Files
OpenNest/OpenNest.Core/Plate.Clamps.cs
T
2026-11-12 19:38:20 -05:00

161 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using OpenNest.Clamps;
using OpenNest.Collections;
using OpenNest.Geometry;
namespace OpenNest
{
public partial class Plate
{
/// <summary>
/// Fixed rectangular machine-clamp keep-outs in plate coordinates
/// (<see cref="ClampZone"/>). Never parts: excluded from quantity, utilization,
/// cut sequence and CNC output; placement rules and display consume them. Mutate
/// through this list; <see cref="ClampZonesChanged"/> fires for every change.
/// </summary>
public ObservableList<ClampZone> ClampZones { get; }
/// <summary>
/// Raised after <see cref="ClampZones"/> content changes so views can refresh
/// the zone overlay. Carries no geometry arguments.
/// </summary>
public event EventHandler ClampZonesChanged;
private void OnClampZonesChanged() => ClampZonesChanged?.Invoke(this, EventArgs.Empty);
/// <summary>
/// The machine clamp rail this plate follows, or null when its
/// <see cref="ClampZones"/> are explicit (engine sheets, files without a rail). While
/// set, the zones are derived: re-resolved whenever <see cref="Size"/> or
/// <see cref="Quadrant"/> changes, because the clamps are fixed to the machine.
/// </summary>
public ClampRail ClampRail { get; private set; }
/// <summary>
/// The gap part material keeps from every clamp zone: the rail's own
/// <see cref="OpenNest.Clamps.ClampRail.Clearance"/>, else the bottom edge spacing (D6), never
/// negative. Part spacing never applies to clamps.
/// </summary>
public double ClampClearance =>
System.Math.Max(0, ClampRail?.Clearance ?? EdgeSpacing.Bottom);
private static readonly IReadOnlySet<string> NoRemovedClamps = ImmutableHashSet<string>.Empty;
/// <summary>
/// Rail clamp ids taken off this sheet, by Auto Nest as a last resort (D8) so a part
/// that could not be nested anywhere with every clamp in place still fits, or by hand
/// (<see cref="SetClampRemoved"/>). Empty unless
/// <see cref="ClampRail"/> is set; <see cref="ClampZones"/> already excludes them, so
/// nothing else needs to consult this list to avoid them. Ids stay listed across a
/// resize/rotate even when the matching clamp is temporarily beyond the sheet, so it
/// re-appears removed if a later resize brings it back onto the sheet (C13).
/// </summary>
public IReadOnlySet<string> RemovedClamps { get; private set; } = NoRemovedClamps;
/// <summary>
/// Minutes this sheet's cut-time estimate gains from <see cref="RemovedClamps"/> (D9):
/// each listed clamp the rail places on this sheet adds
/// <see cref="OpenNest.Clamps.ClampRail.RemovalMinutes"/> once; a listed clamp that is beyond
/// the sheet (or unknown to the rail) is not pulled and costs nothing. Zero when there
/// is no rail (removal is meaningless without one to remove clamps from).
/// </summary>
public double ClampRemovalMinutes =>
ClampRail == null || RemovedClamps.Count == 0
? 0
: ClampRail.ResolveFor(Size, Quadrant).Count(zone => RemovedClamps.Contains(zone.Id))
* ClampRail.RemovalMinutes;
/// <summary>
/// Follows <paramref name="rail"/> and replaces the zones with its resolution for
/// this sheet; null detaches and removes every zone. Unchanged zones raise no events.
/// </summary>
public void SetClampRail(ClampRail rail) => SetClampRail(rail, null);
/// <summary>
/// Follows <paramref name="rail"/> with the clamps named in <paramref name="removedClamps"/>
/// taken off this sheet (D8): zones become the rail's resolution for this sheet minus
/// those ids. Null <paramref name="rail"/> detaches, clears every zone and forgets the
/// removed set (removal only means something while following a rail).
/// </summary>
public void SetClampRail(ClampRail rail, IEnumerable<string> removedClamps)
{
ClampRail = rail;
RemovedClamps = rail == null || removedClamps == null
? NoRemovedClamps
: removedClamps.ToImmutableHashSet(StringComparer.Ordinal);
ReplaceClampZones(ResolveRailZones());
}
/// <summary>
/// The rail clamp this sheet places at <paramref name="point"/> (the parts' placement
/// frame, see <see cref="ClampZoneFrame"/>), whether in place or removed, grown by
/// <paramref name="tolerance"/> on every side; null without a rail or a clamp there.
/// Returned bounds are in the placement frame.
/// </summary>
public ClampZone RailClampAt(Vector point, double tolerance = 0)
{
if (ClampRail == null)
return null;
var left = Quadrant is 2 or 3 ? -Size.Length : 0;
var bottom = Quadrant is 3 or 4 ? -Size.Width : 0;
foreach (var zone in ClampRail.ResolveFor(Size, Quadrant))
{
var box = zone.Bounds.Translate(left, bottom);
if (box.Offset(tolerance).Contains(point))
return new ClampZone(zone.Id, box);
}
return null;
}
/// <summary>
/// Takes the rail clamp <paramref name="id"/> off this sheet, or puts it back, as a
/// manual counterpart to Auto Nest's last-resort removal (D8): the zones and
/// <see cref="ClampRemovalMinutes"/> follow. False when nothing changed: no rail, a clamp
/// the rail does not place on this sheet, or one already in the requested state.
/// </summary>
public bool SetClampRemoved(string id, bool removed)
{
if (ClampRail == null || id == null || RemovedClamps.Contains(id) == removed)
return false;
if (removed && !ClampRail.ResolveFor(Size, Quadrant).Any(zone => zone.Id == id))
return false;
var ids = removed ? RemovedClamps.Append(id) : RemovedClamps.Where(x => x != id);
SetClampRail(ClampRail, ids);
return true;
}
private void ResolveClampRail()
{
// Called from the constructor's Size assignment before the zone list exists.
if (ClampRail != null)
ReplaceClampZones(ResolveRailZones());
}
private IReadOnlyList<ClampZone> ResolveRailZones()
{
if (ClampRail == null)
return Array.Empty<ClampZone>();
var resolved = ClampRail.ResolveFor(Size, Quadrant);
if (RemovedClamps.Count == 0)
return resolved;
var kept = new List<ClampZone>(resolved.Count);
foreach (var zone in resolved)
if (!RemovedClamps.Contains(zone.Id))
kept.Add(zone);
return kept;
}
private void ReplaceClampZones(IReadOnlyList<ClampZone> zones)
{
if (ClampRail.SameZones(ClampZones, zones))
return;
ClampZones.Clear();
foreach (var zone in zones)
ClampZones.Add(zone);
}
}
}