Auto-formatter reordering of using statements across the solution. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
203 lines
6.2 KiB
C#
203 lines
6.2 KiB
C#
using OpenNest.Math;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace OpenNest.Geometry
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{
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public static class GeometryOptimizer
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{
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public static void Optimize(IList<Arc> arcs)
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{
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for (int i = 0; i < arcs.Count; ++i)
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{
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var arc = arcs[i];
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var coradialArcs = arcs.GetCoradialArs(arc, i);
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int index = 0;
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while (index < coradialArcs.Count)
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{
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Arc arc2 = coradialArcs[index];
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Arc joinArc;
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if (!TryJoinArcs(arc, arc2, out joinArc))
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{
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index++;
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continue;
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}
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coradialArcs.Remove(arc2);
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arcs.Remove(arc2);
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arc = joinArc;
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index = 0;
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}
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arcs[i] = arc;
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}
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}
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public static void Optimize(IList<Line> lines)
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{
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for (int i = 0; i < lines.Count; ++i)
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{
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var line = lines[i];
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var collinearLines = lines.GetCollinearLines(line, i);
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var index = 0;
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while (index < collinearLines.Count)
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{
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Line line2 = collinearLines[index];
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Line joinLine;
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if (!TryJoinLines(line, line2, out joinLine))
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{
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index++;
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continue;
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}
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collinearLines.Remove(line2);
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lines.Remove(line2);
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line = joinLine;
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index = 0;
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}
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lines[i] = line;
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}
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}
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public static bool TryJoinLines(Line line1, Line line2, out Line lineOut)
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{
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lineOut = null;
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if (line1 == line2)
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return false;
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if (!line1.IsCollinearTo(line2))
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return false;
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bool onPoint = false;
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if (line1.StartPoint == line2.StartPoint)
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onPoint = true;
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else if (line1.StartPoint == line2.EndPoint)
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onPoint = true;
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else if (line1.EndPoint == line2.StartPoint)
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onPoint = true;
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else if (line1.EndPoint == line2.EndPoint)
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onPoint = true;
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var t1 = line1.StartPoint.Y > line1.EndPoint.Y ? line1.StartPoint.Y : line1.EndPoint.Y;
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var t2 = line2.StartPoint.Y > line2.EndPoint.Y ? line2.StartPoint.Y : line2.EndPoint.Y;
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var b1 = line1.StartPoint.Y < line1.EndPoint.Y ? line1.StartPoint.Y : line1.EndPoint.Y;
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var b2 = line2.StartPoint.Y < line2.EndPoint.Y ? line2.StartPoint.Y : line2.EndPoint.Y;
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var l1 = line1.StartPoint.X < line1.EndPoint.X ? line1.StartPoint.X : line1.EndPoint.X;
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var l2 = line2.StartPoint.X < line2.EndPoint.X ? line2.StartPoint.X : line2.EndPoint.X;
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var r1 = line1.StartPoint.X > line1.EndPoint.X ? line1.StartPoint.X : line1.EndPoint.X;
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var r2 = line2.StartPoint.X > line2.EndPoint.X ? line2.StartPoint.X : line2.EndPoint.X;
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if (!onPoint)
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{
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if (t1 < b2 - Tolerance.Epsilon) return false;
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if (b1 > t2 + Tolerance.Epsilon) return false;
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if (l1 > r2 + Tolerance.Epsilon) return false;
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if (r1 < l2 - Tolerance.Epsilon) return false;
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}
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var l = l1 < l2 ? l1 : l2;
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var r = r1 > r2 ? r1 : r2;
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var t = t1 > t2 ? t1 : t2;
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var b = b1 < b2 ? b1 : b2;
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if (!line1.IsVertical() && line1.Slope() < 0)
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lineOut = new Line(new Vector(l, t), new Vector(r, b));
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else
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lineOut = new Line(new Vector(l, b), new Vector(r, t));
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return true;
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}
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public static bool TryJoinArcs(Arc arc1, Arc arc2, out Arc arcOut)
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{
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arcOut = null;
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if (arc1 == arc2)
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return false;
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if (arc1.Center != arc2.Center)
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return false;
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if (!arc1.Radius.IsEqualTo(arc2.Radius))
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return false;
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if (arc1.StartAngle > arc1.EndAngle)
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arc1.StartAngle -= Angle.TwoPI;
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if (arc2.StartAngle > arc2.EndAngle)
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arc2.StartAngle -= Angle.TwoPI;
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if (arc1.EndAngle < arc2.StartAngle || arc1.StartAngle > arc2.EndAngle)
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return false;
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var startAngle = arc1.StartAngle < arc2.StartAngle ? arc1.StartAngle : arc2.StartAngle;
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var endAngle = arc1.EndAngle > arc2.EndAngle ? arc1.EndAngle : arc2.EndAngle;
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if (startAngle < 0) startAngle += Angle.TwoPI;
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if (endAngle < 0) endAngle += Angle.TwoPI;
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arcOut = new Arc(arc1.Center, arc1.Radius, startAngle, endAngle);
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return true;
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}
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private static List<Line> GetCollinearLines(this IList<Line> lines, Line line, int startIndex)
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{
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var collinearLines = new List<Line>();
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Parallel.For(startIndex, lines.Count, index =>
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{
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var compareLine = lines[index];
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if (Object.ReferenceEquals(line, compareLine))
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return;
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if (!line.IsCollinearTo(compareLine))
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return;
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lock (collinearLines)
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{
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collinearLines.Add(compareLine);
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}
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});
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return collinearLines;
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}
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private static List<Arc> GetCoradialArs(this IList<Arc> arcs, Arc arc, int startIndex)
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{
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var coradialArcs = new List<Arc>();
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Parallel.For(startIndex, arcs.Count, index =>
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{
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var compareArc = arcs[index];
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if (Object.ReferenceEquals(arc, compareArc))
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return;
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if (!arc.IsCoradialTo(compareArc))
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return;
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lock (coradialArcs)
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{
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coradialArcs.Add(compareArc);
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}
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});
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return coradialArcs;
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}
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}
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}
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