Files
OpenNest/OpenNest.Core/CNC/CuttingPlanning/LeadPathValidator.cs
T
aj bfe2e518e6 perf(cutting): skip lead and rapid checks against distant material
Every lead was checked against every placed part's material and every
rapid against every completed contour, so each check cost O(parts) and
planning a plate cost O(parts^2). Lead checks were 88% of planning time
on a 144-part grid.

LeadMaterialSnapshot and each completed contour now keep a conservative
extent (an arc counts as its whole supporting circle). A lead or rapid
skips material or a contour only when the extents are farther apart
than 1e-6 x (1 + coordinate size), far above the contact tolerance, so
results are unchanged: anything touching or closer still gets the full
native check. The rapid filter also applies to pre-post verification,
which shares ReleasedContourState.

New tests cover the cases just inside the skip: an arc lead and a
completed arc whose bulge reaches past their endpoints, and a lead and
a rapid that only touch another part's extent.
2026-10-05 23:41:02 -04:00

134 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using OpenNest.Diagnostics;
using OpenNest.Geometry;
namespace OpenNest.CNC.CuttingPlanning;
/// <summary>A complete unsafe result is distinct from an incomplete/unsupported check.</summary>
public sealed record LeadPathValidationResult(bool IsComplete, bool IsClear, string Reason);
/// <summary>Certifies actual emitted native lead paths against owned nominal material.</summary>
public static class LeadPathValidator
{
/// <summary>
/// Relative separation beyond which another material is skipped. Scaled by coordinate size,
/// it stays far above both the contact tolerance and the rounding of the extents themselves,
/// so a lead touching a boundary within tolerance is always checked.
/// </summary>
internal const double ClearanceMargin = 1e-6;
public static LeadPathValidationResult Check(OwnedExecution execution, LeadMaterialSnapshot target,
IReadOnlyList<LeadMaterialSnapshot> otherMaterials, CancellationToken token = default)
{
token.ThrowIfCancellationRequested();
if (execution == null || target == null || otherMaterials == null)
return new(false, false, "Missing execution or material snapshots.");
if (!target.IsComplete || otherMaterials.Any(m => m == null || !m.IsComplete))
return new(false, false, "Material snapshot is incomplete.");
try
{
var budget = 1000000;
for (var i = 0; i < execution.Motions.Count; i++)
{
token.ThrowIfCancellationRequested();
var move = execution.Motions[i];
if (move.Layer is not (LayerType.Leadin or LayerType.Leadout))
continue;
if (move.Rapid || move.Start is not { } start || move.Curve == null
|| !double.IsFinite(move.Length) || move.Length <= PostVerificationGeometry.Epsilon
|| start.DistanceTo(move.Curve.Start) > PostVerificationGeometry.Epsilon
|| move.End.DistanceTo(move.Curve.End) > PostVerificationGeometry.Epsilon)
return new(false, false, "Lead motion is missing, degenerate or inconsistent.");
Vector? allowed = null;
var groupEdge = i;
var step = move.Layer == LayerType.Leadin ? 1 : -1;
while (groupEdge + step >= 0 && groupEdge + step < execution.Motions.Count
&& execution.Motions[groupEdge + step].Layer == move.Layer)
{
token.ThrowIfCancellationRequested();
if (--budget < 0)
throw new NotSupportedException("Lead validation exceeds the native query limit.");
groupEdge += step;
}
var adjacentIndex = groupEdge + step;
var genuineJoint = false;
if (adjacentIndex >= 0 && adjacentIndex < execution.Motions.Count)
{
var adjacent = execution.Motions[adjacentIndex];
if (!adjacent.Rapid && adjacent.Layer is LayerType.Cut or LayerType.Display
&& adjacent.Curve != null && adjacent.Length > PostVerificationGeometry.Epsilon)
{
var edge = execution.Motions[groupEdge];
var joint = move.Layer == LayerType.Leadin ? edge.End : edge.Curve.Start;
var contourJoint = move.Layer == LayerType.Leadin ? adjacent.Curve.Start : adjacent.End;
foreach (var boundary in target.Rings.SelectMany(r => r))
{
token.ThrowIfCancellationRequested();
if (--budget < 0)
throw new NotSupportedException("Lead validation exceeds the native query limit.");
if (joint.DistanceTo(contourJoint) <= PostVerificationGeometry.Epsilon
&& boundary.SameSupport(adjacent.Curve)
&& boundary.Contains(adjacent.Curve.Start) && boundary.Contains(adjacent.End)
&& boundary.Contains(adjacent.Curve.Midpoint)
&& adjacent.Length <= boundary.Length + PostVerificationGeometry.Epsilon)
{
genuineJoint = true;
if (groupEdge == i)
allowed = joint;
break;
}
}
}
}
if (!genuineJoint)
return new(true, false, "Lead chain has no genuine adjacent target contour entry or exit.");
if (allowed is { } jointPoint
&& (move.Layer == LayerType.Leadin ? start : move.End).DistanceTo(jointPoint) <= PostVerificationGeometry.Epsilon)
return new(true, false, "A positive-length lead returns to its contour joint; contact is not endpoint-only.");
var failure = CheckMaterial(target, allowed);
if (failure != null)
return new(true, false, $"Lead motion {i} contacts or enters target material outside its adjacent contour joint ({failure}).");
var reach = move.Curve.Extent;
var margin = ClearanceMargin * (1 + reach.Magnitude);
foreach (var material in otherMaterials)
{
token.ThrowIfCancellationRequested();
// Material lies within its extent, so a lead well clear of that extent can
// neither touch it nor lie inside it.
if (ReferenceEquals(material, target) || reach.IsSeparatedFrom(material.Extent, margin))
continue;
if (CheckMaterial(material, null) != null)
return new(true, false, "Lead contacts or enters another placed material.");
}
string CheckMaterial(LeadMaterialSnapshot material, Vector? permittedJoint)
{
foreach (var boundary in material.Rings.SelectMany(r => r))
{
token.ThrowIfCancellationRequested();
if (--budget < 0)
throw new NotSupportedException("Lead validation exceeds the native query limit.");
var contacts = move.Curve.Contacts(boundary, out var overlap);
if (overlap || contacts.Any(p => permittedJoint is not { } joint
|| p.DistanceTo(joint) > PostVerificationGeometry.Epsilon))
return $"boundary; allowed={permittedJoint}; contacts={string.Join(";", contacts)}; overlap={overlap}";
}
// With all other boundary contacts excluded, the connected open path
// has constant material membership. Use the native arc midpoint, not
// the chord midpoint or endpoints (which can both lie in scrap).
return material.ContainsMaterial(move.Curve.Midpoint, token) ? "interior" : null;
}
}
// Missing leads are the ReleasedContourState check's responsibility.
return new(true, true, null);
}
catch (Exception ex) when (ex is ArgumentException or NotSupportedException)
{
return new(false, false, ex.Message);
}
}
}