Box constructor and derived properties (Right, Top, Center, Translate, Offset) had Width and Length swapped — Length is X axis, Width is Y axis. Corrected across Core geometry, plate bounding box, rectangle packing, fill algorithms, tests, and UI renderers. Added FillSpiral with center remnant detection and recursive FillBest on the gap between the 4 spiral quadrants. RectFill.FillBest now compares spiral+center vs full best-fit fairly. BestCombination returns a CombinationResult record instead of out params. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
84 lines
3.1 KiB
C#
84 lines
3.1 KiB
C#
using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.RectanglePacking
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{
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internal class FillSpiral : FillEngine
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{
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public Box CenterRemnant { get; private set; }
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public FillSpiral(Bin bin)
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: base(bin)
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{
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}
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public override void Fill(Item item)
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{
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Fill(item, int.MaxValue);
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}
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public override void Fill(Item item, int maxCount)
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{
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if (item == null) return;
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// Width = Y axis, Length = X axis
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var comboY = BestCombination.FindFrom2(item.Width, item.Length, Bin.Width);
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var comboX = BestCombination.FindFrom2(item.Length, item.Width, Bin.Length);
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if (!comboY.Found || !comboX.Found)
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return;
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var q14size = new Size(
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item.Width * comboY.Count1,
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item.Length * comboX.Count1);
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var q23size = new Size(
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item.Length * comboY.Count2,
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item.Width * comboX.Count2);
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if ((q14size.Width > q23size.Width && q14size.Length > q23size.Length) ||
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(q23size.Width > q14size.Width && q23size.Length > q14size.Length))
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return; // cant do an efficient spiral fill
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// Q1: normal orientation at bin origin
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item.Location = Bin.Location;
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var q1 = FillGrid(item, comboY.Count1, comboX.Count1, maxCount);
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Bin.Items.AddRange(q1);
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// Q2: rotated, above Q1
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item.Rotate();
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item.Location = new Vector(Bin.X, Bin.Y + q14size.Width);
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var q2 = FillGrid(item, comboY.Count2, comboX.Count2, maxCount - Bin.Items.Count);
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Bin.Items.AddRange(q2);
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// Q3: rotated, right of Q1
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item.Location = new Vector(Bin.X + q14size.Length, Bin.Y);
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var q3 = FillGrid(item, comboY.Count2, comboX.Count2, maxCount - Bin.Items.Count);
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Bin.Items.AddRange(q3);
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// Q4: normal orientation, diagonal from Q1
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item.Rotate();
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item.Location = new Vector(
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Bin.X + q23size.Length,
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Bin.Y + q23size.Width);
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var q4 = FillGrid(item, comboY.Count1, comboX.Count1, maxCount);
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Bin.Items.AddRange(q4);
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// Compute center remnant — the rectangular gap between the 4 quadrants
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// Only valid when all 4 quadrants have items; otherwise the "center"
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// overlaps an occupied quadrant and recursion never terminates.
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var centerW = System.Math.Abs(q14size.Length - q23size.Length);
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var centerH = System.Math.Abs(q14size.Width - q23size.Width);
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if (comboY.Count1 > 0 && comboY.Count2 > 0 && comboX.Count1 > 0 && comboX.Count2 > 0
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&& centerW > Tolerance.Epsilon && centerH > Tolerance.Epsilon)
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{
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CenterRemnant = new Box(
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Bin.X + System.Math.Min(q14size.Length, q23size.Length),
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Bin.Y + System.Math.Min(q14size.Width, q23size.Width),
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centerW,
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centerH);
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}
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}
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}
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}
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