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https://github.com/ajisaacs/OpenNest.git
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- Add Drawing.HasCustomColor, set when a color is picked in Drawing Properties or comes from a library record with a stored color. - Persist it as customColor in .nest files (omitted when false) and keep it out of drawing packages; split pieces inherit it. - Recolor non-custom drawings from the active palette when a nest opens and when the scheme changes; custom colors keep their palette slot. - Library settings store a color only when it is custom. - Document drawing colors in nest-file-format.md and nesting-view-colors.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
248 lines
8.5 KiB
C#
248 lines
8.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Threading;
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using OpenNest.Bending;
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using OpenNest.CNC;
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using OpenNest.Converters;
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using OpenNest.Geometry;
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namespace OpenNest
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{
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public class Drawing
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{
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private static int nextId;
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private static int nextColorIndex;
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private Program program;
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public static Color[] PartColors = new Color[]
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{
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Color.FromArgb(205, 92, 92), // Indian Red
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Color.FromArgb(148, 103, 189), // Medium Purple
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Color.FromArgb(75, 180, 175), // Teal
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Color.FromArgb(210, 190, 75), // Goldenrod
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Color.FromArgb(190, 85, 175), // Orchid
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Color.FromArgb(185, 115, 85), // Sienna
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Color.FromArgb(120, 100, 190), // Slate Blue
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Color.FromArgb(200, 100, 140), // Rose
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Color.FromArgb(80, 175, 155), // Sea Green
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Color.FromArgb(195, 160, 85), // Dark Khaki
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Color.FromArgb(175, 95, 160), // Plum
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Color.FromArgb(215, 130, 130), // Light Coral
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};
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public static bool UseGoldenAngleColors { get; set; }
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public static Color GetPartColor(int index)
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{
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ArgumentOutOfRangeException.ThrowIfNegative(index);
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return UseGoldenAngleColors
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? PartColorPalette.GoldenAngle(index)
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: PartColors[index % PartColors.Length];
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}
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public static Color GetNextColor() => GetPartColor(unchecked(nextColorIndex++) & int.MaxValue);
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public Drawing()
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: this(string.Empty, new Program()) { }
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public Drawing(string name)
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: this(name, new Program()) { }
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public Drawing(string name, Program pgm)
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{
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Id = Interlocked.Increment(ref nextId);
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Name = name;
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Material = new Material();
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Constraints = new NestConstraints();
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Source = new SourceInfo();
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Program = pgm;
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}
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public int Id { get; }
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public string Name { get; set; }
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public string Customer { get; set; }
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public int Priority { get; set; }
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public DwgQty Quantity;
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public Material Material { get; set; }
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public Program Program
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{
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get { return program; }
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set
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{
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program = value;
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UpdateArea();
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RecomputeCanonicalAngle();
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}
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}
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/// <summary>
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/// Recomputes and stores the canonical angle from the current Program.
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/// Callers that mutate Program in place (rather than reassigning it) must invoke this explicitly.
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/// Cut-off drawings are left with Angle=0.
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/// </summary>
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public void RecomputeCanonicalAngle()
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{
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if (Source == null)
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Source = new SourceInfo();
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if (program == null || IsCutOff)
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{
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Source.Angle = 0.0;
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return;
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}
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Source.Angle = CanonicalAngle.Compute(this);
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}
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public Color Color { get; set; }
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/// <summary>
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/// True when someone chose <see cref="Color"/> on purpose. Otherwise the color comes
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/// from the active scheme's palette and is reassigned when the scheme changes or the
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/// nest is opened.
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/// </summary>
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public bool HasCustomColor { get; set; }
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public bool IsCutOff { get; set; }
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/// <summary>
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/// Cut this drawing's parts before every other part when automatic sequencing runs,
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/// e.g. a test coupon checked before the rest of the sheet is cut.
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/// </summary>
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public bool CutFirst { get; set; }
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public NestConstraints Constraints { get; set; }
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public SourceInfo Source { get; set; }
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public List<Bend> Bends { get; set; } = new List<Bend>();
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/// <summary>
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/// The library revision this drawing was copied from, or null when it did not come
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/// from a drawing library. Editing the drawing in a nest keeps the link as provenance.
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/// </summary>
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public DrawingLibraryLink Library { get; set; }
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/// <summary>
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/// Contours this drawing says must be cut a fixed way, in the source frame. At most one
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/// pin per contour is used; <see cref="CNC.CuttingPlanning.CutPinResolver"/> maps them to
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/// a placement. Pins do not follow geometry into new drawings (split pieces).
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/// </summary>
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public List<CNC.CuttingStrategy.ContourCutPin> CutPins { get; set; } = new List<CNC.CuttingStrategy.ContourCutPin>();
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/// <summary>
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/// Scrap pieces tabbed to the part, in the source frame. <see cref="Program"/> already has
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/// them applied; they are kept so an editor can change them from <see cref="SourceEntities"/>.
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/// </summary>
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public List<Breakoffs.Breakoff> Breakoffs { get; set; } = new List<Breakoffs.Breakoff>();
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/// <summary>
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/// Holes whose slugs stay attached by tabs, in the source frame. <see cref="Program"/> already
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/// has them applied (cut pieces plus <see cref="CNC.LayerType.Tab"/> spans); they are kept so
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/// an editor can change them from <see cref="SourceEntities"/>.
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/// </summary>
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public List<TabbedCutouts.TabbedCutout> TabbedCutouts { get; set; } = new List<TabbedCutouts.TabbedCutout>();
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/// <summary>
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/// Complete set of source entities with stable GUIDs.
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/// Null when the drawing was created from G-code or an older nest file.
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/// </summary>
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public List<Entity> SourceEntities { get; set; }
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/// <summary>
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/// IDs of entities in <see cref="SourceEntities"/> that are suppressed (hidden).
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/// Suppressed entities are excluded from the active Program but preserved for re-enabling.
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/// </summary>
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public HashSet<Guid> SuppressedEntityIds { get; set; } = new HashSet<Guid>();
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/// <summary>
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/// Role overrides for entities in <see cref="SourceEntities"/>; entities not listed keep the
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/// role their layer implies (see <see cref="Converters.EntityRoles"/>). <see cref="Program"/> already has
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/// them applied; display-only entities are not in it and come from
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/// <see cref="Converters.EntityRoles.DisplayGeometry"/>.
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/// </summary>
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public Dictionary<Guid, EntityRole> EntityRoles { get; set; } = new Dictionary<Guid, EntityRole>();
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public double Area { get; protected set; }
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public void UpdateArea()
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{
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var geometry = ConvertProgram
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.ToGeometry(Program)
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.Where(entity => SpecialLayers.IsMaterial(entity.Layer));
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var shapes = ShapeBuilder.GetShapes(geometry);
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if (shapes.Count == 0)
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return;
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var areas = new double[shapes.Count];
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for (int i = 0; i < shapes.Count; i++)
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{
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var shape = shapes[i];
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areas[i] = shape.Area();
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}
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int largestAreaIndex = 0;
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for (int i = 1; i < areas.Length; i++)
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{
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var area = areas[i];
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if (area > areas[largestAreaIndex])
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largestAreaIndex = i;
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}
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var outerArea = areas[largestAreaIndex];
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Area = outerArea - (areas.Sum() - outerArea);
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}
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public override bool Equals(object obj)
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{
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if (obj is Drawing == false)
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return false;
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var dwg = (Drawing)obj;
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return Name == dwg.Name;
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}
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public override int GetHashCode()
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{
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return Name.GetHashCode();
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}
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}
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public class SourceInfo
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{
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/// <summary>
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/// Path to the source file.
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/// </summary>
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public string Path { get; set; }
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/// <summary>
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/// Offset distances to the original location.
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/// </summary>
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public Vector Offset { get; set; }
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/// <summary>
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/// Rotation (radians) that maps the source program geometry to its canonical
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/// (MBR-axis-aligned) frame. Populated automatically by the <see cref="Drawing.Program"/>
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/// setter via <see cref="CanonicalAngle.Compute"/>. A value of 0 means the drawing is
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/// already canonical or <see cref="Drawing.IsCutOff"/> is true. Callers that mutate
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/// <see cref="Drawing.Program"/> in place must invoke
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/// <see cref="Drawing.RecomputeCanonicalAngle"/> to refresh.
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/// </summary>
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public double Angle { get; set; }
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}
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}
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