Files
OpenNest/OpenNest.Core/Diagnostics/OverlapReportState.cs
T

156 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenNest.Diagnostics;
public enum OverlapDisplayMode { Off, Areas, Centroids, Both }
public enum OverlapCheckStatus { NotChecked, Checking, Current, Incomplete, Failed, Canceled, Stale }
/// <summary>UI-thread lifecycle policy, independent of workers, GDI and view transforms.</summary>
public sealed class OverlapReportState
{
private OverlapGeometryStamp stamp;
private OverlapGeometryStamp displayStamp;
private OverlapGeometryStamp observedDisplayStamp;
private int uncheckedPartCount;
public long Generation { get; private set; }
public OverlapCheckStatus Status { get; private set; } = OverlapCheckStatus.NotChecked;
public OverlapDisplayMode DisplayMode { get; set; } = OverlapDisplayMode.Areas;
public PlateOverlapReport Report { get; private set; }
/// <summary>Known overlap pairs safe to draw, even while the full layout needs a recheck.</summary>
public IReadOnlyList<PlateOverlapPair> DisplayPairs { get; private set; } = Array.Empty<PlateOverlapPair>();
public bool IsRunning => Status == OverlapCheckStatus.Checking;
public string Message => Status switch
{
OverlapCheckStatus.Checking => "Checking overlaps…",
OverlapCheckStatus.Current => Report.Pairs.Count == 0
? "No material overlaps detected" : $"Overlaps: {Report.Pairs.Count} pairs",
OverlapCheckStatus.Incomplete => $"Overlap check incomplete: {Report.Pairs.Count} overlapping pairs; "
+ $"{uncheckedPartCount} parts could not be checked",
OverlapCheckStatus.Failed => "Overlap check failed — run Check Overlaps again",
OverlapCheckStatus.Canceled => "Overlap check canceled",
OverlapCheckStatus.Stale => "Overlap check out of date — run Check Overlaps again",
_ => "Overlaps: not checked"
};
/// <summary>
/// Starts a request. A manual check from Off shows Areas; an automatic recheck keeps
/// the user's display choice, including Off.
/// </summary>
public long Begin(Plate plate, bool automatic = false)
{
RefreshDisplayPairs(plate);
Clear(OverlapCheckStatus.Checking, preserveDisplay: true);
stamp = OverlapGeometryStamp.Capture(plate);
if (!automatic && DisplayMode == OverlapDisplayMode.Off)
DisplayMode = OverlapDisplayMode.Areas;
return Generation;
}
public bool TryPublish(long generation, Plate plate, PlateOverlapReport report)
{
if (!CanComplete(generation, plate))
return false;
Report = report;
DisplayPairs = report.Pairs;
displayStamp = stamp;
observedDisplayStamp = stamp;
uncheckedPartCount = CountUncheckedParts(report.Issues);
Status = report.IsComplete ? OverlapCheckStatus.Current : OverlapCheckStatus.Incomplete;
return true;
}
public bool TryFail(long generation, Plate plate)
{
if (!CanComplete(generation, plate))
return false;
Clear(OverlapCheckStatus.Failed);
return true;
}
private bool CanComplete(long generation, Plate plate) =>
generation == Generation && IsRunning && EnsureFresh(plate);
public bool EnsureFresh(Plate plate)
{
RefreshDisplayPairs(plate);
if (stamp == null)
return false;
if (stamp.Matches(plate))
return true;
Invalidate(plate);
return false;
}
/// <summary>Layout edit: retain only pairs whose two ordered slots still match exactly.</summary>
public void Invalidate(Plate plate)
{
RefreshDisplayPairs(plate);
if (Status is OverlapCheckStatus.Checking or OverlapCheckStatus.Current or OverlapCheckStatus.Incomplete)
Clear(OverlapCheckStatus.Stale, preserveDisplay: true);
}
/// <summary>In-place geometry edits and teardown must forget every cached display pair.</summary>
public void Invalidate()
{
ClearDisplayPairs();
if (Status is OverlapCheckStatus.Checking or OverlapCheckStatus.Current or OverlapCheckStatus.Incomplete)
Clear(OverlapCheckStatus.Stale);
}
private void RefreshDisplayPairs(Plate plate)
{
if (displayStamp == null || observedDisplayStamp?.Matches(plate) == true)
return;
var unchanged = displayStamp.UnchangedSlots(plate);
var retained = DisplayPairs.Where(pair => unchanged[pair.PartAId] && unchanged[pair.PartBId]).ToList();
if (retained.Count != DisplayPairs.Count)
DisplayPairs = retained.AsReadOnly();
if (DisplayPairs.Count == 0)
ClearDisplayPairs();
else
observedDisplayStamp = OverlapGeometryStamp.Capture(plate);
}
private void ClearDisplayPairs()
{
DisplayPairs = Array.Empty<PlateOverlapPair>();
displayStamp = null;
observedDisplayStamp = null;
}
public void Cancel()
{
if (IsRunning)
Clear(OverlapCheckStatus.Canceled);
}
public void Reset() => Clear(OverlapCheckStatus.NotChecked);
private void Clear(OverlapCheckStatus status, bool preserveDisplay = false)
{
if (!preserveDisplay)
ClearDisplayPairs();
Generation++;
Report = null;
uncheckedPartCount = 0;
stamp = null;
Status = status;
}
public static int CountUncheckedParts(IEnumerable<PlateOverlapIssue> issues)
{
var ids = new HashSet<int>();
foreach (var issue in issues)
{
ids.Add(issue.PartAId);
if (issue.PartBId.HasValue)
ids.Add(issue.PartBId.Value);
}
return ids.Count;
}
}