Files
OpenNest/OpenNest.Core/CNC/RapidEnumerator.cs
AJ Isaacs 6fdf0ad3c5 refactor(cnc): extract rapid enumeration into RapidEnumerator
Pulls the rapid-walk logic (sub-program unwrapping, first-pierce lookup,
incremental-vs-absolute handling, first-rapid skipping) out of
PlateRenderer.DrawRapids into a reusable RapidEnumerator in Core so it
can be unit-tested and reused outside the renderer.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 12:49:04 -04:00

81 lines
2.8 KiB
C#

using OpenNest.Geometry;
using System.Collections.Generic;
namespace OpenNest.CNC
{
public static class RapidEnumerator
{
public readonly record struct Segment(Vector From, Vector To);
public static List<Segment> Enumerate(Program pgm, Vector basePos, Vector startPos)
{
var results = new List<Segment>();
// Draw the rapid from the previous tool position to the program's first
// pierce point. This also primes pos so the interior walk interprets
// Incremental deltas from the correct absolute location (basePos), which
// matters for raw pre-lead-in programs that are emitted Incremental.
var firstPierce = FirstPiercePoint(pgm, basePos);
results.Add(new Segment(startPos, firstPierce));
var pos = firstPierce;
Walk(pgm, basePos, ref pos, skipFirst: true, results);
return results;
}
private static Vector FirstPiercePoint(Program pgm, Vector basePos)
{
for (var i = 0; i < pgm.Length; i++)
{
if (pgm[i] is SubProgramCall call && call.Program != null)
return FirstPiercePoint(call.Program, basePos + call.Offset);
if (pgm[i] is Motion motion)
return motion.EndPoint + basePos;
}
return basePos;
}
private static void Walk(Program pgm, Vector basePos, ref Vector pos, bool skipFirst, List<Segment> results)
{
var skipped = !skipFirst;
for (var i = 0; i < pgm.Length; ++i)
{
var code = pgm[i];
if (code is SubProgramCall { Program: { } program } call)
{
var holeBase = basePos + call.Offset;
var firstPierce = FirstPiercePoint(program, holeBase);
if (!skipped)
skipped = true;
else
results.Add(new Segment(pos, firstPierce));
var subPos = holeBase;
Walk(program, holeBase, ref subPos, skipFirst: true, results);
pos = subPos;
}
else if (code is Motion motion)
{
var endpt = pgm.Mode == Mode.Incremental
? motion.EndPoint + pos
: motion.EndPoint + basePos;
if (code.Type == CodeType.RapidMove)
{
if (!skipped)
skipped = true;
else
results.Add(new Segment(pos, endpt));
}
pos = endpt;
}
}
}
}
}