Files
OpenNest/OpenNest.Core/Geometry/BoundingBox.cs
T
aj aec0523062 style: apply CSharpier formatting to all C# sources
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.

Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).

Formatting is now enforceable: dotnet csharpier check . passes.
2026-09-20 16:41:50 -04:00

90 lines
2.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace OpenNest.Geometry
{
public static class BoundingBox
{
public static Box GetBoundingBox(this IList<Box> boxes)
{
if (boxes.Count == 0)
return Box.Empty;
double minX = boxes[0].X;
double minY = boxes[0].Y;
double maxX = boxes[0].Right;
double maxY = boxes[0].Top;
foreach (var box in boxes)
{
if (box.Left < minX)
minX = box.Left;
if (box.Right > maxX)
maxX = box.Right;
if (box.Bottom < minY)
minY = box.Bottom;
if (box.Top > maxY)
maxY = box.Top;
}
return new Box(minX, minY, maxX - minX, maxY - minY);
}
public static Box GetBoundingBox(this IList<Vector> pts)
{
if (pts.Count == 0)
return Box.Empty;
var first = pts[0];
var minX = first.X;
var maxX = first.X;
var minY = first.Y;
var maxY = first.Y;
for (int i = 1; i < pts.Count; ++i)
{
var vertex = pts[i];
if (vertex.X < minX)
minX = vertex.X;
else if (vertex.X > maxX)
maxX = vertex.X;
if (vertex.Y < minY)
minY = vertex.Y;
else if (vertex.Y > maxY)
maxY = vertex.Y;
}
return new Box(minX, minY, maxX - minX, maxY - minY);
}
public static Box GetBoundingBox(this IEnumerable<IBoundable> items)
{
var first = items.FirstOrDefault();
if (first == null)
return Box.Empty;
double left = first.Left;
double bottom = first.Bottom;
double right = first.Right;
double top = first.Top;
foreach (var box in items)
{
if (box.Left < left)
left = box.Left;
if (box.Right > right)
right = box.Right;
if (box.Bottom < bottom)
bottom = box.Bottom;
if (box.Top > top)
top = box.Top;
}
return new Box(left, bottom, right - left, top - bottom);
}
}
}