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OpenNest/OpenNest.Posts.GravographIS/NestPolylineExtractor.cs
T
2026-05-23 12:40:53 -04:00

180 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
using OpenNest.CNC;
using OpenNest.Geometry;
namespace OpenNest.Posts.GravographIS
{
/// <summary>
/// Lifts polylines out of an OpenNest <see cref="Nest"/> for the Gravograph
/// backend. Walks each <see cref="Part"/>'s <see cref="Program"/>, breaks
/// polylines at rapid moves, and tessellates arcs to a chord-deviation
/// tolerance (the wire format takes line segments only).
/// </summary>
public sealed class NestPolylineExtractor
{
public double ArcChordToleranceInches { get; set; } = 0.001;
/// <summary>
/// Extracts polylines from every non-cutoff part in every plate of the nest,
/// returning them in plate coordinates (inches).
/// </summary>
public List<List<Vector>> Extract(Nest nest)
{
if (nest == null) throw new ArgumentNullException(nameof(nest));
var result = new List<List<Vector>>();
foreach (var plate in nest.Plates)
{
foreach (var part in plate.Parts)
{
if (part.BaseDrawing != null && part.BaseDrawing.IsCutOff)
continue;
ExtractPart(part, result);
}
}
return result;
}
/// <summary>
/// Extracts polylines for a single part. Public so callers driving the
/// writer directly (e.g. from a console one-off) can use it.
/// </summary>
public List<List<Vector>> ExtractPart(Part part)
{
var list = new List<List<Vector>>();
ExtractPart(part, list);
return list;
}
private void ExtractPart(Part part, List<List<Vector>> sink)
{
var program = part.Program;
if (program == null) return;
// The walk below treats Motion.EndPoint as absolute. Convert a working
// copy to absolute mode so G91 programs (the form OpenNest's UI writes)
// produce correct geometry. Cloning keeps part.Program untouched.
if (program.Mode == Mode.Incremental)
{
program = (Program)program.Clone();
program.Mode = Mode.Absolute;
}
var offset = part.Location;
var pos = new Vector(0, 0);
List<Vector> current = null;
foreach (var code in program.Codes)
{
if (code is Motion m && m.Suppressed)
continue;
switch (code)
{
case RapidMove rapid:
{
FlushCurrent(sink, ref current);
pos = rapid.EndPoint;
break;
}
case LinearMove linear:
{
if (current == null)
{
current = new List<Vector> { pos + offset };
}
var end = linear.EndPoint;
current.Add(end + offset);
pos = end;
break;
}
case ArcMove arc:
{
if (current == null)
{
current = new List<Vector> { pos + offset };
}
TessellateArc(pos, arc, offset, ArcChordToleranceInches, current);
pos = arc.EndPoint;
break;
}
}
}
FlushCurrent(sink, ref current);
}
private static void FlushCurrent(List<List<Vector>> sink, ref List<Vector> current)
{
if (current != null && current.Count >= 2)
sink.Add(current);
current = null;
}
// Sample points along an arc to within chordTol of the true curve. start is
// the arc's start point (current pen position), arc.CenterPoint is absolute
// (G-code I/J in this codebase are stored as the absolute center), arc.EndPoint
// is absolute end. The starting point is assumed to already be in the polyline;
// intermediate samples and the endpoint are appended.
private static void TessellateArc(Vector start, ArcMove arc, Vector offset,
double chordTol, List<Vector> sink)
{
var c = arc.CenterPoint;
var r = c.DistanceTo(start);
if (r < 1e-9)
{
sink.Add(arc.EndPoint + offset);
return;
}
var a0 = System.Math.Atan2(start.Y - c.Y, start.X - c.X);
var a1 = System.Math.Atan2(arc.EndPoint.Y - c.Y, arc.EndPoint.X - c.X);
double sweep;
if (arc.Rotation == RotationType.CW)
{
sweep = a0 - a1;
if (sweep <= 0) sweep += 2 * System.Math.PI;
}
else
{
sweep = a1 - a0;
if (sweep <= 0) sweep += 2 * System.Math.PI;
}
// Treat a near-zero sweep with coincident start/end as a full circle.
if (sweep < 1e-9 &&
System.Math.Abs(start.X - arc.EndPoint.X) < 1e-9 &&
System.Math.Abs(start.Y - arc.EndPoint.Y) < 1e-9)
{
sweep = 2 * System.Math.PI;
}
// Max angle step from chord-deviation tolerance: dev = r * (1 - cos(t/2)).
var maxAngleStep = 2.0 * System.Math.Acos(System.Math.Max(0.0, 1.0 - chordTol / r));
if (double.IsNaN(maxAngleStep) || maxAngleStep <= 0)
maxAngleStep = System.Math.PI / 32;
var steps = (int)System.Math.Ceiling(sweep / maxAngleStep);
if (steps < 1) steps = 1;
var direction = arc.Rotation == RotationType.CW ? -1.0 : 1.0;
for (int i = 1; i < steps; i++)
{
var t = sweep * (i / (double)steps);
var ang = a0 + direction * t;
var pt = new Vector(c.X + r * System.Math.Cos(ang), c.Y + r * System.Math.Sin(ang));
sink.Add(pt + offset);
}
sink.Add(arc.EndPoint + offset);
}
}
}