Files
OpenNest/OpenNest.Core/Shapes/RoundedRectangleShape.cs
T
ajandClaude Fable 5.2 536f7f7fd7 feat(shapes): keep diameter and radius leaders aimed at the circle center
Dragging a Shape Library leader on a bolt circle, hole or corner arc now
moves its arrow round the curve so the line stays radial. The flange's
bolt circle is drawn dashed in teal instead of dotted orange, which read
as a solid dimension line.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-14 09:59:10 -05:00

79 lines
3.0 KiB
C#

using System.Collections.Generic;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.Shapes
{
public class RoundedRectangleShape : ShapeDefinition
{
public double Length { get; set; }
public double Width { get; set; }
public double Radius { get; set; }
public override string GenerateName() =>
$"Rounded Rectangle {Dim(Length)}x{Dim(Width)} R{Dim(Radius)}";
public override void SetPreviewDefaults()
{
Length = 12;
Width = 6;
Radius = 1;
}
public override IReadOnlyList<ShapeDimension> GetDimensions() =>
new[]
{
ShapeDimension.Linear(nameof(Length), new Vector(0, 0), new Vector(Length, 0), ShapeDimension.Down),
ShapeDimension.Linear(nameof(Width), new Vector(Length, 0), new Vector(Length, Width), ShapeDimension.Right),
// On the top-left corner arc, pointing out along its 45-degree radius, clear of
// the width dimension on the right.
ShapeDimension.ArcLeader(nameof(Radius), new Vector(Radius, Width - Radius), Radius,
Angle.ToRadians(90), Angle.ToRadians(180), "R"),
};
public override Drawing GetDrawing()
{
var r = Radius;
var entities = new List<Entity>();
if (r <= 0)
{
entities.Add(new Line(0, 0, Length, 0));
entities.Add(new Line(Length, 0, Length, Width));
entities.Add(new Line(Length, Width, 0, Width));
entities.Add(new Line(0, Width, 0, 0));
}
else
{
// Bottom edge (left to right, above bottom-left arc to bottom-right arc)
entities.Add(new Line(r, 0, Length - r, 0));
// Bottom-right corner arc: center at (Length-r, r), from 270deg to 360deg
entities.Add(new Arc(Length - r, r, r, Angle.ToRadians(270), Angle.ToRadians(360)));
// Right edge
entities.Add(new Line(Length, r, Length, Width - r));
// Top-right corner arc: center at (Length-r, Width-r), from 0deg to 90deg
entities.Add(
new Arc(Length - r, Width - r, r, Angle.ToRadians(0), Angle.ToRadians(90))
);
// Top edge (right to left)
entities.Add(new Line(Length - r, Width, r, Width));
// Top-left corner arc: center at (r, Width-r), from 90deg to 180deg
entities.Add(new Arc(r, Width - r, r, Angle.ToRadians(90), Angle.ToRadians(180)));
// Left edge
entities.Add(new Line(0, Width - r, 0, r));
// Bottom-left corner arc: center at (r, r), from 180deg to 270deg
entities.Add(new Arc(r, r, r, Angle.ToRadians(180), Angle.ToRadians(270)));
}
return CreateDrawing(entities);
}
}
}