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Built-in festive schemes theme the background, sheet and accents while keeping 12-color part palettes distinct, light enough for black part IDs and clear of the green etch stroke. They are only applied when chosen; there is no automatic seasonal switching. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
using System.Drawing;
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namespace OpenNest.WinForms.Tests;
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public class FestiveColorSchemeTests
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{
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[Theory]
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[InlineData("Halloween")]
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[InlineData("Christmas")]
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[InlineData("4th of July")]
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public void FestiveSchemeKeepsPartsDistinctAndReadable(string name)
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{
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var scheme = ColorSchemeRegistry.Get(name);
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Assert.Equal(name, scheme.Name);
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Assert.False(scheme.UseGoldenAngleColors);
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Assert.True(scheme.PartColors.Length >= 12);
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Assert.Equal(Color.Lime.ToArgb(), scheme.EtchColor.ToArgb());
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Assert.True(scheme.SelectedPartColor.IsEmpty);
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var colors = scheme.PartColors;
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for (var i = 0; i < colors.Length; i++)
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{
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// Part IDs are drawn in black over the fill.
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Assert.True(Luminance(colors[i]) >= 90, $"{name} part color {i} is too dark for black part IDs.");
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Assert.True(Distance(colors[i], scheme.EtchColor) >= 120, $"{name} part color {i} is too close to the etch color.");
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for (var j = i + 1; j < colors.Length; j++)
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Assert.True(Distance(colors[i], colors[j]) >= 40, $"{name} part colors {i} and {j} are too similar.");
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}
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}
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[Fact]
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public void FestiveSchemesRoundTripAndLeaveClassicAsDefault()
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{
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foreach (var name in new[] { "Halloween", "Christmas", "4th of July" })
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{
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var scheme = ColorSchemeRegistry.Get(name);
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var restored = ColorSchemeSerializer.Deserialize(ColorSchemeSerializer.Serialize(scheme));
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Assert.Equal(name, restored.Name);
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Assert.Equal(scheme.BackgroundColor.ToArgb(), restored.BackgroundColor.ToArgb());
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Assert.Equal(scheme.PartColors.Select(c => c.ToArgb()), restored.PartColors.Select(c => c.ToArgb()));
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}
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Assert.Equal("Classic", ColorSchemeRegistry.Get(null).Name);
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}
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private static double Distance(Color a, Color b)
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{
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var dr = a.R - b.R;
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var dg = a.G - b.G;
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var db = a.B - b.B;
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return System.Math.Sqrt(dr * dr + dg * dg + db * db);
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}
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private static double Luminance(Color c) => 0.299 * c.R + 0.587 * c.G + 0.114 * c.B;
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}
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