All 132 OpenNest.Engine source files now declare namespaces matching their nested directories: Jobs/, Jobs/Placement/, Jobs/Adapters/, Fill/, RectanglePacking/, CirclePacking/, and engine-root types moved from 'OpenNest' to 'OpenNest.Engine'. RootNamespace updated accordingly. Consumers (Api, Console, Mcp, Benchmark, Training, desktop app, tests) gained the explicit usings the move requires; CLAUDE.md updated.
65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using OpenNest.Math;
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namespace OpenNest.Engine.RectanglePacking
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{
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internal class FillSameRotation : FillEngine
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{
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public FillSameRotation(Bin bin)
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: base(bin) { }
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public override void Fill(Item item)
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{
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var bin1 = Bin.Clone() as Bin;
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var bin2 = Bin.Clone() as Bin;
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var engine = new FillNoRotation(bin1);
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engine.Fill(item);
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item.Rotate();
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engine.Bin = bin2;
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engine.Fill(item);
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var density1 = bin1.Density();
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var density2 = bin2.Density();
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if (density1.IsEqualTo(density2))
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{
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var bounds1 = bin1.Items.GetBoundingBox();
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var bounds2 = bin2.Items.GetBoundingBox();
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if (bounds2.Right < bounds1.Right)
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Bin.Items.AddRange(bin2.Items);
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else
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Bin.Items.AddRange(bin1.Items);
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}
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else if (density1 > density2)
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Bin.Items.AddRange(bin1.Items);
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else
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Bin.Items.AddRange(bin2.Items);
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}
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public override void Fill(Item item, int maxCount)
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{
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var bin1 = Bin.Clone() as Bin;
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var bin2 = Bin.Clone() as Bin;
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var engine = new FillNoRotation(bin1);
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engine.Fill(item, maxCount);
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item.Rotate();
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engine.Bin = bin2;
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engine.Fill(item, maxCount);
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var bounds1 = bin1.Items.GetBoundingBox();
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var bounds2 = bin2.Items.GetBoundingBox();
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if (bounds2.Right < bounds1.Right)
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Bin.Items.AddRange(bin2.Items);
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else
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Bin.Items.AddRange(bin1.Items);
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}
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}
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}
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