GeometrySimplifier/ArcFit now fit arcs that pass exactly through run endpoints while balancing tangency error between trusted and estimated directions, fixing arcs that previously bulged or broke tangent continuity at fillet/compound-curve junctions. GravographIS post processor gains per-layer (engrave/cut) tool passes via a new GravographISPostConfig, so ENGRAVE/ETCH-tagged geometry runs as a separate scribe pass with its own feed/depth and an operator pause before the cut pass (spring-floated spindle needs a tool swap). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
129 lines
5.1 KiB
C#
129 lines
5.1 KiB
C#
using System.Collections.Generic;
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namespace OpenNest.Geometry
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{
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/// <summary>
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/// Shared arc-fitting utilities used by SplineConverter and GeometrySimplifier.
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/// </summary>
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internal static class ArcFit
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{
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/// <summary>
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/// Fits a circular arc constrained to be tangent to the given direction at the
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/// first point. The center lies at the intersection of the normal at P1 (perpendicular
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/// to the tangent) and the perpendicular bisector of the chord P1->Pn, guaranteeing
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/// the arc passes through both endpoints and departs P1 in the given direction.
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/// </summary>
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internal static (Vector center, double radius, double deviation) FitWithStartTangent(
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List<Vector> points, Vector tangent)
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{
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if (points.Count < 3)
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return (Vector.Invalid, 0, double.MaxValue);
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var p1 = points[0];
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var pn = points[^1];
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var mx = (p1.X + pn.X) / 2;
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var my = (p1.Y + pn.Y) / 2;
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var dx = pn.X - p1.X;
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var dy = pn.Y - p1.Y;
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var chordLen = System.Math.Sqrt(dx * dx + dy * dy);
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if (chordLen < 1e-10)
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return (Vector.Invalid, 0, double.MaxValue);
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var bx = -dy / chordLen;
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var by = dx / chordLen;
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var tLen = System.Math.Sqrt(tangent.X * tangent.X + tangent.Y * tangent.Y);
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if (tLen < 1e-10)
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return (Vector.Invalid, 0, double.MaxValue);
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var nx = -tangent.Y / tLen;
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var ny = tangent.X / tLen;
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var det = nx * by - ny * bx;
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if (System.Math.Abs(det) < 1e-10)
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return (Vector.Invalid, 0, double.MaxValue);
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var s = ((mx - p1.X) * by - (my - p1.Y) * bx) / det;
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var cx = p1.X + s * nx;
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var cy = p1.Y + s * ny;
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var radius = System.Math.Sqrt((cx - p1.X) * (cx - p1.X) + (cy - p1.Y) * (cy - p1.Y));
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if (radius < 1e-10)
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return (Vector.Invalid, 0, double.MaxValue);
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return (new Vector(cx, cy), radius, MaxRadialDeviation(points, cx, cy, radius));
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}
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/// <summary>
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/// Fits a circular arc that passes exactly through both the first and last points
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/// while matching the given endpoint tangents as closely as possible. For any
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/// circle through two points, the tangents at those points make equal mirrored
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/// angles with the chord, so the achievable inscribed angle is the average of the
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/// two requested ones — when the requested tangents are consistent with a single
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/// circular arc, both are matched exactly.
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/// </summary>
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internal static (Vector center, double radius, double deviation) FitThroughEndpointsWithTangents(
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List<Vector> points, Vector startTangent, Vector endTangent)
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{
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if (points.Count < 3)
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return (Vector.Invalid, 0, double.MaxValue);
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var p1 = points[0];
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var pn = points[^1];
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var dx = pn.X - p1.X;
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var dy = pn.Y - p1.Y;
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var chordLen = System.Math.Sqrt(dx * dx + dy * dy);
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if (chordLen < 1e-10)
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return (Vector.Invalid, 0, double.MaxValue);
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var ux = dx / chordLen;
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var uy = dy / chordLen;
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// Inscribed angle between chord and tangent at each endpoint (mirrored at Pn)
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var theta1 = SignedAngle(ux, uy, startTangent);
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var theta2 = -SignedAngle(ux, uy, endTangent);
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var theta = (theta1 + theta2) / 2;
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// Nearly straight or degenerate (sweep would exceed ~356 degrees)
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if (System.Math.Abs(theta) < 1e-3 || System.Math.Abs(theta) > System.Math.PI * 0.99)
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return (Vector.Invalid, 0, double.MaxValue);
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var halfChord = chordLen / 2;
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var radius = halfChord / System.Math.Abs(System.Math.Sin(theta));
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var d = -halfChord / System.Math.Tan(theta);
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var cx = (p1.X + pn.X) / 2 + d * -uy;
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var cy = (p1.Y + pn.Y) / 2 + d * ux;
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return (new Vector(cx, cy), radius, MaxRadialDeviation(points, cx, cy, radius));
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}
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private static double SignedAngle(double ux, double uy, Vector to)
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{
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var len = System.Math.Sqrt(to.X * to.X + to.Y * to.Y);
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if (len < 1e-10) return 0;
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return System.Math.Atan2(ux * to.Y - uy * to.X, ux * to.X + uy * to.Y);
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}
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/// <summary>
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/// Computes the maximum radial deviation of interior points from a circle.
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/// </summary>
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internal static double MaxRadialDeviation(List<Vector> points, double cx, double cy, double radius)
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{
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var maxDev = 0.0;
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for (var i = 1; i < points.Count - 1; i++)
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{
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var px = points[i].X - cx;
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var py = points[i].Y - cy;
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var dist = System.Math.Sqrt(px * px + py * py);
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var dev = System.Math.Abs(dist - radius);
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if (dev > maxDev) maxDev = dev;
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}
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return maxDev;
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}
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}
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}
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