Files
OpenNest/OpenNest.Core/Diagnostics/ClampCutDiagnostics.cs
T
ajandClaude Opus 5.5 4028dafb26 feat(cutoffs): trim a middle piece into a gap in the line
Trim refused the piece between two crossing cut-offs because a cut-off had
one start and one end, so a line could not be stopped short around a pocket
of parts without deleting it and drawing two. A cut-off now carries Gaps,
stretches between its limits left uncut: segment generation excludes them
like parts, so the line splits into segments that each take their own place
in the cut sequence. Trimming a middle piece adds a gap from one crossing
centre to the other (merged with any it touches), Extend near a gap's edge
closes it, and Swap Through-Cut refuses a junction a gap touches rather
than guess which side of the gap should run through.

Every reader of the limits treats a gap as uncut, so nothing waits for,
warns about or credits a cut that never happens: segment spans stop at a
gap, the cutting dependencies skip a part inside one, the clamp check
ignores a clamp inside one, the cutting-state and overlap stamps go stale
when gaps change, and a gapped line is never full span for the expected
remnant or automatic cut-offs. Gaps persist as an optional gaps array;
older versions ignore it and would cut straight through.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 12:59:46 -04:00

95 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using OpenNest.Geometry;
namespace OpenNest.Diagnostics;
/// <summary>A nominal manual cut-off line meeting an active, physical clamp footprint.</summary>
public sealed record CutOffClampFinding(int CutOffIndex, string ClampId, Vector Location);
/// <summary>
/// Read-only axis-aligned clamp contact checks. Nominal cut-off definitions are checked
/// even if their current regenerated program is stale or trimmed by nearby parts.
/// A removed clamp is absent from Plate.ClampZones and therefore cannot be reported.
/// Zones are compared in the plate's signed placement frame (<see cref="ClampZoneFrame"/>).
/// </summary>
public static class ClampCutDiagnostics
{
public static IReadOnlyList<CutOffClampFinding> Find(Plate plate)
{
ArgumentNullException.ThrowIfNull(plate);
var findings = new List<CutOffClampFinding>();
if (plate.ClampZones.Count == 0 || plate.CutOffs.Count == 0)
return findings.AsReadOnly();
var zones = ClampZoneFrame.ToPlacement(plate);
var sheet = plate.BoundingBox(false);
for (var index = 0; index < plate.CutOffs.Count; index++)
{
var cut = plate.CutOffs[index];
if (cut == null || !Enum.IsDefined(cut.Axis))
throw new ArgumentException("Cut-off has an invalid axis.", nameof(plate));
// A head-locked overcut runs on past the far edge, where an off-sheet clamp can be.
var overcut = cut.HeadLockOvercut > 0 && double.IsFinite(cut.HeadLockOvercut) ? cut.HeadLockOvercut : 0;
var farHigh = CutOff.FarEdgeIsHigh(cut.Axis, plate.Quadrant);
var low = farHigh ? 0 : overcut;
var high = farHigh ? overcut : 0;
var vertical = cut.Axis == CutOffAxis.Vertical;
var from = cut.StartLimit ?? (vertical ? sheet.Bottom : sheet.Left) - low;
var to = cut.EndLimit ?? (vertical ? sheet.Top : sheet.Right) + high;
// A clamp wholly inside a gap meets no cut.
foreach (var zone in zones)
foreach (var (pieceStart, pieceEnd) in cut.Pieces(from, to))
{
var start = vertical ? new Vector(cut.Position.X, pieceStart) : new Vector(pieceStart, cut.Position.Y);
var end = vertical ? new Vector(cut.Position.X, pieceEnd) : new Vector(pieceEnd, cut.Position.Y);
if (Intersects(start, end, zone.Bounds, out var location))
{
findings.Add(new CutOffClampFinding(index, zone.Id, location));
break;
}
}
}
return findings.AsReadOnly();
}
/// <summary>True for contact with the whole rectangle, including a boundary touch.</summary>
public static bool Intersects(Vector from, Vector to, Box box, out Vector location)
{
location = default;
if (box == null || !Finite(from) || !Finite(to) || !Finite(box.Location)
|| !double.IsFinite(box.Right) || !double.IsFinite(box.Top)
|| box.Length <= 0 || box.Width <= 0)
throw new ArgumentException("Clamp contact geometry must be finite and nonempty.");
var dx = to.X - from.X;
var dy = to.Y - from.Y;
if (!double.IsFinite(dx) || !double.IsFinite(dy)
|| !double.IsFinite(from.X - box.Left) || !double.IsFinite(box.Right - from.X)
|| !double.IsFinite(from.Y - box.Bottom) || !double.IsFinite(box.Top - from.Y))
throw new ArgumentException("Clamp contact motion is too large.");
var enter = 0.0;
var exit = 1.0;
if (!Clip(-dx, from.X - box.Left, ref enter, ref exit)
|| !Clip(dx, box.Right - from.X, ref enter, ref exit)
|| !Clip(-dy, from.Y - box.Bottom, ref enter, ref exit)
|| !Clip(dy, box.Top - from.Y, ref enter, ref exit))
return false;
var midpoint = (enter + exit) * 0.5;
location = new Vector(from.X + dx * midpoint, from.Y + dy * midpoint);
return true;
}
private static bool Clip(double p, double q, ref double enter, ref double exit)
{
if (p == 0)
return q >= 0;
var ratio = q / p;
if (p < 0)
enter = System.Math.Max(enter, ratio);
else
exit = System.Math.Min(exit, ratio);
return enter <= exit;
}
private static bool Finite(Vector value) => double.IsFinite(value.X) && double.IsFinite(value.Y);
}