Files
OpenNest/OpenNest.Engine/CuttingPlanning/CuttingPartOrder.cs
T
aj 4e92d0e8f3 fix(planning): route a cut-off from its start to its far end
A cut-off always runs away from its fixed edge: the origin side, the only
edge guaranteed to be a real sheet edge. The part order is proposed as a
traveling-salesman path over one point per placement, and a cut-off's
point was the middle of its line. The route did not know the tool must
arrive at the line's start and leaves at its far end, so the parts
before a sheet-splitting line finished level with its middle, and the
rapid down to its start crossed parts already cut.

Each placement now has an entry and an exit point; they differ only for
cut-offs (start and departure). Nearest neighbor and Or-opt go on from
each part's exit, and 2-opt costs a reversed run along its own directed
legs; with no cut-off on the plate the exits are not passed and the
symmetric route is unchanged. The part cut before a cut-off faces its
start.

Cut-off direction is not chosen here: the order reads each cut-off's start
and end from its program as given, and the joint search may still reverse a
head-locked far-edge segment.
2026-11-01 16:51:09 -05:00

233 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using OpenNest.Geometry;
namespace OpenNest.Engine.CuttingPlanning;
/// <summary>
/// Proposes a whole-part visiting order as an open traveling-salesman path from the start point
/// over part centers: nearest neighbor, then 2-opt and Or-opt improvement, never placing a part
/// before one of its prerequisites. It is only a proposal; the forward search still checks every
/// rapid and lead along it. A part may be left from somewhere other than where it is reached (a
/// cut-off is entered at its start and left at its far end): each leg then runs from one part's
/// exit to the next part's center, and a reversed run is costed along its own directed legs.
/// </summary>
internal static class CuttingPartOrder
{
private const double Epsilon = 1e-9;
/// <summary>Upper bound on improvement passes, so a large plate cannot loop for long.</summary>
internal const int MaxPasses = 50;
/// <param name="parts">The part ordinals to order; prerequisites outside this set count as done.</param>
/// <param name="centers">One representative point per part ordinal.</param>
/// <param name="start">The modeled tool position before the first of these parts.</param>
/// <param name="prerequisites">Ordinals that must come before each part; must be acyclic.</param>
/// <param name="endpoint">Optional fixed final position after the last of these parts.</param>
/// <param name="exits">Optional point each part is left from, per part ordinal; null when every
/// part is left from its center.</param>
internal static int[] Plan(IReadOnlyList<int> parts, IReadOnlyList<Vector> centers, Vector start,
IReadOnlyList<IReadOnlyCollection<int>> prerequisites, CancellationToken token, Vector? endpoint = null,
IReadOnlyList<Vector> exits = null)
{
var local = new Dictionary<int, int>();
for (var i = 0; i < parts.Count; i++)
local.Add(parts[i], i);
var localCenters = parts.Select(p => centers[p]).ToArray();
var localPrerequisites = parts
.Select(p => (IReadOnlyCollection<int>)prerequisites[p].Where(local.ContainsKey).Select(q => local[q]).ToArray())
.ToArray();
var localExits = exits == null ? null : parts.Select(p => exits[p]).ToArray();
return Plan(localCenters, start, localPrerequisites, token, endpoint, localExits).Select(i => parts[i]).ToArray();
}
/// <param name="centers">One representative point per part ordinal.</param>
/// <param name="start">The modeled tool position before the first part.</param>
/// <param name="prerequisites">Ordinals that must come before each part; must be acyclic.</param>
/// <param name="endpoint">
/// Optional fixed final position AFTER the last visited point (an open path with a closed
/// terminal edge). The terminal edge joins EVERY improvement delta, not just final
/// scoring. Null keeps the previous whole-part open-route semantics exactly.
/// </param>
/// <param name="exits">
/// Optional point each part is left from; null (every part left from its center) keeps the
/// symmetric route exactly.
/// </param>
internal static int[] Plan(IReadOnlyList<Vector> centers, Vector start,
IReadOnlyList<IReadOnlyCollection<int>> prerequisites, CancellationToken token, Vector? endpoint = null,
IReadOnlyList<Vector> exits = null)
{
var count = centers.Count;
var order = NearestNeighbor(centers, exits ?? centers, start, prerequisites, token);
var position = new int[count];
for (var pass = 0; pass < MaxPasses; pass++)
{
token.ThrowIfCancellationRequested();
var improved = TwoOpt(order, centers, exits, start, prerequisites, position, token, endpoint);
improved |= OrOpt(order, centers, exits ?? centers, start, prerequisites, position, token, endpoint);
if (!improved)
break;
}
return order;
}
private static int[] NearestNeighbor(IReadOnlyList<Vector> centers, IReadOnlyList<Vector> exits, Vector start,
IReadOnlyList<IReadOnlyCollection<int>> prerequisites, CancellationToken token)
{
var count = centers.Count;
var placed = new bool[count];
var order = new int[count];
var current = start;
for (var step = 0; step < count; step++)
{
token.ThrowIfCancellationRequested();
var best = -1;
var bestDistance = double.MaxValue;
for (var part = 0; part < count; part++)
{
if (placed[part] || prerequisites[part].Any(p => !placed[p]))
continue;
var distance = current.DistanceTo(centers[part]);
if (distance < bestDistance - Epsilon)
{
best = part;
bestDistance = distance;
}
}
if (best < 0)
throw new InvalidOperationException("Part prerequisites form a cycle.");
placed[best] = true;
order[step] = best;
current = exits[best];
}
return order;
}
// Reverses order[i..j] when that shortens the open path and keeps every prerequisite earlier.
// With exits, a leg runs from one part's exit to the next part's center, so the reversed run's
// own legs change length too; without them they cancel and are left out, exactly as before.
private static bool TwoOpt(int[] order, IReadOnlyList<Vector> centers, IReadOnlyList<Vector> exits, Vector start,
IReadOnlyList<IReadOnlyCollection<int>> prerequisites, int[] position, CancellationToken token,
Vector? endpoint = null)
{
var improved = false;
var count = order.Length;
var leave = exits ?? centers;
// The terminal edge belongs to every delta: reversing the route's tail swaps which
// endpoint-side center faces the fixed final position.
double Tail(Vector from) => endpoint is { } e ? from.DistanceTo(e) : 0;
for (var i = 0; i < count - 1; i++)
{
token.ThrowIfCancellationRequested();
// The run's internal legs, forward and reversed, grown one part at a time.
double forward = 0, reversed = 0;
for (var j = i + 1; j < count; j++)
{
if (exits != null)
{
forward += leave[order[j - 1]].DistanceTo(centers[order[j]]);
reversed += leave[order[j]].DistanceTo(centers[order[j - 1]]);
}
var before = Point(i - 1).DistanceTo(centers[order[i]]) + forward
+ (j + 1 < count ? leave[order[j]].DistanceTo(centers[order[j + 1]]) : Tail(leave[order[j]]));
var after = Point(i - 1).DistanceTo(centers[order[j]]) + reversed
+ (j + 1 < count ? leave[order[i]].DistanceTo(centers[order[j + 1]]) : Tail(leave[order[i]]));
if (after >= before - Epsilon || !CanReverse(order, i, j, prerequisites, position))
continue;
Array.Reverse(order, i, j - i + 1);
improved = true;
// The run is reversed now; its legs are re-measured from scratch.
forward = reversed = 0;
for (var k = i + 1; k <= j && exits != null; k++)
{
forward += leave[order[k - 1]].DistanceTo(centers[order[k]]);
reversed += leave[order[k]].DistanceTo(centers[order[k - 1]]);
}
}
}
return improved;
Vector Point(int index) => index < 0 ? start : leave[order[index]];
}
// A reversal breaks a prerequisite only when both parts lie inside the reversed span.
private static bool CanReverse(int[] order, int i, int j, IReadOnlyList<IReadOnlyCollection<int>> prerequisites,
int[] position)
{
for (var k = 0; k < order.Length; k++)
position[order[k]] = k;
for (var k = i; k <= j; k++)
foreach (var prerequisite in prerequisites[order[k]])
if (position[prerequisite] >= i && position[prerequisite] <= j)
return false;
return true;
}
// Moves a run of one to three parts to a later or earlier gap when that shortens the path.
private static bool OrOpt(int[] order, IReadOnlyList<Vector> centers, IReadOnlyList<Vector> exits, Vector start,
IReadOnlyList<IReadOnlyCollection<int>> prerequisites, int[] position, CancellationToken token,
Vector? endpoint = null)
{
var improved = false;
var count = order.Length;
for (var length = 1; length <= 3; length++)
for (var i = 0; i + length <= count; i++)
{
token.ThrowIfCancellationRequested();
var last = i + length - 1;
var removal = Gap(i - 1, i) + Gap(last, last + 1) - Gap(i - 1, last + 1);
// Insert between order[gap - 1] and order[gap], outside the run.
for (var gap = 0; gap <= count; gap++)
{
if (gap >= i && gap <= last + 1)
continue;
var insertion = Gap(gap - 1, i) + Gap(last, gap) - Gap(gap - 1, gap);
if (insertion >= removal - Epsilon)
continue;
var candidate = Move(order, i, length, gap);
if (!Valid(candidate, prerequisites, position))
continue;
Array.Copy(candidate, order, count);
improved = true;
break;
}
}
return improved;
// Path length between order[a] and order[b] (a == -1 is the start; b == count is the open
// end — the fixed endpoint when one was supplied, so the terminal edge is in every delta).
double Gap(int a, int b)
{
var from = a < 0 ? start : exits[order[a]];
if (b >= count)
return endpoint is { } e ? from.DistanceTo(e) : 0;
if (b < 0)
return 0;
return from.DistanceTo(centers[order[b]]);
}
}
private static int[] Move(int[] order, int start, int length, int gap)
{
var run = order.Skip(start).Take(length).ToArray();
var rest = order.Take(start).Concat(order.Skip(start + length)).ToList();
var insertAt = gap > start ? gap - length : gap;
rest.InsertRange(insertAt, run);
return rest.ToArray();
}
internal static bool Valid(IReadOnlyList<int> order, IReadOnlyList<IReadOnlyCollection<int>> prerequisites,
int[] position)
{
for (var k = 0; k < order.Count; k++)
position[order[k]] = k;
for (var k = 0; k < order.Count; k++)
foreach (var prerequisite in prerequisites[order[k]])
if (position[prerequisite] > k)
return false;
return true;
}
}