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Changing a rate, the pierce time or the machine rebuilt the timeline and kept the playhead's old time. That time pointed at a different move on the retimed timeline, so the torch jumped around while settings were adjusted. When the new timeline has the same moves, Load now finds the same move and how far through it the torch was (CutSimulation.TimeAt inverts FractionAt, acceleration included). The in-progress rapid was drawn whole with a dashed pen. GDI+ cost grows with dash count: zoomed in, one paint of a long rapid can take seconds to minutes. It is now clipped to the visible area, as finished rapids already were. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>