lineEnd = EndLimit ?? (bounds.X + bounds.Width + settings.Overtravel);
}
var exclusions = new List<(double Start, double End)>();
foreach (var part in plate.Parts)
{
if (part.BaseDrawing.IsCutOff)
continue;
var bb = part.BoundingBox;
double partStart, partEnd, partMin, partMax;
if (Axis == CutOffAxis.Vertical)
{
partMin = bb.X - settings.PartClearance;
partMax = bb.X + bb.Width + settings.PartClearance;
partStart = bb.Y - settings.PartClearance;
partEnd = bb.Y + bb.Length + settings.PartClearance;
}
else
{
partMin = bb.Y - settings.PartClearance;
partMax = bb.Y + bb.Length + settings.PartClearance;
partStart = bb.X - settings.PartClearance;
partEnd = bb.X + bb.Width + settings.PartClearance;
}
if (cutPosition >= partMin && cutPosition <= partMax)
exclusions.Add((partStart, partEnd));
}
exclusions.Sort((a, b) => a.Start.CompareTo(b.Start));
var merged = new List<(double Start, double End)>();
foreach (var ex in exclusions)
{
if (merged.Count > 0 && ex.Start <= merged[^1].End)
merged[^1] = (merged[^1].Start, System.Math.Max(merged[^1].End, ex.End));
else
merged.Add(ex);
}
var segments = new List<(double Start, double End)>();
var current = lineStart;
foreach (var ex in merged)
{
var clampedStart = System.Math.Max(ex.Start, lineStart);
var clampedEnd = System.Math.Min(ex.End, lineEnd);
if (clampedStart > current)
segments.Add((current, clampedStart));
current = System.Math.Max(current, clampedEnd);
}
if (current < lineEnd)
segments.Add((current, lineEnd));
segments = segments.Where(s => (s.End - s.Start) >= settings.MinSegmentLength).ToList();
return segments;
}
private Program BuildProgram(List<(double Start, double End)> segments, CutOffSettings settings)
{
var program = new Program();
if (segments.Count == 0)
return program;
if (settings.CutDirection == CutDirection.TowardOrigin)
segments = segments.OrderByDescending(s => s.Start).ToList();
else
segments = segments.OrderBy(s => s.Start).ToList();
foreach (var seg in segments)
{
double startVal, endVal;
if (settings.CutDirection == CutDirection.TowardOrigin)
{
startVal = seg.End;
endVal = seg.Start;
}
else
{
startVal = seg.Start;
endVal = seg.End;
}
Vector startPt, endPt;
if (Axis == CutOffAxis.Vertical)
{
startPt = new Vector(Position.X, startVal);
endPt = new Vector(Position.X, endVal);
}
else
{
startPt = new Vector(startVal, Position.Y);
endPt = new Vector(endVal, Position.Y);
}
program.Codes.Add(new RapidMove(startPt));
program.Codes.Add(new LinearMove(endPt));
}
return program;
}
}
}