Files
OpenNest/OpenNest/Controls/CutDirectionArrows.cs

145 lines
5.2 KiB
C#

using OpenNest.CNC;
using OpenNest.Geometry;
using OpenNest.Math;
using System.Drawing;
namespace OpenNest.Controls
{
internal static class CutDirectionArrows
{
public static void DrawProgram(Graphics g, DrawControl view, Program pgm, ref Vector pos,
Pen pen, double spacing, float arrowSize)
{
for (var i = 0; i < pgm.Length; ++i)
{
var code = pgm[i];
if (code.Type == CodeType.SubProgramCall)
{
var subpgm = (SubProgramCall)code;
if (subpgm.Program != null)
DrawProgram(g, view, subpgm.Program, ref pos, pen, spacing, arrowSize);
continue;
}
if (code is not Motion motion) continue;
var endpt = pgm.Mode == Mode.Incremental
? motion.EndPoint + pos
: motion.EndPoint;
if (code.Type == CodeType.LinearMove)
{
var line = (LinearMove)code;
if (!line.Suppressed)
DrawLineArrows(g, view, pos, endpt, pen, spacing, arrowSize);
}
else if (code.Type == CodeType.ArcMove)
{
var arc = (ArcMove)code;
if (!arc.Suppressed)
{
var center = pgm.Mode == Mode.Incremental
? arc.CenterPoint + pos
: arc.CenterPoint;
DrawArcArrows(g, view, pos, endpt, center, arc.Rotation, pen, spacing, arrowSize);
}
}
pos = endpt;
}
}
private static void DrawLineArrows(Graphics g, DrawControl view, Vector start, Vector end,
Pen pen, double spacing, float arrowSize)
{
var dx = end.X - start.X;
var dy = end.Y - start.Y;
var length = System.Math.Sqrt(dx * dx + dy * dy);
if (length < spacing * 0.5) return;
var dirX = dx / length;
var dirY = dy / length;
var count = System.Math.Max(1, (int)(length / spacing));
var step = length / (count + 1);
for (var i = 1; i <= count; i++)
{
var t = step * i;
var pt = new Vector(start.X + dirX * t, start.Y + dirY * t);
var screenPt = view.PointWorldToGraph(pt);
var angle = System.Math.Atan2(-dirY, dirX);
DrawArrowHead(g, pen, screenPt, angle, arrowSize);
}
}
private static void DrawArcArrows(Graphics g, DrawControl view, Vector start, Vector end, Vector center,
RotationType rotation, Pen pen, double spacing, float arrowSize)
{
var radius = center.DistanceTo(start);
if (radius < Tolerance.Epsilon) return;
var startAngle = System.Math.Atan2(start.Y - center.Y, start.X - center.X);
var endAngle = System.Math.Atan2(end.Y - center.Y, end.X - center.X);
double sweep;
if (rotation == RotationType.CCW)
{
sweep = endAngle - startAngle;
if (sweep <= 0) sweep += 2 * System.Math.PI;
}
else
{
sweep = startAngle - endAngle;
if (sweep <= 0) sweep += 2 * System.Math.PI;
}
var arcLength = radius * System.Math.Abs(sweep);
if (arcLength < spacing * 0.5) return;
var count = System.Math.Max(1, (int)(arcLength / spacing));
var stepAngle = sweep / (count + 1);
for (var i = 1; i <= count; i++)
{
double angle;
if (rotation == RotationType.CCW)
angle = startAngle + stepAngle * i;
else
angle = startAngle - stepAngle * i;
var pt = new Vector(
center.X + radius * System.Math.Cos(angle),
center.Y + radius * System.Math.Sin(angle));
var screenPt = view.PointWorldToGraph(pt);
double tangent;
if (rotation == RotationType.CCW)
tangent = angle + System.Math.PI / 2;
else
tangent = angle - System.Math.PI / 2;
var screenAngle = System.Math.Atan2(-System.Math.Sin(tangent), System.Math.Cos(tangent));
DrawArrowHead(g, pen, screenPt, screenAngle, arrowSize);
}
}
private static void DrawArrowHead(Graphics g, Pen pen, PointF tip, double angle, float size)
{
var leftAngle = angle + System.Math.PI + 0.5;
var rightAngle = angle + System.Math.PI - 0.5;
var left = new PointF(
tip.X + size * (float)System.Math.Cos(leftAngle),
tip.Y + size * (float)System.Math.Sin(leftAngle));
var right = new PointF(
tip.X + size * (float)System.Math.Cos(rightAngle),
tip.Y + size * (float)System.Math.Sin(rightAngle));
g.DrawLine(pen, left, tip);
g.DrawLine(pen, right, tip);
}
}
}