Files
OpenNest/OpenNest.Engine/DefaultNestEngine.cs
AJ Isaacs 6102dd5b85 refactor(engine): migrate Fill(List<Part>) to strategy pipeline
Single-part group fills now delegate to Fill(NestItem) which runs
the full strategy pipeline, eliminating ~70 lines of duplicated
manual phase logic. Multi-part group fills retain the linear
pattern fill (unique to multi-part groups).

PairFiller now references FillHelpers directly instead of
bouncing through DefaultNestEngine helper methods.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 16:46:24 -04:00

152 lines
5.4 KiB
C#

using OpenNest.Engine.Fill;
using OpenNest.Engine.Strategies;
using OpenNest.Geometry;
using OpenNest.RectanglePacking;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
namespace OpenNest
{
public class DefaultNestEngine : NestEngineBase
{
public DefaultNestEngine(Plate plate) : base(plate) { }
public override string Name => "Default";
public override string Description => "Multi-phase nesting (Linear, Pairs, RectBestFit, Extents)";
private readonly AngleCandidateBuilder angleBuilder = new();
public bool ForceFullAngleSweep
{
get => angleBuilder.ForceFullSweep;
set => angleBuilder.ForceFullSweep = value;
}
// --- Public Fill API ---
public override List<Part> Fill(NestItem item, Box workArea,
IProgress<NestProgress> progress, CancellationToken token)
{
PhaseResults.Clear();
AngleResults.Clear();
var context = new FillContext
{
Item = item,
WorkArea = workArea,
Plate = Plate,
PlateNumber = PlateNumber,
Token = token,
Progress = progress,
};
RunPipeline(context);
// PhaseResults already synced during RunPipeline.
AngleResults.AddRange(context.AngleResults);
WinnerPhase = context.WinnerPhase;
var best = context.CurrentBest ?? new List<Part>();
if (item.Quantity > 0 && best.Count > item.Quantity)
best = best.Take(item.Quantity).ToList();
ReportProgress(progress, WinnerPhase, PlateNumber, best, workArea, BuildProgressSummary());
return best;
}
public override List<Part> Fill(List<Part> groupParts, Box workArea,
IProgress<NestProgress> progress, CancellationToken token)
{
if (groupParts == null || groupParts.Count == 0)
return new List<Part>();
// Single part: delegate to the strategy pipeline.
if (groupParts.Count == 1)
{
var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing };
return Fill(nestItem, workArea, progress, token);
}
// Multi-part group: linear pattern fill only.
PhaseResults.Clear();
var engine = new FillLinear(workArea, Plate.PartSpacing);
var angles = RotationAnalysis.FindHullEdgeAngles(groupParts);
var best = FillHelpers.FillPattern(engine, groupParts, angles, workArea);
PhaseResults.Add(new PhaseResult(NestPhase.Linear, best?.Count ?? 0, 0));
Debug.WriteLine($"[Fill(groupParts,Box)] Linear pattern: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Length:F1}");
ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea, BuildProgressSummary());
return best ?? new List<Part>();
}
// --- Pack API ---
public override List<Part> PackArea(Box box, List<NestItem> items,
IProgress<NestProgress> progress, CancellationToken token)
{
var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area());
var bin = BinConverter.CreateBin(box, Plate.PartSpacing);
var engine = new PackBottomLeft(bin);
engine.Pack(binItems);
return BinConverter.ToParts(bin, items);
}
// --- RunPipeline: strategy-based orchestration ---
private void RunPipeline(FillContext context)
{
var bestRotation = RotationAnalysis.FindBestRotation(context.Item);
context.SharedState["BestRotation"] = bestRotation;
var angles = angleBuilder.Build(context.Item, bestRotation, context.WorkArea);
context.SharedState["AngleCandidates"] = angles;
try
{
foreach (var strategy in FillStrategyRegistry.Strategies)
{
context.Token.ThrowIfCancellationRequested();
var sw = Stopwatch.StartNew();
var result = strategy.Fill(context);
sw.Stop();
var phaseResult = new PhaseResult(
strategy.Phase, result?.Count ?? 0, sw.ElapsedMilliseconds);
context.PhaseResults.Add(phaseResult);
// Keep engine's PhaseResults in sync so BuildProgressSummary() works
// during progress reporting.
PhaseResults.Add(phaseResult);
if (IsBetterFill(result, context.CurrentBest, context.WorkArea))
{
context.CurrentBest = result;
context.CurrentBestScore = FillScore.Compute(result, context.WorkArea);
context.WinnerPhase = strategy.Phase;
ReportProgress(context.Progress, strategy.Phase, PlateNumber,
result, context.WorkArea, BuildProgressSummary());
}
}
}
catch (OperationCanceledException)
{
Debug.WriteLine("[RunPipeline] Cancelled, returning current best");
}
angleBuilder.RecordProductive(context.AngleResults);
}
}
}