Entities now have a Guid Id for stable identity across edit sessions. Drawing stores the full source entity set (SourceEntities) and a set of suppressed entity IDs (SuppressedEntityIds), replacing the previous SuppressedProgram approach. Unchecked entities in the converter are suppressed rather than permanently removed, so they can be re-enabled when editing drawings again. Entities are serialized as JSON in the nest file (entities/entities-N) alongside the existing G-code programs. Backward compatible with older nest files that lack entity data. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
168 lines
4.5 KiB
C#
168 lines
4.5 KiB
C#
using OpenNest.Bending;
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using OpenNest.CNC;
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using OpenNest.Converters;
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using OpenNest.Geometry;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Threading;
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namespace OpenNest
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{
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public class Drawing
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{
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private static int nextId;
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private static int nextColorIndex;
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private Program program;
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public static readonly Color[] PartColors = new Color[]
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{
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Color.FromArgb(205, 92, 92), // Indian Red
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Color.FromArgb(148, 103, 189), // Medium Purple
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Color.FromArgb(75, 180, 175), // Teal
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Color.FromArgb(210, 190, 75), // Goldenrod
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Color.FromArgb(190, 85, 175), // Orchid
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Color.FromArgb(185, 115, 85), // Sienna
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Color.FromArgb(120, 100, 190), // Slate Blue
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Color.FromArgb(200, 100, 140), // Rose
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Color.FromArgb(80, 175, 155), // Sea Green
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Color.FromArgb(195, 160, 85), // Dark Khaki
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Color.FromArgb(175, 95, 160), // Plum
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Color.FromArgb(215, 130, 130), // Light Coral
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};
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public static Color GetNextColor()
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{
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var color = PartColors[nextColorIndex % PartColors.Length];
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nextColorIndex++;
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return color;
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}
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public Drawing()
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: this(string.Empty, new Program())
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{
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}
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public Drawing(string name)
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: this(name, new Program())
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{
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}
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public Drawing(string name, Program pgm)
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{
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Id = Interlocked.Increment(ref nextId);
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Name = name;
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Material = new Material();
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Program = pgm;
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Constraints = new NestConstraints();
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Source = new SourceInfo();
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}
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public int Id { get; }
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public string Name { get; set; }
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public string Customer { get; set; }
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public int Priority { get; set; }
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public DwgQty Quantity;
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public Material Material { get; set; }
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public Program Program
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{
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get { return program; }
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set
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{
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program = value;
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UpdateArea();
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}
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}
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public Color Color { get; set; }
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public bool IsCutOff { get; set; }
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public NestConstraints Constraints { get; set; }
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public SourceInfo Source { get; set; }
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public List<Bend> Bends { get; set; } = new List<Bend>();
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/// <summary>
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/// Complete set of source entities with stable GUIDs.
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/// Null when the drawing was created from G-code or an older nest file.
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/// </summary>
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public List<Entity> SourceEntities { get; set; }
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/// <summary>
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/// IDs of entities in <see cref="SourceEntities"/> that are suppressed (hidden).
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/// Suppressed entities are excluded from the active Program but preserved for re-enabling.
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/// </summary>
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public HashSet<Guid> SuppressedEntityIds { get; set; } = new HashSet<Guid>();
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public double Area { get; protected set; }
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public void UpdateArea()
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{
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var geometry = ConvertProgram.ToGeometry(Program).Where(entity => entity.Layer != SpecialLayers.Rapid);
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var shapes = ShapeBuilder.GetShapes(geometry);
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if (shapes.Count == 0)
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return;
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var areas = new double[shapes.Count];
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for (int i = 0; i < shapes.Count; i++)
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{
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var shape = shapes[i];
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areas[i] = shape.Area();
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}
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int largestAreaIndex = 0;
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for (int i = 1; i < areas.Length; i++)
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{
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var area = areas[i];
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if (area > areas[largestAreaIndex])
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largestAreaIndex = i;
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}
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var outerArea = areas[largestAreaIndex];
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Area = outerArea - (areas.Sum() - outerArea);
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}
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public override bool Equals(object obj)
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{
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if (obj is Drawing == false)
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return false;
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var dwg = (Drawing)obj;
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return Name == dwg.Name;
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}
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public override int GetHashCode()
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{
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return Name.GetHashCode();
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}
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}
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public class SourceInfo
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{
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/// <summary>
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/// Path to the source file.
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/// </summary>
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public string Path { get; set; }
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/// <summary>
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/// Offset distances to the original location.
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/// </summary>
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public Vector Offset { get; set; }
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}
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}
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