Files
OpenNest/OpenNest.Core/Breakoffs/BreakoffLayout.cs
T
ajandClaude Opus 5.5 6f555345e3 feat(cad): cut breakoff joining lines as tabbed open break cuts
Breakoffs are now picked by their joining line, default to the smaller side as scrap
(flippable), and cut that line between tabs on a new Break layer instead of slots.
Plan Cutting and Assign Lead-ins enter each cut from the scrap with the nest's internal
lead-in, or pierce on the line without one; checks treat break cuts as intentional open
cuts that are not material.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 17:46:35 -04:00

66 lines
2.8 KiB
C#

using System.Collections.Generic;
using OpenNest.Geometry;
namespace OpenNest.Breakoffs
{
/// <summary>
/// A <see cref="Breakoff"/> resolved against a drawing's entities. When <see cref="Error"/> is
/// set nothing else is meaningful and the breakoff is not applied.
/// </summary>
public sealed class BreakoffLayout
{
internal BreakoffLayout(string error) => Error = error;
internal BreakoffLayout() { }
public string Error { get; }
public bool IsValid => Error == null;
/// <summary>The joining line in travel order from its start.</summary>
public IReadOnlyList<Entity> BreakLine { get; internal set; }
public double Length { get; internal set; }
/// <summary>The closed outline around part and scrap, with its joints made exact.</summary>
public IReadOnlyList<Entity> Outline { get; internal set; }
/// <summary>The scrap side's closed boundary (part of the outline plus the joining line).</summary>
public IReadOnlyList<Entity> Scrap { get; internal set; }
/// <summary>
/// One open cut per section of the joining line between tabs, on the break layer and
/// travel-ordered with the scrap to its left, so each is entered from the scrap.
/// </summary>
public IReadOnlyList<IReadOnlyList<Entity>> Cuts { get; internal set; }
/// <summary>Tab centers used, as distances along <see cref="BreakLine"/>.</summary>
public IReadOnlyList<double> TabCenters { get; internal set; }
public double TabWidth { get; internal set; }
/// <summary>Entities the outline and cuts replace: the original outline and joining line.</summary>
internal IReadOnlyList<Entity> ReplacedEntities { get; set; }
public Vector PointAt(double distance) => BreakoffPath.PointAt(BreakLine, distance);
/// <summary>The distance along the joining line closest to <paramref name="point"/>.</summary>
public double DistanceOf(Vector point) => BreakoffPath.DistanceOf(BreakLine, point);
/// <summary>
/// <paramref name="center"/> for tab <paramref name="index"/> limited so the tab stays on the
/// joining line and keeps a gap from its neighbours.
/// </summary>
public double ClampTabCenter(int index, double center)
{
var half = TabWidth / 2;
var min = index == 0 ? half : TabCenters[index - 1] + TabWidth + MinGap;
var max = index == TabCenters.Count - 1 ? Length - half : TabCenters[index + 1] - TabWidth - MinGap;
return max < min ? TabCenters[index] : System.Math.Clamp(center, min, max);
}
// Wider than the builder's overlap tolerance, so a clamped drag always resolves.
internal double MinGap => System.Math.Max(TabWidth / 2, 2 * BreakoffBuilder.JoinTolerance);
}
}