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The repo mixed variants such as center/centre and color/colour, so a name could be spelled either way and searches missed half the hits. Standardize on the US spelling, matching .NET's own APIs (Color, Center). Wire values owned by other systems keep their spelling: the material ledger's "Cancelled" hold status and GitHub's "cancelled" job status. No behavior change beyond the spelling of a few status messages. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
205 lines
9.1 KiB
C#
205 lines
9.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using OpenNest.Geometry;
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namespace OpenNest.Engine.CuttingPlanning;
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/// <summary>
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/// Proposes a whole-part visiting order as an open traveling-salesman path from the start point
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/// over part centers: nearest neighbor, then 2-opt and Or-opt improvement, never placing a part
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/// before one of its prerequisites. It is only a proposal; the forward search still checks every
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/// rapid and lead along it.
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/// </summary>
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internal static class CuttingPartOrder
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{
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private const double Epsilon = 1e-9;
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/// <summary>Upper bound on improvement passes, so a large plate cannot loop for long.</summary>
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internal const int MaxPasses = 50;
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/// <param name="parts">The part ordinals to order; prerequisites outside this set count as done.</param>
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/// <param name="centers">One representative point per part ordinal.</param>
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/// <param name="start">The modeled tool position before the first of these parts.</param>
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/// <param name="prerequisites">Ordinals that must come before each part; must be acyclic.</param>
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/// <param name="endpoint">Optional fixed final position after the last of these parts.</param>
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internal static int[] Plan(IReadOnlyList<int> parts, IReadOnlyList<Vector> centers, Vector start,
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IReadOnlyList<IReadOnlyCollection<int>> prerequisites, CancellationToken token, Vector? endpoint = null)
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{
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var local = new Dictionary<int, int>();
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for (var i = 0; i < parts.Count; i++)
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local.Add(parts[i], i);
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var localCenters = parts.Select(p => centers[p]).ToArray();
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var localPrerequisites = parts
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.Select(p => (IReadOnlyCollection<int>)prerequisites[p].Where(local.ContainsKey).Select(q => local[q]).ToArray())
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.ToArray();
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return Plan(localCenters, start, localPrerequisites, token, endpoint).Select(i => parts[i]).ToArray();
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}
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/// <param name="centers">One representative point per part ordinal.</param>
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/// <param name="start">The modeled tool position before the first part.</param>
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/// <param name="prerequisites">Ordinals that must come before each part; must be acyclic.</param>
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/// <param name="endpoint">
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/// Optional fixed final position AFTER the last visited point (an open path with a closed
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/// terminal edge). The terminal edge joins EVERY improvement delta, not just final
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/// scoring. Null keeps the previous whole-part open-route semantics exactly.
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/// </param>
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internal static int[] Plan(IReadOnlyList<Vector> centers, Vector start,
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IReadOnlyList<IReadOnlyCollection<int>> prerequisites, CancellationToken token, Vector? endpoint = null)
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{
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var count = centers.Count;
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var order = NearestNeighbor(centers, start, prerequisites, token);
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var position = new int[count];
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for (var pass = 0; pass < MaxPasses; pass++)
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{
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token.ThrowIfCancellationRequested();
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var improved = TwoOpt(order, centers, start, prerequisites, position, token, endpoint);
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improved |= OrOpt(order, centers, start, prerequisites, position, token, endpoint);
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if (!improved)
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break;
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}
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return order;
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}
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private static int[] NearestNeighbor(IReadOnlyList<Vector> centers, Vector start,
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IReadOnlyList<IReadOnlyCollection<int>> prerequisites, CancellationToken token)
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{
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var count = centers.Count;
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var placed = new bool[count];
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var order = new int[count];
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var current = start;
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for (var step = 0; step < count; step++)
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{
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token.ThrowIfCancellationRequested();
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var best = -1;
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var bestDistance = double.MaxValue;
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for (var part = 0; part < count; part++)
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{
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if (placed[part] || prerequisites[part].Any(p => !placed[p]))
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continue;
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var distance = current.DistanceTo(centers[part]);
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if (distance < bestDistance - Epsilon)
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{
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best = part;
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bestDistance = distance;
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}
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}
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if (best < 0)
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throw new InvalidOperationException("Part prerequisites form a cycle.");
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placed[best] = true;
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order[step] = best;
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current = centers[best];
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}
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return order;
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}
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// Reverses order[i..j] when that shortens the open path and keeps every prerequisite earlier.
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private static bool TwoOpt(int[] order, IReadOnlyList<Vector> centers, Vector start,
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IReadOnlyList<IReadOnlyCollection<int>> prerequisites, int[] position, CancellationToken token,
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Vector? endpoint = null)
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{
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var improved = false;
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var count = order.Length;
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// The terminal edge belongs to every delta: reversing the route's tail swaps which
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// endpoint-side center faces the fixed final position.
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double Tail(Vector from) => endpoint is { } e ? from.DistanceTo(e) : 0;
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for (var i = 0; i < count - 1; i++)
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{
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token.ThrowIfCancellationRequested();
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for (var j = i + 1; j < count; j++)
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{
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var before = Point(i - 1).DistanceTo(centers[order[i]])
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+ (j + 1 < count ? centers[order[j]].DistanceTo(centers[order[j + 1]]) : Tail(centers[order[j]]));
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var after = Point(i - 1).DistanceTo(centers[order[j]])
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+ (j + 1 < count ? centers[order[i]].DistanceTo(centers[order[j + 1]]) : Tail(centers[order[i]]));
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if (after >= before - Epsilon || !CanReverse(order, i, j, prerequisites, position))
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continue;
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Array.Reverse(order, i, j - i + 1);
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improved = true;
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}
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}
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return improved;
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Vector Point(int index) => index < 0 ? start : centers[order[index]];
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}
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// A reversal breaks a prerequisite only when both parts lie inside the reversed span.
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private static bool CanReverse(int[] order, int i, int j, IReadOnlyList<IReadOnlyCollection<int>> prerequisites,
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int[] position)
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{
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for (var k = 0; k < order.Length; k++)
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position[order[k]] = k;
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for (var k = i; k <= j; k++)
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foreach (var prerequisite in prerequisites[order[k]])
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if (position[prerequisite] >= i && position[prerequisite] <= j)
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return false;
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return true;
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}
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// Moves a run of one to three parts to a later or earlier gap when that shortens the path.
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private static bool OrOpt(int[] order, IReadOnlyList<Vector> centers, Vector start,
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IReadOnlyList<IReadOnlyCollection<int>> prerequisites, int[] position, CancellationToken token,
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Vector? endpoint = null)
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{
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var improved = false;
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var count = order.Length;
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for (var length = 1; length <= 3; length++)
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for (var i = 0; i + length <= count; i++)
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{
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token.ThrowIfCancellationRequested();
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var last = i + length - 1;
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var removal = Gap(i - 1, i) + Gap(last, last + 1) - Gap(i - 1, last + 1);
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// Insert between order[gap - 1] and order[gap], outside the run.
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for (var gap = 0; gap <= count; gap++)
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{
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if (gap >= i && gap <= last + 1)
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continue;
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var insertion = Gap(gap - 1, i) + Gap(last, gap) - Gap(gap - 1, gap);
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if (insertion >= removal - Epsilon)
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continue;
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var candidate = Move(order, i, length, gap);
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if (!Valid(candidate, prerequisites, position))
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continue;
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Array.Copy(candidate, order, count);
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improved = true;
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break;
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}
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}
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return improved;
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// Path length between order[a] and order[b] (a == -1 is the start; b == count is the open
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// end — the fixed endpoint when one was supplied, so the terminal edge is in every delta).
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double Gap(int a, int b)
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{
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var from = a < 0 ? start : centers[order[a]];
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if (b >= count)
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return endpoint is { } e ? from.DistanceTo(e) : 0;
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if (b < 0)
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return 0;
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return from.DistanceTo(centers[order[b]]);
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}
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}
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private static int[] Move(int[] order, int start, int length, int gap)
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{
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var run = order.Skip(start).Take(length).ToArray();
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var rest = order.Take(start).Concat(order.Skip(start + length)).ToList();
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var insertAt = gap > start ? gap - length : gap;
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rest.InsertRange(insertAt, run);
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return rest.ToArray();
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}
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internal static bool Valid(IReadOnlyList<int> order, IReadOnlyList<IReadOnlyCollection<int>> prerequisites,
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int[] position)
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{
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for (var k = 0; k < order.Count; k++)
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position[order[k]] = k;
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for (var k = 0; k < order.Count; k++)
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foreach (var prerequisite in prerequisites[order[k]])
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if (position[prerequisite] > k)
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return false;
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return true;
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}
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}
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