Pulls the rapid-walk logic (sub-program unwrapping, first-pierce lookup, incremental-vs-absolute handling, first-rapid skipping) out of PlateRenderer.DrawRapids into a reusable RapidEnumerator in Core so it can be unit-tested and reused outside the renderer. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
using OpenNest.Geometry;
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using System.Collections.Generic;
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namespace OpenNest.CNC
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{
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public static class RapidEnumerator
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{
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public readonly record struct Segment(Vector From, Vector To);
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public static List<Segment> Enumerate(Program pgm, Vector basePos, Vector startPos)
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{
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var results = new List<Segment>();
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// Draw the rapid from the previous tool position to the program's first
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// pierce point. This also primes pos so the interior walk interprets
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// Incremental deltas from the correct absolute location (basePos), which
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// matters for raw pre-lead-in programs that are emitted Incremental.
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var firstPierce = FirstPiercePoint(pgm, basePos);
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results.Add(new Segment(startPos, firstPierce));
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var pos = firstPierce;
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Walk(pgm, basePos, ref pos, skipFirst: true, results);
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return results;
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}
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private static Vector FirstPiercePoint(Program pgm, Vector basePos)
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{
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for (var i = 0; i < pgm.Length; i++)
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{
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if (pgm[i] is SubProgramCall call && call.Program != null)
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return FirstPiercePoint(call.Program, basePos + call.Offset);
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if (pgm[i] is Motion motion)
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return motion.EndPoint + basePos;
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}
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return basePos;
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}
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private static void Walk(Program pgm, Vector basePos, ref Vector pos, bool skipFirst, List<Segment> results)
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{
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var skipped = !skipFirst;
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for (var i = 0; i < pgm.Length; ++i)
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{
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var code = pgm[i];
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if (code is SubProgramCall { Program: { } program } call)
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{
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var holeBase = basePos + call.Offset;
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var firstPierce = FirstPiercePoint(program, holeBase);
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if (!skipped)
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skipped = true;
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else
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results.Add(new Segment(pos, firstPierce));
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var subPos = holeBase;
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Walk(program, holeBase, ref subPos, skipFirst: true, results);
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pos = subPos;
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}
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else if (code is Motion motion)
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{
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var endpt = pgm.Mode == Mode.Incremental
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? motion.EndPoint + pos
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: motion.EndPoint + basePos;
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if (code.Type == CodeType.RapidMove)
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{
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if (!skipped)
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skipped = true;
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else
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results.Add(new Segment(pos, endpt));
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}
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pos = endpt;
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}
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}
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}
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}
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}
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