Files
OpenNest/OpenNest.Engine/RectanglePacking/PackBottomLeft.cs
AJ Isaacs 6ce501da11 feat: smart strategy skipping, pack rotation, and dual-sort packing
- Skip ExtentsFillStrategy for rectangle/circle parts
- Skip PairsFillStrategy for circle parts
- PackBottomLeft now tries rotated orientation when items don't fit
- PackBottomLeft tries both area-descending and length-descending sort
  orders, keeping whichever places more parts (tighter bbox on tie)
- Add user constraint override tests for AngleCandidateBuilder

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 23:25:40 -04:00

124 lines
3.3 KiB
C#

using OpenNest.Geometry;
using OpenNest.Math;
using System.Collections.Generic;
using System.Linq;
namespace OpenNest.RectanglePacking
{
internal class PackBottomLeft : PackEngine
{
public PackBottomLeft(Bin bin)
: base(bin)
{
}
public override void Pack(List<Item> items)
{
var byArea = items.Select(i => i.Clone() as Item).OrderByDescending(i => i.Area()).ToList();
var byLength = items.Select(i => i.Clone() as Item).OrderByDescending(i => System.Math.Max(i.Width, i.Length)).ToList();
var resultA = PackWithOrder(byArea);
var resultB = PackWithOrder(byLength);
var winner = PickWinner(resultA, resultB);
Bin.Items.AddRange(winner);
}
private List<Item> PackWithOrder(List<Item> items)
{
var points = new List<Vector> { Bin.Location };
var placed = new List<Item>();
var skip = new List<int>();
for (var i = 0; i < items.Count; i++)
{
var item = items[i];
if (skip.Contains(item.Id))
continue;
var pt = FindPointVertical(item, points, placed);
// If it doesn't fit, try rotated.
if (pt == null)
{
item.Rotate();
pt = FindPointVertical(item, points, placed);
}
if (pt == null)
{
if (item.IsRotated)
item.Rotate();
skip.Add(item.Id);
continue;
}
item.Location = pt.Value;
points.Remove(pt.Value);
points.Add(new Vector(item.Left, item.Top));
points.Add(new Vector(item.Right, item.Bottom));
placed.Add(item);
}
return placed;
}
private static List<Item> PickWinner(List<Item> a, List<Item> b)
{
if (a.Count != b.Count)
return a.Count > b.Count ? a : b;
if (a.Count == 0)
return a;
var areaA = a.GetBoundingBox().Area();
var areaB = b.GetBoundingBox().Area();
return areaB < areaA ? b : a;
}
private Vector? FindPointVertical(Item item, List<Vector> points, List<Item> placed)
{
var pt = new Vector(double.MaxValue, double.MaxValue);
for (var i = 0; i < points.Count; i++)
{
var point = points[i];
item.Location = point;
if (!IsValid(item, placed))
continue;
if (point.X < pt.X)
pt = point;
else if (point.X.IsEqualTo(pt.X) && point.Y < pt.Y)
pt = point;
}
if (pt.X != double.MaxValue && pt.Y != double.MaxValue)
return pt;
return null;
}
private bool IsValid(Item item, List<Item> placed)
{
if (!Bin.Contains(item))
return false;
foreach (var it in placed)
{
if (item.Intersects(it))
return false;
}
return true;
}
}
}