Introduces the OpenNest.Gpu class library with ILGPU dependencies and a PartBitmap class that rasterizes Drawing closed shapes into integer grids for GPU-based overlap testing. Supports rotation and spacing dilation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
156 lines
5.0 KiB
C#
156 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenNest.Converters;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.Gpu
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{
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public class PartBitmap
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{
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public int[] Cells { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public double CellSize { get; set; }
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public double OriginX { get; set; }
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public double OriginY { get; set; }
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public const double DefaultCellSize = 0.05;
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public static PartBitmap FromDrawing(Drawing drawing, double cellSize = DefaultCellSize, double spacingDilation = 0)
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{
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var polygons = GetClosedPolygons(drawing);
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return Rasterize(polygons, cellSize, spacingDilation);
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}
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public static PartBitmap FromDrawingRotated(Drawing drawing, double rotation, double cellSize = DefaultCellSize, double spacingDilation = 0)
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{
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var polygons = GetClosedPolygons(drawing);
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if (!rotation.IsEqualTo(0))
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{
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foreach (var poly in polygons)
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poly.Rotate(rotation);
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}
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return Rasterize(polygons, cellSize, spacingDilation);
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}
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private static PartBitmap Rasterize(List<Polygon> polygons, double cellSize, double spacingDilation)
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{
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if (polygons.Count == 0)
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return new PartBitmap { Cells = Array.Empty<int>(), Width = 0, Height = 0, CellSize = cellSize };
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var minX = double.MaxValue;
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var minY = double.MaxValue;
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var maxX = double.MinValue;
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var maxY = double.MinValue;
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foreach (var poly in polygons)
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{
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poly.UpdateBounds();
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var bb = poly.BoundingBox;
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if (bb.Left < minX) minX = bb.Left;
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if (bb.Bottom < minY) minY = bb.Bottom;
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if (bb.Right > maxX) maxX = bb.Right;
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if (bb.Top > maxY) maxY = bb.Top;
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}
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minX -= spacingDilation;
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minY -= spacingDilation;
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maxX += spacingDilation;
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maxY += spacingDilation;
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var width = (int)System.Math.Ceiling((maxX - minX) / cellSize);
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var height = (int)System.Math.Ceiling((maxY - minY) / cellSize);
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if (width <= 0 || height <= 0)
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return new PartBitmap { Cells = Array.Empty<int>(), Width = 0, Height = 0, CellSize = cellSize };
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var cells = new int[width * height];
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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var px = minX + (x + 0.5) * cellSize;
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var py = minY + (y + 0.5) * cellSize;
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var pt = new Vector(px, py);
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foreach (var poly in polygons)
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{
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if (poly.ContainsPoint(pt))
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{
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cells[y * width + x] = 1;
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break;
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}
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}
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}
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}
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var dilationCells = (int)System.Math.Ceiling(spacingDilation / cellSize);
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if (dilationCells > 0)
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Dilate(cells, width, height, dilationCells);
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return new PartBitmap
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{
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Cells = cells,
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Width = width,
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Height = height,
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CellSize = cellSize,
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OriginX = minX,
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OriginY = minY
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};
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}
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private static List<Polygon> GetClosedPolygons(Drawing drawing)
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{
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var entities = ConvertProgram.ToGeometry(drawing.Program)
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.Where(e => e.Layer != SpecialLayers.Rapid);
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var shapes = Helper.GetShapes(entities);
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var polygons = new List<Polygon>();
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foreach (var shape in shapes)
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{
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if (!shape.IsClosed())
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continue;
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var polygon = shape.ToPolygonWithTolerance(0.05);
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polygon.Close();
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polygons.Add(polygon);
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}
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return polygons;
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}
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private static void Dilate(int[] cells, int width, int height, int radius)
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{
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var source = (int[])cells.Clone();
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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if (source[y * width + x] != 1)
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continue;
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for (var dy = -radius; dy <= radius; dy++)
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{
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for (var dx = -radius; dx <= radius; dx++)
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{
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var nx = x + dx;
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var ny = y + dy;
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if (nx >= 0 && nx < width && ny >= 0 && ny < height)
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cells[ny * width + nx] = 1;
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}
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}
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}
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}
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}
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}
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}
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