Files
OpenNest/OpenNest.Engine/Jobs/NestJobPlacementValidator.cs
T
ajandClaude Fable 5.1 501d90b825 feat(engine): nest on outlined stock with the Irregular packer
NestPlateStock carries the outline; its usable material (less obstacles,
eroded by the largest edge spacing) becomes the FrontierPacker's
PackBoundary. The layout check and the runner's candidate validation
reject a part outside the outline or over an obstacle, area-based cost
and the area budget use the material area, salvage credits nothing, and
Rectangles, Circles, FlatBar and the fill strategies place nothing on it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-28 22:16:36 -04:00

218 lines
9.2 KiB
C#

using System;
using System.Collections.Generic;
using Clipper2Lib;
using OpenNest.Engine.Jobs.Placement;
using OpenNest.Geometry;
namespace OpenNest.Engine.Jobs;
/// <summary>Validates a trial against immutable job geometry before the runner commits accounting.</summary>
internal static class NestJobPlacementValidator
{
private const double Epsilon = 0.0000001;
// Flattening for the placement overlap check: the same 0.001 Part.Intersects uses. Part
// spacing is judged by NestLayoutCheck.KeepsSpacing instead, so this validator and the
// layout check accept exactly the same pairs.
private const double PlacementChordTolerance = NestTolerances.ValidationOutline;
internal static void ValidateCandidate(
PlateCandidate candidate,
NestPlateStock stock,
IReadOnlyDictionary<string, int> remaining,
IReadOnlyDictionary<string, NestJobPart> parts
)
{
if (candidate == null)
throw new InvalidOperationException("The plate nester returned a null candidate.");
var counts = new Dictionary<string, int>(StringComparer.Ordinal);
var placed = new List<ShapeTopology>();
// Spacing outlines per placement, prepared only once a neighbour comes near.
var poses = new List<(JobPartGeometry Geometry, NestJobPlacement Pose)>();
var spaced = new List<NestLayoutCheck.PreparedPlacement>();
var geometries = new Dictionary<string, JobPartGeometry>(StringComparer.Ordinal);
var sources = new Dictionary<string, ShapeTopology>(StringComparer.Ordinal);
foreach (var placement in candidate.Placements)
{
if (
placement.PartId == null
|| !remaining.TryGetValue(placement.PartId, out var available)
|| !parts.TryGetValue(placement.PartId, out var part)
)
throw new InvalidOperationException(
"Candidate references an unknown requirement ID."
);
if (
!double.IsFinite(placement.X)
|| !double.IsFinite(placement.Y)
|| !double.IsFinite(placement.Rotation)
)
throw new InvalidOperationException("Candidate poses must be finite.");
counts.TryGetValue(placement.PartId, out var count);
if (count >= available)
throw new InvalidOperationException("Candidate overproduces a requirement.");
if (!part.Rotation.Allows(placement.Rotation))
throw new InvalidOperationException(
"Candidate rotation is not allowed for the requirement."
);
if (!sources.TryGetValue(placement.PartId, out var source))
{
var geometry = JobPartGeometry.Read(part.Geometry);
geometries[placement.PartId] = geometry;
sources[placement.PartId] = source = new ShapeTopology(geometry.Perimeter,
new List<Shape>(geometry.Cutouts));
}
var shape = Transform(source, placement);
if (!FitsWorkArea(shape, stock))
throw new InvalidOperationException(
"Candidate placement falls outside the usable stock area."
);
poses.Add((geometries[placement.PartId], placement));
spaced.Add(null);
for (var k = 0; k < placed.Count; k++)
{
var other = placed[k];
// Analytic contour bounds give a conservative lower bound on clearance.
// Do not polygonize or compare every hole edge for distant placements.
if (BoundsDistance(shape.Perimeter.BoundingBox, other.Perimeter.BoundingBox)
>= stock.PartSpacing && !shape.Perimeter.BoundingBox.Intersects(other.Perimeter.BoundingBox))
continue;
if (Overlaps(shape, other))
throw new InvalidOperationException("Candidate placements overlap.");
// Earlier placement first, so ties inflate it as the layout check's sweep does.
if (stock.PartSpacing > 0
&& !NestLayoutCheck.KeepsSpacing(Spaced(k), Spaced(placed.Count)))
throw new InvalidOperationException(
"Candidate placements violate required part spacing."
);
}
placed.Add(shape);
counts[placement.PartId] = count + 1;
}
NestLayoutCheck.PreparedPlacement Spaced(int index) =>
spaced[index] ??= NestLayoutCheck.Prepare(poses[index].Geometry, poses[index].Pose,
stock.PartSpacing);
}
private static ShapeTopology Transform(ShapeTopology source, NestJobPlacement placement)
{
var perimeter = TransformContour(source.Perimeter, placement);
var cutouts = new List<Shape>(source.Cutouts.Count);
foreach (var cutout in source.Cutouts)
cutouts.Add(TransformContour(cutout, placement));
return new ShapeTopology(perimeter, cutouts);
}
private static Shape TransformContour(Shape source, NestJobPlacement placement)
{
var contour = (Shape)source.Clone();
contour.Rotate(placement.Rotation);
contour.Offset(placement.X, placement.Y);
return contour;
}
private static bool FitsWorkArea(ShapeTopology shape, NestPlateStock stock)
{
var workArea = stock.WorkArea;
if (!FitsWorkArea(shape.Perimeter, workArea))
return false;
foreach (var cutout in shape.Cutouts)
if (!FitsWorkArea(cutout, workArea))
return false;
if (stock.Outline == null)
return true;
// The circumscribed perimeter must lie in the outline's usable area; holes are inside it.
var perimeter = ClipperBridge.ToPath(
ClipperBridge.Flatten(shape.Perimeter, NestTolerances.ValidationOutline, circumscribe: true), positive: true);
return stock.OutlineHolds(new PathsD { perimeter }, Epsilon);
}
private static bool FitsWorkArea(Shape contour, Box workArea)
{
var bounds = contour.BoundingBox;
return bounds.Left >= workArea.Left - Epsilon
&& bounds.Right <= workArea.Right + Epsilon
&& bounds.Bottom >= workArea.Bottom - Epsilon
&& bounds.Top <= workArea.Top + Epsilon;
}
private static bool Overlaps(ShapeTopology left, ShapeTopology right)
{
var leftPoly = left.Contours[0].Polygon;
var rightPoly = right.Contours[0].Polygon;
if (!leftPoly.BoundingBox.Intersects(rightPoly.BoundingBox))
return false;
// True material overlap requires shared interior area, not boundary touching.
// Edge/corner contact (zero clearance) is a valid placement when part spacing is zero.
// Collision checks this by clipping triangulated polygons and rejecting zero-area
// slivers, so it catches containment and small corner intersections that a witness
// probe can miss, while contact stays legal; cutouts are subtracted from both sides.
return Collision.HasOverlap(
leftPoly,
rightPoly,
left.CutoutPolygons,
right.CutoutPolygons
);
}
private static double BoundsDistance(Box left, Box right)
{
var x = System.Math.Max(0, System.Math.Max(left.Left - right.Right, right.Left - left.Right));
var y = System.Math.Max(0, System.Math.Max(left.Bottom - right.Top, right.Bottom - left.Top));
return System.Math.Sqrt(x * x + y * y);
}
private sealed class ShapeTopology(Shape perimeter, List<Shape> cutouts)
{
private Contour[] contours;
private List<Polygon> cutoutPolygons;
internal Shape Perimeter { get; } = perimeter;
internal List<Shape> Cutouts { get; } = cutouts;
/// <summary>The perimeter first, then the cutouts, each flattened once on first use.</summary>
internal Contour[] Contours
{
get
{
if (contours != null)
return contours;
var result = new Contour[Cutouts.Count + 1];
result[0] = new Contour(Perimeter);
for (var i = 0; i < Cutouts.Count; i++)
result[i + 1] = new Contour(Cutouts[i]);
return contours = result;
}
}
internal List<Polygon> CutoutPolygons
{
get
{
if (cutoutPolygons != null)
return cutoutPolygons;
var result = new List<Polygon>(Cutouts.Count);
for (var i = 1; i < Contours.Length; i++)
result.Add(Contours[i].Polygon);
return cutoutPolygons = result;
}
}
}
/// <summary>
/// A contour flattened once, at <see cref="PlacementChordTolerance"/>, for the overlap check
/// against every other placement.
/// </summary>
private sealed class Contour
{
internal Contour(Shape shape)
{
Polygon = shape.ToPolygonWithTolerance(PlacementChordTolerance);
}
internal Polygon Polygon { get; }
}
}