Files
OpenNest/OpenNest.Tests/BestFit/BestFitResultFrameTests.cs
T

73 lines
2.5 KiB
C#

using OpenNest.Engine;
using OpenNest.Engine.BestFit;
using OpenNest.Geometry;
using OpenNest.Math;
using OpenNest.Shapes;
namespace OpenNest.Tests.BestFit;
public class BestFitResultFrameTests
{
[Fact]
public void BuildCanonicalParts_NonAxisAlignedPairNormalizesActualBounds()
{
var drawing = new TShape { Width = 10, Height = 8 }.GetDrawing();
var canonical = CanonicalFrame.AsCanonicalCopy(drawing);
var result = EvaluateOffsetPair(canonical, new Vector(40, 30));
Assert.True(IsNonAxisAligned(result.OptimalRotation),
$"Expected a non-axis-aligned result, got {Angle.ToDegrees(result.OptimalRotation):F2} degrees.");
var parts = result.BuildCanonicalParts();
var bounds = result.GetCutBounds(parts);
Assert.Equal(0, bounds.Left, 3);
Assert.Equal(0, bounds.Bottom, 3);
Assert.Equal(result.BoundingWidth, bounds.Length, 2);
Assert.Equal(result.BoundingHeight, bounds.Width, 2);
}
[Fact]
public void BuildSourceParts_RebindsCanonicalResultToRotatedSourceDrawing()
{
var drawing = new TShape { Width = 10, Height = 8 }.GetDrawing();
drawing.Program.Rotate(Angle.ToRadians(30), drawing.Program.BoundingBox().Center);
drawing.RecomputeCanonicalAngle();
var canonical = CanonicalFrame.AsCanonicalCopy(drawing);
var result = EvaluateOffsetPair(canonical, new Vector(40, 30));
var parts = result.BuildSourceParts(drawing);
var bounds = result.GetCutBounds(parts);
Assert.All(parts, p => Assert.Same(drawing, p.BaseDrawing));
Assert.Equal(0, bounds.Left, 3);
Assert.Equal(0, bounds.Bottom, 3);
Assert.False(parts[0].Intersects(parts[1], out _));
}
private static BestFitResult EvaluateOffsetPair(Drawing drawing, Vector offset)
{
var candidate = new PairCandidate
{
Drawing = drawing,
Part1Rotation = 0,
Part2Rotation = System.Math.PI,
Part2Offset = offset,
Spacing = 0.25
};
return new PairEvaluator().Evaluate(candidate);
}
private static bool IsNonAxisAligned(double angle)
{
var normalized = Angle.NormalizeRad(angle);
var nearestQuadrant = Angle.HalfPI * System.Math.Round(normalized / Angle.HalfPI);
var delta = System.Math.Abs(normalized - nearestQuadrant);
delta = System.Math.Min(delta, Angle.HalfPI - delta);
return delta > Angle.ToRadians(1);
}
}