Files
OpenNest/OpenNest.Core/CommonLineCutting.cs
T
ajandClaude Opus 5.5 74937b7952 feat(cutting): start the owner's outline on its common line
The part cut first no longer makes a separate uncompensated centerline
cut with its own lead-in and lead-out, then re-pierces for its
remainder. It cuts its outside compensated, which puts its shared edge
on the kerf centerline, starting on the common line: a straight lead-in
from the scrap along the shared edge, then the line and on round its
perimeter with no lead-out. A member with spans already cut stops in
that kerf and cuts its last stretch from it, ending beside the part it
is cut before. Partners still cut only their remainders.

Replay's tabbed-ring accounting now accepts pieces that tile each span
exactly once, and the pre-post review counts a span as cut by a
member's compensated edge (or an older centerline cut).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 16:57:35 -05:00

323 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using OpenNest.CNC;
using OpenNest.Geometry;
namespace OpenNest
{
/// <summary>
/// One shared cut of a common-line group: a straight span, or spans chained at corners (a Z or
/// L shared line). <see cref="Owner"/>, the member of the pair cut first, cuts it as part of its
/// own compensated perimeter, which lands on the kerf centerline. <see cref="Partner"/> is cut
/// later; its remainder ends in the kerf this cut opened.
/// </summary>
public sealed record CommonLineSharedCut(CommonLinePath Path, Part Owner, Part Partner);
/// <summary>
/// How a common-line group is cut once (see docs/common-line-cutting.md): its members in cutting
/// order, and each shared cut with the member that cuts it.
/// </summary>
public sealed record CommonLineCutOrder(CommonLineGroup Group, IReadOnlyList<Part> Members,
IReadOnlyList<CommonLineSharedCut> Cuts)
{
/// <summary>The shared cuts <paramref name="member"/> cuts.</summary>
public IEnumerable<CommonLineSharedCut> CutsOwnedBy(Part member) =>
Cuts.Where(cut => ReferenceEquals(cut.Owner, member));
/// <summary>
/// The shared paths an earlier member cuts and <paramref name="member"/> therefore never
/// does: its remainder ends in their kerf.
/// </summary>
public IEnumerable<CommonLinePath> PathsCutBefore(Part member) => Cuts
.Where(cut => ReferenceEquals(cut.Partner, member))
.Select(cut => cut.Path);
/// <summary>Every shared path <paramref name="member"/> shares, whoever cuts it.</summary>
public IEnumerable<CommonLinePath> PathsOf(Part member) => Cuts
.Where(cut => ReferenceEquals(cut.Owner, member) || ReferenceEquals(cut.Partner, member))
.Select(cut => cut.Path);
}
/// <summary>
/// Single-pass common-line cutting: which member cuts each shared span, and the planner's owned
/// clean perimeter with its shared spans marked as never cut by that member.
/// </summary>
public static class CommonLineCutting
{
/// <summary>
/// The cutting order of an intact group: members breadth-first from its first member along
/// shared spans (ties in member order), each shared cut owned by the member cut first. A
/// member's remainder therefore only ever ends in kerf cut before it.
/// </summary>
/// <exception cref="ArgumentException">The group is not intact.</exception>
public static CommonLineCutOrder Order(CommonLineGroup group, CommonLineCheck check)
{
ArgumentNullException.ThrowIfNull(group);
ArgumentNullException.ThrowIfNull(check);
if (!check.IsIntact)
throw new ArgumentException(check.Problems[0].Message, nameof(check));
var members = group.Members;
int IndexOf(Part part) => members.ToList().FindIndex(member => ReferenceEquals(member, part));
var order = new List<Part>();
var seen = new bool[members.Count];
var queue = new Queue<int>();
queue.Enqueue(0);
seen[0] = true;
while (queue.Count > 0)
{
var current = members[queue.Dequeue()];
order.Add(current);
var neighbors = check.Spans
.Select(span => ReferenceEquals(span.First, current) ? span.Second
: ReferenceEquals(span.Second, current) ? span.First : null)
.Where(part => part != null)
.Select(IndexOf)
.Distinct()
.Order();
foreach (var next in neighbors)
if (!seen[next])
{
seen[next] = true;
queue.Enqueue(next);
}
}
if (order.Count != members.Count)
throw new ArgumentException("The common-line group has split into separate pieces.", nameof(check));
int Rank(Part part) => order.FindIndex(member => ReferenceEquals(member, part));
var cuts = CommonLineGeometry.Paths(check.Spans, group.Kerf)
.Select(path => Rank(path.First) < Rank(path.Second)
? new CommonLineSharedCut(path, path.First, path.Second)
: new CommonLineSharedCut(path, path.Second, path.First))
.OrderBy(cut => Rank(cut.Owner))
.ToList();
return new CommonLineCutOrder(group, order, cuts);
}
/// <summary>
/// <see cref="MarkSharedSpans(Program, Vector, IReadOnlyList{CommonLinePath}, double)"/> with
/// every span a straight path of its own.
/// </summary>
public static Program MarkSharedSpans(Program clean, Vector location, IReadOnlyList<CommonLineSpan> spans,
double kerf)
{
ArgumentNullException.ThrowIfNull(spans);
return MarkSharedSpans(clean, location, spans
.Select(span => new CommonLinePath(span.First, span.Second, [span], [span.Start, span.End]))
.ToArray(), kerf);
}
/// <summary>
/// A copy of <paramref name="clean"/> (a member's clean program, rotated as placed, in part
/// coordinates; placed at <paramref name="location"/>) whose perimeter edges are split at
/// every end of the shared <paramref name="paths"/> and whose shared portions are on the
/// <see cref="LayerType.Tab"/> layer: material that this member never cuts, because the
/// shared cut does. At a path's corner each leg's portion runs to the member's own vertex
/// there, so the legs' portions join. The result is absolute. Only straight top-level
/// moves can share.
/// </summary>
/// <exception cref="ArgumentException">A path's leg does not lie along the program's edges.</exception>
public static Program MarkSharedSpans(Program clean, Vector location, IReadOnlyList<CommonLinePath> paths,
double kerf)
{
ArgumentNullException.ThrowIfNull(clean);
ArgumentNullException.ThrowIfNull(paths);
if (!double.IsFinite(kerf) || kerf <= 0)
throw new ArgumentOutOfRangeException(nameof(kerf));
var program = (Program)clean.Clone();
program.Mode = Mode.Absolute;
var legs = paths.SelectMany(path => Legs(path, location, kerf)).ToArray();
var covered = new double[legs.Length];
var codes = new List<ICode>();
Vector? position = null;
foreach (var code in program.Codes)
{
if (code is LinearMove line && position is { } start
&& line.Layer is LayerType.Cut or LayerType.Display)
{
codes.AddRange(Split(line, start, legs, covered, kerf));
position = line.EndPoint;
continue;
}
codes.Add(code);
position = code switch
{
Motion motion => motion.EndPoint,
SubProgramCall => null,
_ => position,
};
}
for (var i = 0; i < legs.Length; i++)
{
var leg = legs[i];
// At a corner the member's portion ends at its own vertex, up to the snap off the centerline's.
var slack = leg.StartSnap + leg.EndSnap + CommonLineGeometry.GapTolerance;
if (covered[i] <= Math.Tolerance.Epsilon
|| System.Math.Abs(covered[i] - leg.Start.DistanceTo(leg.End)) > slack)
{
var (a, b) = (leg.Start + location, leg.End + location);
throw new ArgumentException(FormattableString.Invariant(
$"The shared span from ({a.X:0.####}, {a.Y:0.####}) to ({b.X:0.####}, {b.Y:0.####}) does not lie along one straight edge of the part's program."));
}
}
program.Codes.Clear();
program.Codes.AddRange(codes);
return program;
}
/// <summary>
/// Where a member that cuts <paramref name="paths"/> as part of its own perimeter can start,
/// so that each common line leads straight into the rest of the perimeter: for each path,
/// the start of the perimeter edge (a top-level straight move of <paramref name="clean"/>)
/// along which the member's own travel enters the path, a pierce <paramref name="reach"/>
/// back along that edge's axis, and the edge's end. Part coordinates (the program placed at
/// <paramref name="location"/>), in path order.
/// </summary>
public static IReadOnlyList<(Vector Entry, Vector Pierce, Vector Next)> PerimeterEntries(Program clean,
Vector location, IReadOnlyList<CommonLinePath> paths, double kerf, double reach)
{
ArgumentNullException.ThrowIfNull(clean);
ArgumentNullException.ThrowIfNull(paths);
if (!double.IsFinite(kerf) || kerf <= 0)
throw new ArgumentOutOfRangeException(nameof(kerf));
var program = (Program)clean.Clone();
program.Mode = Mode.Absolute;
var edges = new List<(Vector Start, Vector End)>();
Vector? position = null;
foreach (var code in program.Codes)
{
if (code is LinearMove line && position is { } from && line.Layer is LayerType.Cut or LayerType.Display)
edges.Add((from, line.EndPoint));
position = code switch
{
Motion motion => motion.EndPoint,
SubProgramCall => null,
_ => position,
};
}
var entries = new List<(Vector Entry, Vector Pierce, Vector Next)>();
foreach (var path in paths)
{
var points = path.Points.Select(point => point - location).ToArray();
// Each end of the path, with the direction into the path from there.
foreach (var (end, inward) in new[]
{
(points[0], (points[1] - points[0]).Normalize()),
(points[^1], (points[^2] - points[^1]).Normalize()),
})
foreach (var (start, stop) in edges)
{
var length = start.DistanceTo(stop);
if (length <= Math.Tolerance.Epsilon)
continue;
var along = new Vector((stop.X - start.X) / length, (stop.Y - start.Y) / length);
if (System.Math.Abs(Cross(along, inward)) > 1e-6 || Dot(along, inward) <= 0)
continue;
if (System.Math.Abs(System.Math.Abs(Cross(along, end - start)) - kerf / 2) > CommonLineGeometry.GapTolerance)
continue;
var t = Dot(end - start, along);
if (t < -CommonLineGeometry.GapTolerance || t > length + CommonLineGeometry.GapTolerance)
continue;
var entry = (start, start - along * reach, stop);
if (!entries.Contains(entry))
entries.Add(entry);
}
}
return entries;
}
// One straight leg of a shared path in part coordinates. An end at a corner snaps to the
// edge's own vertex within kerf/2 · tan(turn/2) of the centerline corner's projection.
private readonly record struct Leg(Vector Start, Vector End, double StartSnap, double EndSnap);
private static IEnumerable<Leg> Legs(CommonLinePath path, Vector location, double kerf)
{
var points = path.Points.Select(point => point - location).ToArray();
var snaps = new double[points.Length];
for (var k = 1; k < points.Length - 1; k++)
{
var din = (points[k] - points[k - 1]).Normalize();
var dout = (points[k + 1] - points[k]).Normalize();
var turn = System.Math.Atan2(System.Math.Abs(Cross(din, dout)), Dot(din, dout));
snaps[k] = kerf / 2 * System.Math.Tan(turn / 2) + 2 * CommonLineGeometry.GapTolerance;
}
for (var k = 0; k + 1 < points.Length; k++)
yield return new Leg(points[k], points[k + 1], snaps[k], snaps[k + 1]);
}
// The line split where shared legs one half kerf off it begin and end; shared pieces on Tab.
private static IEnumerable<ICode> Split(LinearMove line, Vector start, Leg[] legs, double[] covered,
double kerf)
{
var end = line.EndPoint;
var length = start.DistanceTo(end);
if (length <= Math.Tolerance.Epsilon)
return [line];
var direction = new Vector((end.X - start.X) / length, (end.Y - start.Y) / length);
var intervals = new List<(double From, double To)>();
for (var i = 0; i < legs.Length; i++)
{
var (a, b, snapA, snapB) = legs[i];
var legLength = a.DistanceTo(b);
if (legLength <= Math.Tolerance.Epsilon)
continue;
var along = new Vector((b.X - a.X) / legLength, (b.Y - a.Y) / legLength);
if (System.Math.Abs(Cross(direction, along)) > 1e-6)
continue;
var offset = System.Math.Abs(Cross(direction, a - start));
if (System.Math.Abs(offset - kerf / 2) > CommonLineGeometry.GapTolerance)
continue;
var ta = Snap(Dot(a - start, direction), snapA, length);
var tb = Snap(Dot(b - start, direction), snapB, length);
var from = System.Math.Max(0, System.Math.Min(ta, tb));
var to = System.Math.Min(length, System.Math.Max(ta, tb));
if (to - from <= Math.Tolerance.Epsilon)
continue;
// An end within the snap tolerance of a vertex is that vertex: no sliver is left uncut.
if (from <= Math.Tolerance.Epsilon)
from = 0;
if (length - to <= Math.Tolerance.Epsilon)
to = length;
covered[i] += to - from;
intervals.Add((from, to));
}
if (intervals.Count == 0)
return [line];
var pieces = new List<ICode>();
var at = 0.0;
foreach (var (from, to) in intervals.OrderBy(interval => interval.From))
{
if (from < at - Math.Tolerance.Epsilon)
throw new ArgumentException("Shared spans overlap along one edge.");
if (from - at > Math.Tolerance.Epsilon)
pieces.Add(new LinearMove(Point(from)) { Layer = line.Layer });
pieces.Add(new LinearMove(to >= length ? end : Point(to)) { Layer = LayerType.Tab });
at = to;
}
if (length - at > Math.Tolerance.Epsilon)
pieces.Add(new LinearMove(end) { Layer = line.Layer });
else if (pieces[^1] is LinearMove last)
last.EndPoint = end;
return pieces;
Vector Point(double t) => new(start.X + direction.X * t, start.Y + direction.Y * t);
}
// A corner end within snap of either end of the edge is that end.
private static double Snap(double t, double snap, double length)
{
if (snap <= 0)
return t;
if (System.Math.Abs(t) <= snap)
return 0;
if (System.Math.Abs(t - length) <= snap)
return length;
return t;
}
private static double Dot(Vector a, Vector b) => a.X * b.X + a.Y * b.Y;
private static double Cross(Vector a, Vector b) => a.X * b.Y - a.Y * b.X;
}
}