- Replace raw Panel with EntityView (via SplitPreview subclass) for proper zoom-to-point, middle-button pan, and double-buffered rendering - Add draggable handles for tab/spike positions along split lines; positions flow through to WeldGapTabSplit and SpikeGrooveSplit via SplitLine.FeaturePositions - Fix OK/Cancel buttons hidden off-screen by putting them in a bottom-docked panel - Fix DrawControl not invalidating on resize - Swap plate Width/Length label order, default edge spacing to 0.5 - Rename tab labels: Tab Width→Tab Length, Tab Height→Weld Gap, default count 2 - Spike depth now calculated (read-only), groove depth means positioning depth beyond spike tip (default 0.125), converted to total depth internally - Set entity layers visible so EntityView renders them Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
117 lines
4.6 KiB
C#
117 lines
4.6 KiB
C#
using System.Collections.Generic;
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using OpenNest.Geometry;
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namespace OpenNest;
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/// <summary>
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/// Generates interlocking spike/V-groove pairs along the split edge.
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/// Spikes protrude from the positive side into the negative side.
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/// V-grooves on the negative side receive the spikes for self-alignment during welding.
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/// </summary>
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public class SpikeGrooveSplit : ISplitFeature
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{
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public string Name => "Spike / V-Groove";
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public SplitFeatureResult GenerateFeatures(SplitLine line, double extentStart, double extentEnd, SplitParameters parameters)
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{
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var extent = extentEnd - extentStart;
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var pairCount = parameters.SpikePairCount;
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var spikeDepth = parameters.SpikeDepth;
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var grooveDepth = parameters.GrooveDepth;
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var weldGap = parameters.SpikeWeldGap;
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var angleRad = OpenNest.Math.Angle.ToRadians(parameters.SpikeAngle / 2);
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var spikeHalfWidth = spikeDepth * System.Math.Tan(angleRad);
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var grooveHalfWidth = grooveDepth * System.Math.Tan(angleRad);
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var isVertical = line.Axis == CutOffAxis.Vertical;
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var pos = line.Position;
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// Use custom positions if provided, otherwise place evenly with margin
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var pairPositions = new List<double>();
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if (line.FeaturePositions.Count > 0)
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{
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pairPositions.AddRange(line.FeaturePositions);
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}
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else if (pairCount == 1)
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{
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pairPositions.Add(extentStart + extent / 2);
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}
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else
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{
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var margin = extent * 0.15;
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var usable = extent - 2 * margin;
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for (var i = 0; i < pairCount; i++)
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pairPositions.Add(extentStart + margin + usable * i / (pairCount - 1));
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}
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// Groove side: V-groove cut deeper than the spike so the spike fits inside
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var negEntities = BuildGrooveSide(pairPositions, grooveHalfWidth, grooveDepth, extentStart, extentEnd, pos, isVertical);
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// Spike side: spike protrudes but stops short of the split line by weldGap
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var posEntities = BuildSpikeSide(pairPositions, spikeHalfWidth, spikeDepth, weldGap, extentStart, extentEnd, pos, isVertical);
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return new SplitFeatureResult(negEntities, posEntities);
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}
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private static List<Entity> BuildGrooveSide(List<double> pairPositions, double halfWidth, double depth,
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double extentStart, double extentEnd, double pos, bool isVertical)
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{
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var entities = new List<Entity>();
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var cursor = extentStart;
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foreach (var center in pairPositions)
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{
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var grooveStart = center - halfWidth;
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var grooveEnd = center + halfWidth;
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if (grooveStart > cursor + OpenNest.Math.Tolerance.Epsilon)
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entities.Add(MakeLine(pos, cursor, pos, grooveStart, isVertical));
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entities.Add(MakeLine(pos, grooveStart, pos - depth, center, isVertical));
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entities.Add(MakeLine(pos - depth, center, pos, grooveEnd, isVertical));
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cursor = grooveEnd;
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}
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if (extentEnd > cursor + OpenNest.Math.Tolerance.Epsilon)
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entities.Add(MakeLine(pos, cursor, pos, extentEnd, isVertical));
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return entities;
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}
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private static List<Entity> BuildSpikeSide(List<double> pairPositions, double halfWidth, double depth,
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double weldGap, double extentStart, double extentEnd, double pos, bool isVertical)
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{
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// Spike tip stops short of the split line by weldGap
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var tipDepth = depth - weldGap;
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var entities = new List<Entity>();
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var cursor = extentEnd;
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for (var i = pairPositions.Count - 1; i >= 0; i--)
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{
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var center = pairPositions[i];
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var spikeEnd = center + halfWidth;
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var spikeStart = center - halfWidth;
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if (cursor > spikeEnd + OpenNest.Math.Tolerance.Epsilon)
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entities.Add(MakeLine(pos, cursor, pos, spikeEnd, isVertical));
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entities.Add(MakeLine(pos, spikeEnd, pos - tipDepth, center, isVertical));
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entities.Add(MakeLine(pos - tipDepth, center, pos, spikeStart, isVertical));
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cursor = spikeStart;
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}
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if (cursor > extentStart + OpenNest.Math.Tolerance.Epsilon)
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entities.Add(MakeLine(pos, cursor, pos, extentStart, isVertical));
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return entities;
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}
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private static Line MakeLine(double splitAxis1, double along1, double splitAxis2, double along2, bool isVertical)
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{
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return isVertical
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? new Line(new Vector(splitAxis1, along1), new Vector(splitAxis2, along2))
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: new Line(new Vector(along1, splitAxis1), new Vector(along2, splitAxis2));
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}
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}
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