Files
OpenNest/OpenNest.Engine/BestFit/PairEvaluator.cs
AJ Isaacs de70999975 refactor(engine): precompute hull angles during pair evaluation
Store hull edge angles in BestFitResult at evaluation time so they
don't need to be recomputed during the fill phase. Extract
GetHullEdgeAngles(Polygon) overload from FindHullEdgeAngles.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 21:14:25 -04:00

131 lines
4.2 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using OpenNest.Converters;
using OpenNest.Geometry;
namespace OpenNest.Engine.BestFit
{
public class PairEvaluator : IPairEvaluator
{
private const double ChordTolerance = 0.01;
public List<BestFitResult> EvaluateAll(List<PairCandidate> candidates)
{
var resultBag = new ConcurrentBag<BestFitResult>();
Parallel.ForEach(candidates, c =>
{
resultBag.Add(Evaluate(c));
});
return resultBag.ToList();
}
public BestFitResult Evaluate(PairCandidate candidate)
{
var drawing = candidate.Drawing;
var part1 = Part.CreateAtOrigin(drawing);
var part2 = Part.CreateAtOrigin(drawing, candidate.Part2Rotation);
part2.Location = candidate.Part2Offset;
part2.UpdateBounds();
// Check overlap via shape intersection
var overlaps = CheckOverlap(part1, part2);
// Collect all polygon vertices for convex hull / optimal rotation
var allPoints = GetPartVertices(part1);
allPoints.AddRange(GetPartVertices(part2));
// Find optimal bounding rectangle via rotating calipers
double bestArea, bestWidth, bestHeight, bestRotation;
List<double> hullAngles = null;
if (allPoints.Count >= 3)
{
var hull = ConvexHull.Compute(allPoints);
var result = RotatingCalipers.MinimumBoundingRectangle(hull);
bestArea = result.Area;
bestWidth = result.Width;
bestHeight = result.Height;
bestRotation = result.Angle;
hullAngles = RotationAnalysis.GetHullEdgeAngles(hull);
}
else
{
var combinedBox = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
bestArea = combinedBox.Area();
bestWidth = combinedBox.Width;
bestHeight = combinedBox.Length;
bestRotation = 0;
hullAngles = new List<double> { 0 };
}
var trueArea = drawing.Area * 2;
return new BestFitResult
{
Candidate = candidate,
RotatedArea = bestArea,
BoundingWidth = bestWidth,
BoundingHeight = bestHeight,
OptimalRotation = bestRotation,
TrueArea = trueArea,
HullAngles = hullAngles,
Keep = !overlaps,
Reason = overlaps ? "Overlap detected" : "Valid"
};
}
private bool CheckOverlap(Part part1, Part part2)
{
var shapes1 = GetPartShapes(part1);
var shapes2 = GetPartShapes(part2);
for (var i = 0; i < shapes1.Count; i++)
{
for (var j = 0; j < shapes2.Count; j++)
{
List<Vector> pts;
if (shapes1[i].Intersects(shapes2[j], out pts))
return true;
}
}
return false;
}
private List<Shape> GetPartShapes(Part part)
{
var entities = ConvertProgram.ToGeometry(part.Program)
.Where(e => e.Layer != SpecialLayers.Rapid);
var shapes = Helper.GetShapes(entities);
shapes.ForEach(s => s.Offset(part.Location));
return shapes;
}
private List<Vector> GetPartVertices(Part part)
{
var entities = ConvertProgram.ToGeometry(part.Program)
.Where(e => e.Layer != SpecialLayers.Rapid);
var shapes = Helper.GetShapes(entities);
var points = new List<Vector>();
foreach (var shape in shapes)
{
var polygon = shape.ToPolygonWithTolerance(ChordTolerance);
polygon.Offset(part.Location);
foreach (var vertex in polygon.Vertices)
points.Add(vertex);
}
return points;
}
}
}