Files
OpenNest/OpenNest.Core/Nest.cs
T
aj cc85a9e068 feat(core): resolve a fixed clamp rail onto nest plates
Add ClampRail: identical clamps (width along the edge, depth into the
sheet) at X centers measured from the plate origin on the origin-side
edge. It resolves onto any sheet size and quadrant without re-scaling:
clamps wholly beyond the sheet are skipped, one still reaching onto it
is clipped to it, and ids follow rail position (clamp-N) so a physical
clamp keeps its id on every sheet.

A plate can follow a rail (Plate.SetClampRail); its ClampZones are then
derived and re-resolved whenever Size or Quadrant changes, because the
clamps are fixed to the machine. Plates without a rail keep explicit
zones unchanged. Nest.PlateDefaults.ClampRail is the template new plates
follow, and Nest.SetClampRail applies a nest-wide rail to every plate
(an empty rail removes it).
2026-10-13 18:15:49 -04:00

163 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using OpenNest.Collections;
using OpenNest.Geometry;
namespace OpenNest
{
public class Nest
{
public ObservableList<Plate> Plates;
public DrawingCollection Drawings;
public Nest()
: this(string.Empty) { }
public Nest(string name)
{
Name = name;
Plates = new ObservableList<Plate>();
Plates.ItemRemoved += Plates_PlateRemoved;
Drawings = new DrawingCollection();
PlateDefaults = new PlateSettings();
Material = new Material();
Customer = string.Empty;
Notes = string.Empty;
}
private static void Plates_PlateRemoved(object sender, ItemRemovedEventArgs<Plate> e)
{
e.Item.Parts.Clear();
}
public string Name { get; set; }
public string Customer { get; set; }
public string Notes { get; set; }
public string AssistGas { get; set; } = "";
public NestStatus Status { get; set; } = NestStatus.Quote;
public string MadeBy { get; set; } = "";
public double Thickness { get; set; }
public Material Material { get; set; }
public Units Units { get; set; }
public DateTime DateCreated { get; set; }
public DateTime DateLastModified { get; set; }
public PlateSettings PlateDefaults { get; set; }
public List<PlateOption> PlateOptions { get; set; } = new();
public double SalvageRate { get; set; } = 0.5;
public Plate CreatePlate()
{
var plate = PlateDefaults.CreateNew();
Plates.Add(plate);
return plate;
}
/// <summary>
/// Makes <paramref name="rail"/> this nest's machine clamp rail: new plates follow it
/// (<see cref="PlateSettings.ClampRail"/>) and every existing plate re-resolves its
/// zones from it. Null, or a rail without clamps, removes the rail and every plate's
/// zones; the rail is nest-wide, so per-plate zones are replaced either way.
/// </summary>
public void SetClampRail(ClampRail rail)
{
if (rail != null && rail.Centers.Count == 0)
rail = null;
PlateDefaults.ClampRail = rail;
foreach (var plate in Plates)
plate.SetClampRail(rail);
}
public void UpdateDrawingQuantities()
{
foreach (var drawing in Drawings)
{
drawing.Quantity.Nested = 0;
}
foreach (var plate in Plates)
{
foreach (var part in plate.Parts)
{
part.BaseDrawing.Quantity.Nested += plate.Quantity;
}
}
}
public class PlateSettings
{
private readonly Plate plate;
public PlateSettings()
{
plate = new Plate();
}
public int Quadrant
{
get { return plate.Quadrant; }
set { plate.Quadrant = value; }
}
public Size Size
{
get { return plate.Size; }
set { plate.Size = value; }
}
public Spacing EdgeSpacing
{
get { return plate.EdgeSpacing; }
set { plate.EdgeSpacing = value; }
}
public double PartSpacing
{
get { return plate.PartSpacing; }
set { plate.PartSpacing = value; }
}
/// <summary>
/// The machine clamp rail new plates follow, or null for none. Set through
/// <see cref="Nest.SetClampRail"/> to also update existing plates.
/// </summary>
public ClampRail ClampRail { get; set; }
public void SetFromExisting(Plate plate)
{
Quadrant = plate.Quadrant;
Size = plate.Size;
EdgeSpacing = plate.EdgeSpacing;
PartSpacing = plate.PartSpacing;
}
public Plate CreateNew()
{
var created = new Plate()
{
Size = Size,
EdgeSpacing = EdgeSpacing,
PartSpacing = PartSpacing,
Quadrant = Quadrant,
Quantity = 1,
};
if (ClampRail != null)
created.SetClampRail(ClampRail);
return created;
}
}
}
}