ISlideComputer abstracts batched directional-distance computation so GPU implementations can process all slide offsets in a single kernel launch. GpuSlideComputer uses ILGPU with prepared edge data (precomputed inverse deltas and min/max bounds) and caches stationary/moving buffers across calls. GpuEvaluatorFactory exposes a singleton factory method. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
39 lines
1.8 KiB
C#
39 lines
1.8 KiB
C#
using System;
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namespace OpenNest.Engine.BestFit
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{
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/// <summary>
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/// Batches directional-distance computations for multiple offset positions.
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/// GPU implementations can process all offsets in a single kernel launch.
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/// </summary>
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public interface ISlideComputer : IDisposable
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{
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/// <summary>
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/// Computes the minimum directional distance for each offset position.
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/// </summary>
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/// <param name="stationarySegments">Flat array [x1,y1,x2,y2, ...] for stationary edges.</param>
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/// <param name="stationaryCount">Number of line segments in stationarySegments.</param>
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/// <param name="movingTemplateSegments">Flat array [x1,y1,x2,y2, ...] for moving edges at origin.</param>
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/// <param name="movingCount">Number of line segments in movingTemplateSegments.</param>
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/// <param name="offsets">Flat array [dx,dy, dx,dy, ...] of translation offsets.</param>
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/// <param name="offsetCount">Number of offset positions.</param>
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/// <param name="direction">Push direction.</param>
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/// <returns>Array of minimum distances, one per offset position.</returns>
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double[] ComputeBatch(
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double[] stationarySegments, int stationaryCount,
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double[] movingTemplateSegments, int movingCount,
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double[] offsets, int offsetCount,
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PushDirection direction);
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/// <summary>
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/// Computes minimum directional distance for offsets with per-offset directions.
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/// Uploads segment data once for all offsets, reducing GPU round-trips.
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/// </summary>
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double[] ComputeBatchMultiDir(
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double[] stationarySegments, int stationaryCount,
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double[] movingTemplateSegments, int movingCount,
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double[] offsets, int offsetCount,
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int[] directions);
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}
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}
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