- Skip ExtentsFillStrategy for rectangle/circle parts - Skip PairsFillStrategy for circle parts - PackBottomLeft now tries rotated orientation when items don't fit - PackBottomLeft tries both area-descending and length-descending sort orders, keeping whichever places more parts (tighter bbox on tie) - Add user constraint override tests for AngleCandidateBuilder Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
156 lines
5.5 KiB
C#
156 lines
5.5 KiB
C#
using OpenNest.Engine;
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using OpenNest.Engine.Fill;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.Tests;
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public class AngleCandidateBuilderTests
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{
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private static Drawing MakeRectDrawing(double w, double h)
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{
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var pgm = new OpenNest.CNC.Program();
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pgm.Codes.Add(new OpenNest.CNC.RapidMove(new Vector(0, 0)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, 0)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, h)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, h)));
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pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, 0)));
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return new Drawing("rect", pgm);
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}
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private static ClassificationResult MakeClassification(double primaryAngle = 0, PartType type = PartType.Irregular)
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=> new ClassificationResult { PrimaryAngle = primaryAngle, Type = type };
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[Fact]
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public void Build_ReturnsAtLeastTwoAngles()
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{
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var builder = new AngleCandidateBuilder();
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var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
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var workArea = new Box(0, 0, 100, 100);
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var angles = builder.Build(item, MakeClassification(), workArea);
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Assert.True(angles.Count >= 2);
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}
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[Fact]
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public void Build_RectangleType_NarrowWorkArea_UsesBaseAnglesOnly()
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{
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var builder = new AngleCandidateBuilder();
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var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
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var narrowArea = new Box(0, 0, 100, 8); // narrower than part's longest side
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var angles = builder.Build(item, MakeClassification(0, PartType.Rectangle), narrowArea);
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// Rectangle classification always returns exactly 2 angles regardless of work area
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Assert.Equal(2, angles.Count);
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}
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[Fact]
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public void ForceFullSweep_ProducesFullSweep()
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{
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var builder = new AngleCandidateBuilder { ForceFullSweep = true };
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var item = new NestItem { Drawing = MakeRectDrawing(5, 5) };
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var workArea = new Box(0, 0, 100, 100);
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var angles = builder.Build(item, MakeClassification(), workArea);
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// Full sweep at 5deg steps = ~36 angles (0 to 175), plus base angles
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Assert.True(angles.Count > 10);
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}
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[Fact]
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public void RecordProductive_PrunesSubsequentBuilds()
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{
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var builder = new AngleCandidateBuilder { ForceFullSweep = true };
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var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
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var workArea = new Box(0, 0, 100, 8);
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// First build — full sweep
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var firstAngles = builder.Build(item, MakeClassification(), workArea);
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// Record some as productive
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var productive = new List<AngleResult>
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{
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new AngleResult { AngleDeg = 0, PartCount = 5 },
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new AngleResult { AngleDeg = 45, PartCount = 3 },
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};
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builder.RecordProductive(productive);
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// Second build — should be pruned to known-good + base angles
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builder.ForceFullSweep = false;
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var secondAngles = builder.Build(item, MakeClassification(), workArea);
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Assert.True(secondAngles.Count < firstAngles.Count,
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$"Pruned ({secondAngles.Count}) should be fewer than full ({firstAngles.Count})");
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}
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[Fact]
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public void Build_RectanglePart_ReturnsTwoAngles()
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{
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var builder = new AngleCandidateBuilder();
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var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
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var workArea = new Box(0, 0, 100, 100);
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var classification = MakeClassification(0, PartType.Rectangle);
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var angles = builder.Build(item, classification, workArea);
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Assert.Equal(2, angles.Count);
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}
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[Fact]
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public void Build_CirclePart_ReturnsOneAngle()
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{
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var builder = new AngleCandidateBuilder();
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var item = new NestItem { Drawing = MakeRectDrawing(10, 10) };
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var workArea = new Box(0, 0, 100, 100);
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var classification = MakeClassification(0, PartType.Circle);
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var angles = builder.Build(item, classification, workArea);
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Assert.Single(angles);
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Assert.Equal(0, angles[0]);
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}
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[Fact]
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public void Build_UserConstraints_OverrideRectangleClassification()
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{
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var builder = new AngleCandidateBuilder();
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var item = new NestItem
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{
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Drawing = MakeRectDrawing(100, 50),
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RotationStart = Angle.ToRadians(10),
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RotationEnd = Angle.ToRadians(90),
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StepAngle = Angle.ToRadians(10),
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};
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var classification = MakeClassification(0, PartType.Rectangle);
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var workArea = new Box(0, 0, 1000, 500);
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var angles = builder.Build(item, classification, workArea);
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Assert.True(angles.Count > 2,
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$"User constraints should override rect classification, got {angles.Count} angles");
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}
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[Fact]
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public void Build_UserConstraints_StartingAtZero_AreRespected()
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{
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var builder = new AngleCandidateBuilder();
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var item = new NestItem
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{
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Drawing = MakeRectDrawing(100, 50),
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RotationStart = 0,
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RotationEnd = System.Math.PI,
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StepAngle = Angle.ToRadians(45),
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};
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var classification = MakeClassification(0, PartType.Rectangle);
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var workArea = new Box(0, 0, 1000, 500);
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var angles = builder.Build(item, classification, workArea);
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// Start=0, End=PI is NOT "no constraints" — it's a real 0-180 range
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Assert.True(angles.Count > 2,
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$"0-to-PI constraint should produce multiple angles, got {angles.Count}");
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}
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}
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