Files
OpenNest/OpenNest.Core/ClampRail.cs
T
aj cc85a9e068 feat(core): resolve a fixed clamp rail onto nest plates
Add ClampRail: identical clamps (width along the edge, depth into the
sheet) at X centers measured from the plate origin on the origin-side
edge. It resolves onto any sheet size and quadrant without re-scaling:
clamps wholly beyond the sheet are skipped, one still reaching onto it
is clipped to it, and ids follow rail position (clamp-N) so a physical
clamp keeps its id on every sheet.

A plate can follow a rail (Plate.SetClampRail); its ClampZones are then
derived and re-resolved whenever Size or Quadrant changes, because the
clamps are fixed to the machine. Plates without a rail keep explicit
zones unchanged. Nest.PlateDefaults.ClampRail is the template new plates
follow, and Nest.SetClampRail applies a nest-wide rail to every plate
(an empty rail removes it).
2026-10-13 18:15:49 -04:00

147 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using OpenNest.Geometry;
namespace OpenNest
{
/// <summary>
/// The machine's fixed clamp rail: identical rectangular clamps whose X centers are
/// measured from the plate origin along the origin-side (operator) edge. Plates always
/// start at the origin, so the same rail resolves onto every sheet size without
/// re-scaling; a clamp whose footprint lies wholly beyond a sheet is skipped and one
/// that still reaches onto it is kept, clipped to the sheet.
/// </summary>
public sealed class ClampRail : IEquatable<ClampRail>
{
public ClampRail(double width, double depth, IEnumerable<double> centers)
{
ArgumentNullException.ThrowIfNull(centers);
if (!double.IsFinite(width) || width <= 0)
throw new ArgumentOutOfRangeException(
nameof(width),
"Clamp width must be finite and positive."
);
if (!double.IsFinite(depth) || depth <= 0)
throw new ArgumentOutOfRangeException(
nameof(depth),
"Clamp depth must be finite and positive."
);
var sorted = new SortedSet<double>();
foreach (var center in centers)
{
if (!double.IsFinite(center) || center < 0)
throw new ArgumentOutOfRangeException(
nameof(centers),
"Clamp centers must be finite and measured from the origin (zero or more)."
);
sorted.Add(center);
}
Width = width;
Depth = depth;
Centers = sorted.ToArray();
}
/// <summary>Clamp extent along the edge (X).</summary>
public double Width { get; }
/// <summary>Clamp intrusion into the sheet from the origin-side edge (Y).</summary>
public double Depth { get; }
/// <summary>Distinct clamp centers along X from the origin, ascending.</summary>
public IReadOnlyList<double> Centers { get; }
/// <summary>
/// The zones this rail places on a sheet, in plate coordinates (the frame of
/// <see cref="Plate.ClampZones"/>: origin at the sheet's lower-left corner). The
/// quadrant locates the plate origin, and with it the origin-side edge, on the sheet.
/// Ids are <c>clamp-N</c> by rail position, so one physical clamp keeps its id on
/// every sheet even when others are skipped.
/// </summary>
public IReadOnlyList<ClampZone> ResolveFor(Size size, int quadrant)
{
var length = size.Length;
var sheetWidth = size.Width;
if (!(length > 0) || !(sheetWidth > 0) || !double.IsFinite(length) || !double.IsFinite(sheetWidth))
return Array.Empty<ClampZone>();
var extendsLeft = quadrant is 2 or 3;
var extendsDown = quadrant is 3 or 4;
var depth = System.Math.Min(Depth, sheetWidth);
var y = extendsDown ? sheetWidth - depth : 0;
var half = Width / 2;
var zones = new List<ClampZone>(Centers.Count);
for (var i = 0; i < Centers.Count; i++)
{
// Distances from the origin along the edge.
var near = Centers[i] - half;
var far = Centers[i] + half;
if (near >= length)
continue; // wholly beyond this sheet
var clipped = near < 0 || far > length;
var start = near < 0 ? 0 : near;
var extent = clipped ? System.Math.Min(far, length) - start : Width;
if (!(extent > 0))
continue;
// Plate coordinates are measured from the lower-left corner; a sheet extending
// to -X from the origin has its origin edge at x = length.
var x = extendsLeft ? length - (start + extent) : start;
zones.Add(new ClampZone($"clamp-{i + 1}", new Box(x, y, extent, depth)));
}
return zones;
}
/// <summary>True when the plate's zones are exactly (ids and bits) this rail's for its sheet.</summary>
public bool Matches(Plate plate)
{
ArgumentNullException.ThrowIfNull(plate);
return SameZones(plate.ClampZones, ResolveFor(plate.Size, plate.Quadrant));
}
internal static bool SameZones(IList<ClampZone> current, IReadOnlyList<ClampZone> expected)
{
if (current.Count != expected.Count)
return false;
for (var i = 0; i < current.Count; i++)
{
var a = current[i];
var b = expected[i];
if (
!string.Equals(a.Id, b.Id, StringComparison.Ordinal)
|| a.Bounds.X != b.Bounds.X
|| a.Bounds.Y != b.Bounds.Y
|| a.Bounds.Length != b.Bounds.Length
|| a.Bounds.Width != b.Bounds.Width
)
return false;
}
return true;
}
public bool Equals(ClampRail other) =>
other is not null
&& Width.Equals(other.Width)
&& Depth.Equals(other.Depth)
&& Centers.SequenceEqual(other.Centers);
public override bool Equals(object obj) => Equals(obj as ClampRail);
public override int GetHashCode()
{
var hash = HashCode.Combine(Width, Depth, Centers.Count);
foreach (var center in Centers)
hash = HashCode.Combine(hash, center);
return hash;
}
public override string ToString() =>
$"ClampRail {Width:R} x {Depth:R} at [{string.Join(", ", Centers.Select(c => c.ToString("R")))}]";
}
}