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OpenNest/OpenNest.Engine/NestingEngines/Irregular/PairCatalog.cs
T

208 lines
8.0 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using OpenNest.Engine.BestFit;
using OpenNest.Engine.Jobs;
using OpenNest.Engine.Jobs.Adapters;
using OpenNest.Math;
namespace OpenNest.Engine.NestingEngines.Irregular;
/// <summary>
/// Two copies of one part type placed together: member A at the pair's reference point and
/// member B at <see cref="Dx"/>, <see cref="Dy"/> from it.
/// </summary>
internal sealed class PairPose
{
public required Orientation A { get; init; }
public required Orientation B { get; init; }
public required double Dx { get; init; }
public required double Dy { get; init; }
public int TypeIndex => A.TypeIndex;
/// <summary>Box of both members around the pair's reference point (catalog-padded).</summary>
public double MinX => System.Math.Min(A.MinX, Dx + B.MinX);
public double MinY => System.Math.Min(A.MinY, Dy + B.MinY);
public double MaxX => System.Math.Max(A.MaxX, Dx + B.MaxX);
public double MaxY => System.Math.Max(A.MaxY, Dy + B.MaxY);
public double Width => MaxX - MinX;
public double Height => MaxY - MinY;
}
/// <summary>
/// Best-fit pairs offered to the packer for part types with two or more copies.
///
/// A pair is placed through the existing free regions: its reference point must be legal for
/// member A and, shifted by the pair offset, for member B (region A intersected with region B
/// moved back by the offset). No new no-fit polygons are built. The members' clearance from
/// each other comes from the best-fit search and is re-checked here once per pair with the
/// layout check at the job spacing; a pair that fails is never offered.
/// </summary>
internal static class PairCatalog
{
/// <summary>Best-fit results tried per type, in rank order.</summary>
private const int CandidatesPerType = 12;
/// <summary>Pairs kept per type; each one costs a region intersection per placement.</summary>
private const int PairsPerType = 2;
private const double AngleTolerance = 1e-6;
/// <summary>
/// Pairs for every type with quantity two or more, for one part spacing. A member rotation
/// missing from the catalog gets a pair-only orientation (indexed after the catalog's), so
/// both members always own cached footprints; such orientations are never offered as singles.
/// </summary>
/// <param name="sheetLength">Largest sheet X extent offered at this spacing.</param>
/// <param name="sheetWidth">Largest sheet Y extent offered at this spacing.</param>
public static IReadOnlyDictionary<int, IReadOnlyList<PairPose>> Build(
IReadOnlyList<PartType> types,
double spacing,
double sheetLength,
double sheetWidth,
CancellationToken token
)
{
var result = new Dictionary<int, IReadOnlyList<PairPose>>();
foreach (var type in types)
{
token.ThrowIfCancellationRequested();
if (type.Part.Quantity < 2 || type.Orientations.Count == 0)
continue;
var geometry = JobPartGeometry.TryRead(type.Part.Geometry);
if (geometry == null)
continue;
var pairs = BuildForType(type, geometry, spacing, sheetLength, sheetWidth, token);
if (pairs.Count > 0)
result[type.Index] = pairs;
}
return result;
}
private static List<PairPose> BuildForType(
PartType type,
JobPartGeometry geometry,
double spacing,
double sheetLength,
double sheetWidth,
CancellationToken token
)
{
var drawing = new Drawing(type.Part.Id, DrawingJobMapper.ToProgram(type.Part.Geometry));
List<BestFitResult> fits;
try
{
fits = BestFitCache.GetOrCompute(drawing, sheetLength, sheetWidth, spacing);
}
catch (Exception ex) when (ex is ArgumentException or InvalidOperationException
or NotSupportedException or ArithmeticException)
{
return new List<PairPose>();
}
finally
{
// The drawing exists only for this call; release its cache entry now.
BestFitCache.Invalidate(drawing);
}
// Best-fit evaluates in parallel, so equal-area results arrive in any order. Sort on
// the candidate itself as well, so the same job always picks the same pairs.
var ranked = fits
.Where(f => f.Keep)
.OrderBy(f => f.RotatedArea)
.ThenBy(f => f.Candidate.StrategyIndex)
.ThenBy(f => f.Candidate.Part2Rotation)
.ThenBy(f => f.Candidate.Part2Offset.X)
.ThenBy(f => f.Candidate.Part2Offset.Y)
.ThenBy(f => f.OptimalRotation)
.Take(CandidatesPerType);
var pairs = new List<PairPose>();
var extra = new List<Orientation>();
foreach (var fit in ranked)
{
token.ThrowIfCancellationRequested();
List<Part> members;
try
{
members = fit.BuildSourceParts(drawing);
}
catch (Exception ex) when (ex is ArgumentException or InvalidOperationException)
{
continue;
}
if (members.Count != 2)
continue;
// The whole pair may also turn a quarter: offer it along each sheet axis.
foreach (var turn in new[] { 0.0, System.Math.PI / 2 })
{
var pair = Resolve(type, extra, geometry, members, turn, spacing);
if (pair != null && !pairs.Any(p => SamePair(p, pair)))
pairs.Add(pair);
if (pairs.Count >= PairsPerType)
return pairs;
}
}
return pairs;
}
internal static PairPose? Resolve(
PartType type,
List<Orientation> extra,
JobPartGeometry geometry,
List<Part> members,
double turn,
double spacing
)
{
// Turning a part about the origin turns its program and its location together,
// so the members keep their relative placement.
var poses = members
.Select(member =>
{
var location = member.Location.Rotate(turn);
return (Rotation: Angle.NormalizeRad(member.Rotation + turn), location.X, location.Y);
})
.ToArray();
if (!type.Part.Rotation.Allows(poses[0].Rotation) || !type.Part.Rotation.Allows(poses[1].Rotation))
return null;
var a = new NestJobPlacement(type.Part.Id, 0, poses[0].X, poses[0].Y, poses[0].Rotation);
var b = new NestJobPlacement(type.Part.Id, 1, poses[1].X, poses[1].Y, poses[1].Rotation);
if (!NestLayoutCheck.Clears(geometry, a, geometry, b, spacing))
return null;
var oa = Find(type, extra, poses[0].Rotation);
var ob = Find(type, extra, poses[1].Rotation);
if (oa == null || ob == null)
return null;
return new PairPose { A = oa, B = ob, Dx = poses[1].X - poses[0].X, Dy = poses[1].Y - poses[0].Y };
}
private static Orientation? Find(PartType type, List<Orientation> extra, double rotation)
{
foreach (var orientation in type.Orientations.Concat(extra))
if (SameAngle(orientation.Rotation, rotation))
return orientation;
var added = PartCatalog.CreateOrientation(type, type.Orientations.Count + extra.Count, rotation);
if (added != null)
extra.Add(added);
return added;
}
private static bool SamePair(PairPose first, PairPose second) =>
ReferenceEquals(first.A, second.A)
&& ReferenceEquals(first.B, second.B)
&& System.Math.Abs(first.Dx - second.Dx) < 1e-6
&& System.Math.Abs(first.Dy - second.Dy) < 1e-6;
private static bool SameAngle(double first, double second)
{
var difference = Angle.NormalizeRad(first - second);
return difference < AngleTolerance || Angle.TwoPI - difference < AngleTolerance;
}
}