Files
OpenNest/OpenNest.Tests/Fill/RemnantFillerTests2.cs
T
aj 451841401a refactor(engine): align namespaces with directory layout under OpenNest.Engine
All 132 OpenNest.Engine source files now declare namespaces matching
their nested directories: Jobs/, Jobs/Placement/, Jobs/Adapters/,
Fill/, RectanglePacking/, CirclePacking/, and engine-root types moved
from 'OpenNest' to 'OpenNest.Engine'. RootNamespace updated accordingly.
Consumers (Api, Console, Mcp, Benchmark, Training, desktop app, tests)
gained the explicit usings the move requires; CLAUDE.md updated.
2026-09-21 13:18:34 -04:00

134 lines
4.2 KiB
C#

using OpenNest.Engine.Fill;
using OpenNest.Geometry;
using OpenNest.Engine;
namespace OpenNest.Tests.Fill;
public class RemnantFillerTests2
{
private static Drawing MakeSquareDrawing(double size)
{
var pgm = new OpenNest.CNC.Program();
pgm.Codes.Add(new OpenNest.CNC.RapidMove(new Vector(0, 0)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(size, 0)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(size, size)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, size)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, 0)));
return new Drawing("sq", pgm);
}
[Fact]
public void FillItems_PlacesPartsInRemnants()
{
var workArea = new Box(0, 0, 100, 100);
var filler = new RemnantFiller(workArea, 1.0);
// Place a large obstacle leaving a 40x100 strip on the right
filler.AddObstacles(new[] { TestHelpers.MakePartAt(0, 0, 50) });
var drawing = MakeSquareDrawing(10);
var items = new List<NestItem>
{
new NestItem { Drawing = drawing, Quantity = 5 },
};
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
{
var plate = new Plate(b.Width, b.Length);
var engine = new DefaultNestEngine(plate);
return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
};
var placed = filler.FillItems(items, fillFunc);
Assert.True(placed.Count > 0, "Should place parts in remaining space");
}
[Fact]
public void FillItems_DoesNotMutateItemQuantities()
{
var workArea = new Box(0, 0, 100, 100);
var filler = new RemnantFiller(workArea, 1.0);
var drawing = MakeSquareDrawing(10);
var items = new List<NestItem>
{
new NestItem { Drawing = drawing, Quantity = 3 },
};
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
{
var plate = new Plate(b.Width, b.Length);
var engine = new DefaultNestEngine(plate);
return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
};
filler.FillItems(items, fillFunc);
Assert.Equal(3, items[0].Quantity);
}
[Fact]
public void FillItems_EmptyItems_ReturnsEmpty()
{
var workArea = new Box(0, 0, 100, 100);
var filler = new RemnantFiller(workArea, 1.0);
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) => new List<Part>();
var result = filler.FillItems(new List<NestItem>(), fillFunc);
Assert.Empty(result);
}
[Fact]
public void FillItems_RespectsCancellation()
{
var cts = new System.Threading.CancellationTokenSource();
cts.Cancel();
var workArea = new Box(0, 0, 100, 100);
var filler = new RemnantFiller(workArea, 1.0);
var drawing = MakeSquareDrawing(10);
var items = new List<NestItem>
{
new NestItem { Drawing = drawing, Quantity = 5 },
};
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
new List<Part> { TestHelpers.MakePartAt(0, 0, 10) };
var result = filler.FillItems(items, fillFunc, cts.Token);
// Should not throw, returns whatever was placed
Assert.NotNull(result);
}
[Fact]
public void FillItems_SingleDrawing_KeepsEveryPlacedPart()
{
// With no other drawing waiting for space there is nothing to keep clear, so a full
// grid fill must not lose its topmost part.
var workArea = new Box(0, 0, 100, 100);
var filler = new RemnantFiller(workArea, 0);
var items = new List<NestItem>
{
new NestItem { Drawing = MakeSquareDrawing(10), Quantity = 4 },
};
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
new List<Part>
{
TestHelpers.MakePartAt(0, 0, 10),
TestHelpers.MakePartAt(10, 0, 10),
TestHelpers.MakePartAt(0, 10, 10),
TestHelpers.MakePartAt(10, 10, 10),
};
var placed = filler.FillItems(items, fillFunc);
Assert.Equal(4, placed.Count);
}
}