Files
OpenNest/OpenNest.Core/CNC/SubProgramCall.cs
T
aj 75d41f3bb7 style(cnc): apply dotnet format to Program and SubProgramCall
Formatter-only: re-indents braced switch sections in Program.cs and drops
the UTF-8 BOM from SubProgramCall.cs (.editorconfig charset = utf-8).
No behavior change.
2026-09-28 18:22:36 -04:00

102 lines
2.6 KiB
C#

using System.Text;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.CNC
{
public class SubProgramCall : ICode
{
private double rotation;
private Program program;
public SubProgramCall() { }
public SubProgramCall(Program program, double rotation)
{
this.program = program;
this.Rotation = rotation;
}
/// <summary>
/// The program ID.
/// </summary>
public int Id { get; set; }
/// <summary>
/// Gets or sets the program.
/// </summary>
public Program Program
{
get { return program; }
set
{
program = value;
UpdateProgramRotation();
}
}
/// <summary>
/// Gets or sets the offset (position) at which the sub-program is executed.
/// For hole sub-programs, this is the hole center.
/// </summary>
public Vector Offset { get; set; }
/// <summary>
/// Gets or sets the rotation of the program in degrees.
/// </summary>
public double Rotation
{
get { return rotation; }
set
{
rotation = value;
UpdateProgramRotation();
}
}
/// <summary>
/// Rotates the program by the difference of the current
/// rotation set in the sub program call and the program.
/// </summary>
private void UpdateProgramRotation()
{
if (program != null)
{
var diffAngle = Angle.ToRadians(rotation) - program.Rotation;
if (!diffAngle.IsEqualTo(0.0))
program.Rotate(diffAngle);
}
}
/// <summary>
/// Gets the code type.
/// </summary>
/// <returns></returns>
public CodeType Type
{
get { return CodeType.SubProgramCall; }
}
/// <summary>
/// Gets a shallow copy.
/// </summary>
/// <returns></returns>
public ICode Clone()
{
return new SubProgramCall(program, Rotation) { Id = Id, Offset = Offset };
}
public override string ToString()
{
var sb = new StringBuilder();
sb.Append($"G65 P{Id}");
if (Offset.X != 0 || Offset.Y != 0)
sb.Append($" X{Offset.X} Y{Offset.Y}");
if (Rotation != 0)
sb.Append($" R{Rotation}");
return sb.ToString();
}
}
}