Files
OpenNest/OpenNest.Mcp/NestSession.cs
T
aj 88966d118c refactor(engine): route console and MCP nesting through named job engines
Console --engine now names a jobs engine for --autonest (solved once
through NestingEngineRegistry.Create and committed onto the plate) or a
built-in fill strategy for single-plate fill through the public
PlateFillService; unknown names exit with the valid choices instead of
consulting the process-global legacy registry. MCP nesting tools take an
explicit engine argument per call with the session default, never read
process-global active-engine state, and reject whole-job engine names on
single-plate fill tools. NestingEngineRegistry gains an explicit Create
(name) resolution; PlateFillService gains a public ResolveStrategy and a
plate-number Nest overload used by interactive callers.
2026-09-22 00:30:03 -04:00

69 lines
1.9 KiB
C#

using System.Collections.Generic;
namespace OpenNest.Mcp
{
public class NestSession
{
public Nest Nest { get; set; }
public List<Plate> Plates { get; } = new();
public List<Drawing> Drawings { get; } = new();
/// <summary>
/// Session-default engine/strategy name used by nesting tools when a call does not pass
/// an explicit <c>engine</c> argument. Instance state only — the process-global legacy
/// registry is never read or written.
/// </summary>
public string DefaultEngineName { get; set; } = "Default";
public Plate GetPlate(int index)
{
if (Nest != null && index < Nest.Plates.Count)
return Nest.Plates[index];
var adjustedIndex = index - (Nest?.Plates.Count ?? 0);
if (adjustedIndex >= 0 && adjustedIndex < Plates.Count)
return Plates[adjustedIndex];
return null;
}
public Drawing GetDrawing(string name)
{
if (Nest != null)
{
foreach (var d in Nest.Drawings)
{
if (d.Name == name)
return d;
}
}
foreach (var d in Drawings)
{
if (d.Name == name)
return d;
}
return null;
}
public List<Plate> AllPlates()
{
var all = new List<Plate>();
if (Nest != null)
all.AddRange(Nest.Plates);
all.AddRange(Plates);
return all;
}
public List<Drawing> AllDrawings()
{
var all = new List<Drawing>();
if (Nest != null)
all.AddRange(Nest.Drawings);
all.AddRange(Drawings);
return all;
}
}
}